Loot: Difference between revisions
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*[[Symbiote]] | *[[Symbiote]] | ||
*[[Sensor Whip]] | *[[Sensor Whip]] | ||
=====[[Fallen]]===== | =====[[Fallen]]===== | ||
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*[[Shock Core]] | *[[Shock Core]] | ||
*[[Temper Cloth]] | *[[Temper Cloth]] | ||
*[[Wire Wrap]] | *[[Wire Wrap]] | ||
*[[Scrap Casting]] | *[[Scrap Casting]] | ||
*[[Fusor Proxy Drive]] | *[[Fusor Proxy Drive]] | ||
*[[Fallen Bio-Grafter]] | *[[Fallen Bio-Grafter]] | ||
*[[SIVA Actuator]] | *[[SIVA Actuator]] | ||
*[[Swivel Turret]] | *[[Swivel Turret]] | ||
=====[[Hive]]===== | =====[[Hive]]===== | ||
*[[Scalpel Leech]] | *[[Scalpel Leech]] | ||
*[[Marrow Dust]] | *[[Marrow Dust]] | ||
*[[Grafted Bones]] | *[[Grafted Bones]] | ||
*[[Husk Flake]] | *[[Husk Flake]] | ||
=====[[Vex]]===== | =====[[Vex]]===== | ||
*[[Conversion Matrice]] | *[[Conversion Matrice]] | ||
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[[File:D2 Materials Render.jpg|300px|thumb|Phaseglass Needle, Dusklight Shard and Alkane Dust renders.]] | [[File:D2 Materials Render.jpg|300px|thumb|Phaseglass Needle, Dusklight Shard and Alkane Dust renders.]] | ||
Materials are used in upgrading equipment. Materials can be found out in the wild, as rewards for [[Public Event]]s, or from disassembling items. Guardians can carry up to 9,999 materials. | Materials are used in upgrading equipment. Materials can be found out in the wild, as rewards for [[Public Event]]s, or from disassembling items. Guardians can carry up to 9,999 materials. | ||
'''Salvage materials''': Acquired in [[Salvage Mission]]s by killing enemies of a specified type. | |||
=====[[Cabal]]===== | |||
*[[Red Legion Supplies]] | |||
=====[[Fallen]]===== | |||
{{Expand-section}} | |||
=====[[Hive]]===== | |||
*[[Runed Tablet]] | |||
=====[[Taken]]===== | |||
*[[Captured Essence]] | |||
=====[[Scorn]]===== | |||
{{Expand-section}} | |||
=====[[Vex]]===== | |||
{{Expand-section}} | |||
'''Planetary materials''': Acquired by finding resource nodes or opening loot chests on planets. Redeemed for reputation with a planet's [[Public Sector]] vendor. From [[The Witch Queen]] onwards, newly released materials directly add to the [[Reputation]] track upon their collection in patrol. Beginning in ''[[Season of the Seraph]]'', planetary materials can no be collected into the player's inventory. | '''Planetary materials''': Acquired by finding resource nodes or opening loot chests on planets. Redeemed for reputation with a planet's [[Public Sector]] vendor. From [[The Witch Queen]] onwards, newly released materials directly add to the [[Reputation]] track upon their collection in patrol. Beginning in ''[[Season of the Seraph]]'', planetary materials can no be collected into the player's inventory. |
Revision as of 19:24, May 26, 2024
Loot is the collective term for various items, abilities, and currency that can be found or awarded to Guardians for completing quests. Before being collected, loot appears in the world as glowing polyhedra.[1] Defeating bosses will reward Guardians with rare loot, such as Exotic weapons and armor.[2] Loot can also be found in chests hidden around the world; many include Glimmer, but some also include a piece of gear. [3] Items and weapons may be traded between player characters under a single account by use of a vault, armor can only be used by the class it is designed for, at this time nothing can be traded between different players within the Tower.
Loot in Destiny
Enemy drops
- Primary ammo (white box)
- Special ammo (green box)
- Heavy ammo (purple box)
- Glimmer (Dropped by Majors and Ultras by default. Normal enemies require a Glimmer-multiplying consumable to drop Glimmer.)
- Orbs of Light (per enemy killed with a Super, available only to other players)
Inventory items
Weapons
See Weapons. Guardians can carry primary weapons, special weapons, and heavy weapons.
Armor
See Armor.
Currency
- Glimmer
- Motes of Light: Stored in Materials
- Strange Coins: Stored in Materials
- Crucible Marks: Earned in the Crucible, used to purchase Crucible and Faction gear—Replaced in Year Two by Legendary Marks
- Vanguard Marks: Earned in Strikes, used to purchase Vanguard gear—Replaced in Year Two by Legendary Marks
Engrams
Engrams can be collected from bosses, random enemies, or chests. Engrams will appear in a player's weapon or armor inventory.
