Forum:Sentry Shank: Difference between revisions
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|purpose= Security Drone | |purpose= Security Drone | ||
|weapon(s)= | |weapon(s)= | ||
|abilities= | |abilities= Mark and Alarm <br> Low Durability <br> Area Lockdown <br> Immunity Shield <br> Midair Levitation <br> Rapid Flight <br> {{icon|Solar}} [[Absorption Shield]] {{C|high difficulty}} | ||
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The basic shank chassis, retrofitted for sentry duty. Where most shanks carry underslung weapons or [[Wire Rifle]]s on their tops, sentry shanks forgo offensive capabilities in favor of a much more extensive sensor package rigged with a networked alarm system. The components used in constructing these shanks’ sensory gear are much more valuable than the standard sensor array attached to most shanks, so the Fallen only use them when they feel a particularly keen need to guard something with extra care. Since they are unarmed, sentry shanks are rarely deployed alone. Even if their alarm appears to call no immediate response, it never goes unheeded. | The basic shank chassis, retrofitted for sentry duty. Where most shanks carry underslung weapons or [[Wire Rifle]]s on their tops, sentry shanks forgo offensive capabilities in favor of a much more extensive sensor package rigged with a networked alarm system. The components used in constructing these shanks’ sensory gear are much more valuable than the standard sensor array attached to most shanks, so the Fallen only use them when they feel a particularly keen need to guard something with extra care. Since they are unarmed, sentry shanks are rarely deployed alone. Even if their alarm appears to call no immediate response, it never goes unheeded. | ||
==Gameplay== | ==Gameplay== | ||
Sentry Shanks are security drones that do not have any direct attack methods, but instead have | Sentry Shanks are security drones that do not have any direct attack methods, but instead have the ability '''Mark and Alarm''' to look out for intruders. Once it locates a target, it will fully shield itself and call for Fallen reinforcements. These Fallen must be killed to disable its shield. Once its shield is down, it can then be killed. | ||
==Trivia== | ==Trivia== | ||
*Sentry Shanks are the [[Fallen]] equivalent to the [[Watcher]]s of the [[Cabal]]. | *Sentry Shanks are the [[Fallen]] equivalent to the [[Watcher]]s of the [[Cabal]]. | ||
[[Category:Fallen fan fiction]] | [[Category:Fallen fan fiction]] | ||
[[Category:Enemy fan fiction]] | [[Category:Enemy fan fiction]] |
Latest revision as of 19:47, December 31, 2024
Forums: Index → Fan Fiction → Sentry Shank |
Sentry Shank | |
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Biographical information | |
Species: |
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Type: |
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House: |
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Purpose: |
Security Drone |
Combat information | |
Abilities: |
Mark and Alarm |
Sentry Shanks are a unique variant of Shank deployed by the Fallen to guard their encampments.
Overview[edit]
The basic shank chassis, retrofitted for sentry duty. Where most shanks carry underslung weapons or Wire Rifles on their tops, sentry shanks forgo offensive capabilities in favor of a much more extensive sensor package rigged with a networked alarm system. The components used in constructing these shanks’ sensory gear are much more valuable than the standard sensor array attached to most shanks, so the Fallen only use them when they feel a particularly keen need to guard something with extra care. Since they are unarmed, sentry shanks are rarely deployed alone. Even if their alarm appears to call no immediate response, it never goes unheeded.
Gameplay[edit]
Sentry Shanks are security drones that do not have any direct attack methods, but instead have the ability Mark and Alarm to look out for intruders. Once it locates a target, it will fully shield itself and call for Fallen reinforcements. These Fallen must be killed to disable its shield. Once its shield is down, it can then be killed.