Forum:Subjugated Vault: Difference between revisions

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Tag: Mobile edit
Tag: Mobile edit
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*'''Stasis Elites''' — Fallen Majors will appear wielding {{Icon|Stasis}} Stasis.  
*'''Stasis Elites''' — Fallen Majors will appear wielding {{Icon|Stasis}} Stasis.  
*'''Trigger Finger''' — Fallen enemies fire faster.
*'''Trigger Finger''' — Fallen enemies fire faster.
*'''Vipers' Immolation''' - Marauders will leave behind an area-of-denial poison effect upon death.
*'''Vipers' Immolation''' Marauders will leave behind an area-of-denial poison effect upon death.
*'''Kalrix's Temptation''' - Elite Fallen immediately gain heavy resilience and are able to throw Acid Bombs.
*'''Kalrix's Temptation''' Elite Fallen immediately gain heavy resilience and are able to throw Acid Bombs.
*'''Wrathful''' — Hive Elites and Majors are Wrathborn and are more powerful.  
*'''Wrathful''' — Hive Elites and Majors are Wrathborn and are more powerful.  
*'''Corruption's Wielders''' — Hive Majors will appear wielding {{Fanfic Icon|Corruption}} Corruption.  
*'''Corruption's Wielders''' — Hive Majors will appear wielding {{Fanfic Icon|Corruption}} Corruption.  
*'''Felled Ogres''' — Ogres are more common than other Hive.  
*'''Felled Ogres''' — Ogres are more common than other Hive.  
*'''Bladed Path''' — Hive melee units deal double damage.  
*'''Bladed Path''' — Hive melee units deal double damage.  
*'''Tempest's Daughters''' - Wizards can call down bolts of {{icon|Arc}}/{{icon|Strand}} Jade Lightning.
*'''Tempest's Daughters''' Wizards can call down bolts of {{icon|Arc}}/{{icon|Strand}} Jade Lightning.
*'''Exile's Dogma''' - Hive units are far more maneuverable and evasive.
*'''Exile's Dogma''' Hive units are far more maneuverable and evasive.
*'''Network's Surge''' — Radiolarian pools left by Fanatics now {{Icon|Arc}} Jolt opponents.  
*'''Network's Surge''' — Radiolarian pools left by Fanatics now {{Icon|Arc}} Jolt opponents.  
*'''Sol Division''' — Vex units teleport more sporadically.  
*'''Sol Division''' — Vex units teleport more sporadically.  
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*'''Emperor's Reign''' — All Cabal units are stronger and do not flinch.  
*'''Emperor's Reign''' — All Cabal units are stronger and do not flinch.  
*'''Zor's Wrath''' — Low ranking Cabal units are replaced by Elites and Majors.  
*'''Zor's Wrath''' — Low ranking Cabal units are replaced by Elites and Majors.  
*'''Insurgent Protection''' Elite and above Cabal units are protected by regenerating Frost Armor.
*'''Insurgent Protection''' Elite and above Cabal units are protected by regenerating Frost Armor.
*'''Primeval Atrophy''' — Taken Majors will appear using {{Icon|Stasis}} Stasis and {{Fanfic Icon|Corruption}} Corruption.  
*'''Primeval Atrophy''' — Taken Majors will appear using {{Icon|Stasis}} Stasis and {{Fanfic Icon|Corruption}} Corruption.  
*'''Blight Cornucopia''' — Taken encounters are fortified with more high ranking units.  
*'''Blight Cornucopia''' — Taken encounters are fortified with more high ranking units.