Consumables
Consumables are one-time-use items that grant various bonuses. Guardians can carry 15 consumable items.
Ammo synthesis: Replenish ammo for one weapon. Has a 5 minute cooldown after use.
Weapon telemetry: Speed up the upgrade progression of a weapon for 30 minutes. Can be purchased from Xûr, Agent of the Nine or the Gunsmith, Banshee-44.
- Auto Rifle Telemetry
- Fusion Rifle Telemetry
- Hand Cannon Telemetry
- Machine Gun Telemetry
- Pulse Rifle Telemetry
- Rocket Launcher Telemetry
- Scout Rifle Telemetry
- Shotgun Telemetry
- Sniper Rifle Telemetry
Glimmer multiplier: Draw more Glimmer out of enemies when killed for 10 minutes.
Experience multiplier: Get more experience out of enemies killed.
Artifacts: Dropped by Majors or Ultras, sell these to the Cryptarch for two hundred Glimmer each.
Cosmetics: Cosmetic consumables with varying effects.
Legendary keys: There are nine Legendary Keys that can be found by killing any Hive Majors or Ultras aboard the Dreadnaught; or after killing fifty enemies with a Wormfeeder Rune. They are used to open the nine Legendary Chests scattered around the Dreadnaught.[note 1]
- Key of Akka
- Key of Eir
- Key of Gnashing Teeth
- Key of Maggots
- Key of the Spawn
- Key of Ur
- Key of Wyrding
- Key of Xol
- Key of Yuul
Materials
Materials are used in upgrading equipment. Materials can be found out in the wild, as rewards for Public Events, or from disassembling items. Guardians can carry two hundred materials.
Salvage materials: These are materials acquired in Salvage Missions by killing enemies of a specified type. They also used to be acquired by disassembling Uncommon or better armor and weapons and used to upgrade Rare or better armor and weapons.
Gear
Cabal
- Hard-Point Plating
- Thread-Metal Strand
- Slug Screw
- Enamel Cap
- Hard Point Glass
- Force Harness
- Symbiote
- Sensor Whip
Fallen
- Arc Inducer
- Docking Cap
- Ether Sup
- Shock Core
- Temper Cloth
- Wire Wrap
- Scrap Casting
- Fusor Proxy Drive
- Fallen Bio-Grafter
- SIVA Actuator
- Swivel Turret
Hive
Vex
- Conversion Matrice
- Radiolarian Pod
- Slap Channel
- Roto Joint
- Heavy Roto Joint
- Focusing Lens
- Stasis Disruptor
- Stream Syphon
- Torchlight Binding
- Anti-Grav Node
Planetary materials: Acquired by finding resource nodes or opening loot chests on planets, or purchasing from the Vanguard Quartermaster Roni 55-30. Completing the Daily Heroic Story Mission or a Bounty for Patrol missions also yields ten materials from that planet. Used to upgrade Legendary or better armor and weapons.
- Cosmodrome and Plaguelands, Earth
- Ocean of Storms, Moon
- Ishtar Sink, Venus
- Meridian Bay, Mars
- Dreadnaught, Rings of Saturn
Legendary materials: Acquired by completing high-level activities such as the Daily Heroic Story Mission, Nightfall Strike, or in chests in Raids, or disassembling Legendary armor and weapons. Also a potential reward for Public Events. Used for the final set of upgrades on Legendary armor and weapons.
- Ascendant Energy
- Ascendant Shard
- Embalming Orb
- Etheric Light
- Radiant Energy
- Radiant Shard
- Runed Core
Exotic materials: Acquired by purchasing from Xûr or disassembling Exotic armor and weapons. Used for the final upgrade on Exotic armor and weapons, as well as for Ascending or Infusing them.
Summoning Runes: Acquired from killing Taken lieutenants. Used to summon the Court of Oryx at the Hall of Souls on the Dreadnaught.
Skyburners materials: Acquired from killing Cabal Majors on the Dreadnaught. Used to do specific activities and retrieve special rewards.
Quest materials: Found only when certain quest are active for you to complete.
- Soliton Flare- Found in Helium Filaments deposits on the Moon. Available only during the quest A Sword Reforged for the Raze-Lighter.
- Zeptocyte Core- Found in Spinmetal leaves on Earth. Available only during the quest A Sword Reforged for the Bolt-Caster.
- Relic Crystal- Found in Relic Iron deposits on Mars. Available only during the quest A Sword Reforged for the Dark-Drinker.
