Forum:Overload Taken Knight: Difference between revisions

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==Gameplay==
==Gameplay==
These [[Knights]] are significantly more aggressive and threatening than their [[Taken Knight|normal counterparts]]. They will fire their weapon much faster and are more likely to charge down enemies who get too close. In addition, they will teleport and use their Burn ability far more frequently. The Solar projectiles travel faster, cover more ground and linger longer. They will also constantly regenerate their health. Players must use Anti-Overload Rounds to temporarily stun them and disable their regeneration in order to damage them effectively.
These [[Knights]] are significantly more aggressive and threatening than their [[Taken Knight|normal counterparts]]. They will fire their weapon much faster and are more likely to charge down enemies who get too close. In addition, they will teleport and use their Burn ability far more frequently. The Solar projectiles travel faster, cover more ground and linger longer. They will also constantly regenerate their health. Players must use Anti-Overload Rounds to temporarily stun them and disable their regeneration to damage them effectively.
 
==Trivia==
*The shape of their helmets somewhat gives them a resemblance to [[Darnu, Horn of Oryx]] or [[Sardok, Eye of Oryx]]


==Appearances==
==Appearances==
*''[[Destiny 2]]''
*''[[Destiny 2]]''


==Trivia==
[[Category:Taken fan fiction]]
* The shape of their helmets somewhat gives them a resemblance to [[Darnu, Horn of Oryx]] or [[Sardok, Eye of Oryx]]
[[Category:Enemy fan fiction]]
 
==References==