Aeon Maul: Difference between revisions

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(Reformatted infobox)
(Changed feed. I'm assuming the description of how the Slap Grenade functions applies to all Vex void weaponry.)
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|handling=  
|handling=  
|magazine= Infinite
|magazine= Infinite
|feed= Exotic Matter
|feed= Temporal/Spatial Gate
|ammo= Energy Bolts
|ammo= Exotic Matter
|mode= Full-auto
|mode= Full-auto
|rate= Fast
|rate= Fast
|damage= {{Icon|Void}} Void <br> {{Icon|Solar}} Solar {{C|specific variants}}
|damage= {{Icon|Void}} Void <br> {{Icon|Solar}} Solar {{C|specific variants}}
|range= Mid
|range= Mid
|service= All programmings
|service= All collectives <br> [[Taken]]
|affiliation= [[Hydra]]s
|affiliation= [[Hydra]]s <br> [[Taken Hydra]]s
}}
}}


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The [[Undying Mind]] and some [[Taken Hydra]]s are outfitted with a Solar variant, though its other properties are unchanged.
The [[Undying Mind]] and some [[Taken Hydra]]s are outfitted with a Solar variant, though its other properties are unchanged.
==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}

Revision as of 03:52, June 19, 2024

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Aeon Maul
Vex hydra e3.jpg
Production overview

Manufacturer:

Vex

Weapon type:

Dual Siege Cannons

Min-max accuracy:

High

Min-max impact:

Very High

Min-max stability:

Perfect

Min-max magazine:

Infinite

Specifications

Feed system:

Temporal/Spatial Gate

Ammunition type:

Exotic Matter

Fire mode:

Full-auto

Rate of fire:

Fast

Damage:

Void Void
Solar Solar (specific variants)

Effective range:

Mid

Service history

In service:

All collectives
Taken

Affiliation:

Hydras
Taken Hydras

 

The Aeon Maul, also called Hydra Torch Hammer, is a type of Vex all-range heavy weaponry employed exclusively by Hydras. It functions like rapid-fire dual Torch Hammers and deals Void damage.

Gameplay

Guardians must get out of the way very quickly or the splash damage will make short work of them. Even if their target is behind cover, Hydras will still fire them anyway to either flush them out or suppress their targets. This can be exploited like all other enemy fire, for Hydras will keep firing at the player's last known position.

The Undying Mind and some Taken Hydras are outfitted with a Solar variant, though its other properties are unchanged.

List of appearances

References