Bane: Difference between revisions

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{{Under construction}}
{{Under construction}}
;Added in [[Episode: Revenant]]
;Added in [[Episode: Revenant]]
*Meteors - The Meteors Bane gives combatants the ability to launch Solar projectiles that track but can be shot down.
*'''Meteors''' - The Meteors Bane gives combatants the ability to launch Solar projectiles that track but can be shot down.
*Shock - Shock will continuously build up a charge that will discharge on a single target within line of sight, and killing a unit with this Bane causes it to spread to others nearby.
*'''Shock''' - Shock will continuously build up a charge that will discharge on a single target within line of sight, and killing a unit with this Bane causes it to spread to others nearby.
*Shields - grants the enemy a dome Shield that moves with them, trigger for the effect is unknown {{C|needs verification}}
*'''Shields''' - grants the enemy a dome Shield that moves with them, trigger for the effect is unknown {{C|needs verification}}
*Mines - on death they scatter around 4 mines that explode when you get near
*'''Mines''' - on death they scatter around 4 mines that explode when you get near
*Drain - if you are within line of sight of the enemy (which has a lot of reach) you get '''''Umbral Drain''''' debuff and your health starts draining, the enemy heals presumably {{C|needs verification}}
*'''Drain''' - if you are within line of sight of the enemy (which has a lot of reach) you get '''''Umbral Drain''''' debuff and your health starts draining, the enemy heals presumably {{C|needs verification}}
*Healing - the target have an aura that heals it and all nearby enemies back to full health constantly if not damaged  
*'''Healing''' - the target have an aura that heals it and all nearby enemies back to full health constantly if not damaged  
**(for a simliar ability see [[Renewal Wizard]])
**(for a simliar ability see [[Renewal Wizard]])
*Slow - The enemy has a Constant ''Duskfield'' around it.  
*'''Slow''' - The enemy has a Constant ''Duskfield'' around it.  
**(see [[Duskfield Shank]] for an example of this prior to Banes being a thing)
**(see [[Duskfield Shank]] for an example of this prior to Banes being a thing)


;Announced but not in game yet
;Announced but not in game yet
*Berserk - Killing combatants with Berserk causes other combatants nearby to enrage.
*'''Berserk''' - Killing combatants with Berserk causes other combatants nearby to enrage.
**(Similar ability utilized by [[Adept]]s)
**(Similar ability utilized by [[Adept]]s)
*Punchable - Punchable combatants are immune to all ranged damage and damage from status effects until they are hit with a melee attack.
*'''Punchable''' - Punchable combatants are immune to all ranged damage and damage from status effects until they are hit with a melee attack.
*Nuclear - Once a unit with the Nuclear Bane reaches low health, it begins an arming sequence. If the unit is not defeated before the sequence completes, it explodes in a massive fiery shockwave.
*'''Nuclear''' - Once a unit with the Nuclear Bane reaches low health, it begins an arming sequence. If the unit is not defeated before the sequence completes, it explodes in a massive fiery shockwave.


==Gameplay Preview==
==Gameplay Preview==

Revision as of 20:42, October 17, 2024

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Banes are a new combatant modifier that grants a special power of random choice to any non-champion combatant in PvE, these Banes are found exclusively in higher difficulty activities like Legend Nightfalls.

Examples of Banes

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Boons I grant you, oh bearer mine, but debts must be paid in time.
This section is currently under construction and needs to be improved. Please refer to the talk page for more info. You can help by editing the page.
Added in Episode: Revenant
  • Meteors - The Meteors Bane gives combatants the ability to launch Solar projectiles that track but can be shot down.
  • Shock - Shock will continuously build up a charge that will discharge on a single target within line of sight, and killing a unit with this Bane causes it to spread to others nearby.
  • Shields - grants the enemy a dome Shield that moves with them, trigger for the effect is unknown (needs verification)
  • Mines - on death they scatter around 4 mines that explode when you get near
  • Drain - if you are within line of sight of the enemy (which has a lot of reach) you get Umbral Drain debuff and your health starts draining, the enemy heals presumably (needs verification)
  • Healing - the target have an aura that heals it and all nearby enemies back to full health constantly if not damaged
  • Slow - The enemy has a Constant Duskfield around it.
Announced but not in game yet
  • Berserk - Killing combatants with Berserk causes other combatants nearby to enrage.
    • (Similar ability utilized by Adepts)
  • Punchable - Punchable combatants are immune to all ranged damage and damage from status effects until they are hit with a melee attack.
  • Nuclear - Once a unit with the Nuclear Bane reaches low health, it begins an arming sequence. If the unit is not defeated before the sequence completes, it explodes in a massive fiery shockwave.

Gameplay Preview

"The following links are all Bungie gameplay clips"