Knight Echo: Difference between revisions

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==Gameplay==
==Gameplay==
Knight Echoes are a the central mechanic of the dungeon. These Knights hold three motes each, and the type of mote they drop is determined by wether the player that kills them is standing in the light or in the darkness. Correctly slaying the Knight Echoes while surviving theirs and their fellows' attacks is thus fundamental to completing all the encounters.
Knight Echoes are the central mechanic of the dungeon. These Knights hold three motes each, and the type of mote they drop is determined by whether the player that kills them is standing in the light or in the darkness. Correctly slaying the Knight Echoes while surviving theirs and their fellows' attacks is thus fundamental to completing all the encounters.


==Trivia==
==Trivia==

Latest revision as of 17:21, December 17, 2024

Knight Echo
Knight Echo Info.png
Biographical information

Species:

Taken

Faction:

Counterfeit Taken

Rank:

Elite

Class:

Taken Knight

Combat information

Mission:

Prophecy

Weapon(s):

Void Taken Boomer

Abilities:

High Durability
Rapid Movement
Kinetic Hive Melee
Teleportation
Solar Taken Burn
Drop Motes

 

Knight Echoes are Elite Taken Knight projections seen in the Prophecy Dungeon.

Gameplay[edit]

Knight Echoes are the central mechanic of the dungeon. These Knights hold three motes each, and the type of mote they drop is determined by whether the player that kills them is standing in the light or in the darkness. Correctly slaying the Knight Echoes while surviving theirs and their fellows' attacks is thus fundamental to completing all the encounters.

Trivia[edit]

  • When Beyond Light released, many uniquely titled enemies were renamed to their normal basic enemy names. The Knight Echo was no exception, and was renamed as Ravenous Taken Knights, which carries the same functions as a Knight Echo.

Gallery[edit]

List of appearances[edit]

References[edit]