Crafting materials: Acquired by looting chests on the Dreadnaught and used to craft specific weapons.
Mission rewards
Mission rewards are items collected from completing missions. These can be turned in to the Vanguard for rewards. Ten mission rewards can be carried at once.
- Warping Claws - The Dark Within - Turn in to Vanguard for choice of Uncommon armor
- Ancient Recording - The Last Array - Turn in to Banshee-44 for choice of Uncommon Heavy Weapon
- Dead Ghost - The Dark Beyond - Turn in to the Speaker to receive a Writ for arms, which in turn is given to Banshee-44 for choice of Uncommon Special Weapon.[note 2]
Bounties
Current Bounties are stored as items in a player's inventory, which then have to be returned upon completion. A player can carry five Bounties of any type at any one time. These can be abandoned at any time to free up slots and, if they are still available from the Bounty Vendor, picked up again with all progress reset to zero.
Loot in Destiny 2
Enemy drops
- Special Ammo (green box)
- Power Ammo (purple box)
- Glimmer
- Orbs of Power (generated through specific fragments, multikills using a Siphon armor mod, and kills using a super, available only to other players)
Inventory items
Weapons
See Weapons. Guardians in Destiny 2 can carry Kinetic weapons, Energy weapons, and Power weapons.
Armor
See Armor.
Currency
Engrams
Engrams can be collected from bosses, random enemies, or chests. Engrams will appear in a player's weapon or armor inventory.
Materials
Materials are used in upgrading equipment. Materials can be found out in the wild, as rewards for Public Events, or from disassembling items. Guardians can carry up to 9,999 materials.
Salvage materials: Acquired in Salvage Missions by killing enemies of a specified type.
Cabal
Fallen
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Hive
Taken
Scorn
- This section needs expansion. You can help Destinypedia by expanding it.
Vex
- This section needs expansion. You can help Destinypedia by expanding it.
Planetary materials: Acquired by finding resource nodes or opening loot chests on planets. Redeemed for reputation with a planet's Public Sector vendor. From The Witch Queen onwards, newly released materials directly add to the Reputation track upon their collection in patrol. Beginning in Season of the Seraph, planetary materials can no be collected into the player's inventory.
- European Dead Zone, Earth
- New Pacific Arcology, Titan
- Arcadian Valley, Nessus
- Echo Mesa, Io
- Fields of Glass, Mercury
- Hellas Basin, Mars
- The Tangled Shore, the Reef
- The Dreaming City, the Reef
- Ocean of Storms, the Moon
- Rathmore Chaos, Europa
- Savathûn's Throne World
- Derelict Leviathan
- Neomuna, Neptune
Dismantling materials: Acquired by disassembling various pieces of gear and weapons. Rare gear always produces one unit of Gunsmith Materials, and Legendary and Exotic gear produce 3. Legendary gear also produces 3 units of Legendary Shards, and Exotic gear produces 5. With the release of The Witch Queen, Gunsmith Materials have been deprecated in favor of a Reputation track.
Activity tokens: Acquired by doing activities and opening chests on different locations as well as doing playlist activities. With the introduction of Update 2.0 and Forsaken, Tokens are no longer granted upon completing activities, with the exception of Crucible Tokens, Vanguard Tactician Tokens and Iron Banner Tokens. By the time of the release of the Season of the Haunted, all tokens have been deprecated in favor of a Reputation track.
- Devrim Kay - EDZ Reputation
- Sloane - Arcology Reputation
- Failsafe - Nessus Reputation
- Asher Mir - Io Reputation
- Lord Shaxx - Crucible Reputation
- Commander Zavala - Vanguard Tactician Reputation
- Ikora Rey - Vanguard Research Reputation
- Benedict 99-40 - Imperial Reputation
- The Emissary - Trials of the Nine Reputation
- Brother Vance - Mercury Reputation
Masterwork and crafting materials: Mainly used to masterwork armor and weapons, as well as activating Deepsight on weapon patterns that have not yet been unlocked, shaping, and reshaping weapons that has a pattern unlocked.
- Glimmer
- Legendary Shards
- Enhancement Cores
- Enhancement Prisms
- Ascendant Shards
- Resonant Alloys
- Harmonic Alloys
- Ascendant Alloys
- Deepsight Harmonizer
Trivia
- Post-Shadowkeep, getting common or uncommon loot from world drop was very rare or impossible.
Notes
References
- ^ YouTube: Destiny ViDoc: Out Here in the Wild
- ^ Bungie.net: Building the Destiny E3 Reveal
- ^ Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard.