Forum:Takedown in the Forged Pyramid: Difference between revisions
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After the many incursions across the [[Sol System]] by the [[Forum:Weavers of Sorrow|Weavers of Sorrow]], the Guardians locate the Pyramid belonging to Shin'ra. There they must infiltrate the Forged Pyramid and put an end to his reign once and for all. | After the many incursions across the [[Sol System]] by the [[Forum:Weavers of Sorrow|Weavers of Sorrow]], the Guardians locate the Pyramid belonging to Shin'ra. There they must infiltrate the Forged Pyramid and put an end to his reign once and for all. | ||
Like all of its predecessors, the Takedown is rife with challenging enemies and is notorious for its unforgiving checkpoint system, only providing three save spots: the Chantry, after completing the Chasm, and after defeating [[Forum:Quroax, Reforged Mind|Quroax]] for those who seek to acquire the [[Forum:Insurance|Insurance]] [[Exotic]] [[Combat | Like all of its predecessors, the Takedown is rife with challenging enemies and is notorious for its unforgiving checkpoint system, only providing three save spots: the Chantry, after completing the Chasm, and after defeating [[Forum:Quroax, Reforged Mind|Quroax]] for those who seek to acquire the [[Forum:Insurance|Insurance]] [[Exotic]] [[Combat Bow|Bow]]. | ||
==Gameplay== | ==Gameplay== |
Revision as of 10:46, April 11, 2024
Forums: Index → Fan Fiction → Takedown in the Forged Pyramid |
Prev: |
TBA |
Next: |
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Takedown in the Forged Pyramid | |
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Game: |
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Player(s): |
1-6 |
Recommended Power Level: |
TBA |
Location: |
The Forged Pyramid, Unknown |
Objective(s): |
Put and end to the Sorrow-Maker once and for all. |
Destinypedia doesn't currently have a walkthrough for this level; could you write one? | |
“ | Enter into the Pyramid of Shin'ra, Disciple of the Witness and put an end to his conquest. | ” |
The Takedown in the Forged Pyramid is a Hive and Taken Takedown released in the Dread episode. Guardians must enter into Shin'ra's Pyramid and face him and his champions in order to put an end to him and the War of the Weavers.
Overview
After the many incursions across the Sol System by the Weavers of Sorrow, the Guardians locate the Pyramid belonging to Shin'ra. There they must infiltrate the Forged Pyramid and put an end to his reign once and for all.
Like all of its predecessors, the Takedown is rife with challenging enemies and is notorious for its unforgiving checkpoint system, only providing three save spots: the Chantry, after completing the Chasm, and after defeating Quroax for those who seek to acquire the Insurance Exotic Bow.
Gameplay
Flotsam
Chantry
Vry'lak, Servant of the Chantry
Chasm
Necrux, Locus of Intent
Assembly
Shin'ra, the Forge Master
Insurance Side-Quest
Bosses
- Shin'ra, the Forge Master
- Vry'lak, Servant of the Chantry
- Necrux, Locus of Intent
- Horaoug, Bailiff of the Chantry (mini-boss)
- Bal'olf, Taken by Shin'ra (mini-boss)
- Quroax, Reforged Mind (Insurance Side-Quest)
Unique Enemies
- Resonant Thrall
- Resonant Cursed Thrall
- Resonant Acolyte
- Resonant Knight
- Resonant Wizard
- Resonant Ogre