11,775
edits
m (→Gallery) |
|||
Line 65: | Line 65: | ||
After a few waves, the players are prompted to defend the Vex [[Conflux]] that spawns toward the front of the room where the players enter, and then later on, two more Confluxes on the left and right sides of the room, from Vex attempting to sacrifice themselves; and finally, all three Confluxes. Each Conflux will allow four sacrifices before the mission fails. Vex will appear in three places: the middle, and a cave area near each of latter two Confluxes toward the rear of the map. | After a few waves, the players are prompted to defend the Vex [[Conflux]] that spawns toward the front of the room where the players enter, and then later on, two more Confluxes on the left and right sides of the room, from Vex attempting to sacrifice themselves; and finally, all three Confluxes. Each Conflux will allow four sacrifices before the mission fails. Vex will appear in three places: the middle, and a cave area near each of latter two Confluxes toward the rear of the map. | ||
Once the final set of Confluxes have been successfully defended, players will be prompted to kill a Vex enemy called the [[Oracle]]. Oracles will spawn in one of seven places, three on each side and one in the middle, and every time an Oracle spawns, it makes a distinct musical sound, lower notes appearing first and higher notes appearing last. Players need to kill all the Oracles that spawn as quickly as possible or they will be Marked for Negation. Hobgoblins will appear on the edges of the map, far out on distant platforms, so be careful of stray sniper shots. If a player sniper has successfully managed to stay alive, and conserved their ammo well, they can deal with the Hobgoblins, although wariness and caution is required. | Once the final set of Confluxes have been successfully defended, players will be prompted to kill a Vex enemy called the [[Oracle]]. Oracles will spawn in one of seven places, three on each side and one in the middle, and every time an Oracle spawns, it makes a distinct musical sound (possibly based on the C Lydian-Mixolydian scale<ref>'''Reddit Thread RaidSecrets''': ''[https://www.reddit.com/r/raidsecrets/comments/33c7qe/vog_oracle_scale_c_lydian_and_the_destiny/ Oracle Scale, C Lydian, and the Destiny Soundtrack]''</ref>), lower notes appearing first and higher notes appearing last. Before they spawn there will be a preview of where they appear. Where the Oracles spawn depends on their specific note: | ||
*C: Center of the stage across from the cleansing fountain ("center"). | |||
*D: Left side of the stage on the top of a small flight of stairs behind the left conflux ("front left"). | |||
*E: To the right of the center oracle ("front right"). | |||
*F♯: Left side of the left conflux area next to a small edge wall ("left"). | |||
*G: Back right corner of the right conflux area ("right"). | |||
*A: Left of The Templar's platform ("back left"). | |||
*B♭: Right of The Templar's platform ("back right"). | |||
Players need to kill all the Oracles that spawn as quickly as possible (ten to fifteen seconds is the limit) or they will be Marked for Negation. Hobgoblins will appear on the edges of the map, far out on distant platforms, so be careful of stray sniper shots. If a player sniper has successfully managed to stay alive, and conserved their ammo well, they can deal with the Hobgoblins, although wariness and caution is required. | |||
===Stage 3: The Templar=== | ===Stage 3: The Templar=== |