Fang of the Witness: Difference between revisions
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|rank= [[Ultra]] | |rank= [[Ultra]] | ||
|mission= [[Onslaught]] | |mission= [[Onslaught]] | ||
|weapon(s)= {{icon|Arc}} [[Wire Rifle]] | |weapon(s)= {{icon|Arc}} [[Wire Rifle]] <br> {{icon|Arc}} [[Web Mine]]s | ||
|abilities= High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Fallen Melee <br> Dodge <br> Marauder Dash <br> Summon Fallen | |abilities= High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Fallen Melee <br> Dodge <br> Marauder Dash <br> Summon Fallen | ||
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Revision as of 04:59, June 6, 2024
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Fangs of the Witness are Fallen commanders encountered during Onslaught, comprising of Marauders, Captains, Heavy Shanks, and Brigs. They are the final bosses on every 10th wave of the activity.
Gameplay
The Fangs of the Witness are encountered as the first four bosses of the activity Onslaught. Upon beginning the encounter they will frequently summon Fallen reinforcements, including Shielded Servitors. When two capture zones appear around the room, Guardians can bring fourth turrets for assistance if the zones are successfully captured. If Sparkhoarders appear around the room, Guardians can slay them and can bring the spark to the rift to ignite it, dealing damage to the boss. Once the Fang of the Witness is slain the encounter is complete.
Appearance
- Destiny 2: Into the Light (First appearance)