Intrusion Detector: Difference between revisions
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|class= [[Taken Centurion]] | |class= [[Taken Centurion]] | ||
|mission= [[Override: Last City]] | |mission= [[Override: Last City]] | ||
|weapon= Taken [[Torch Hammer]] | |weapon= {{icon|Solar}} Taken [[Torch Hammer]] | ||
|ability= High Durability <br> Rapid Movement <br> Temporal Shockwave <br> Invisibility | |ability= High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Temporal Shockwave <br> Invisibility | ||
}} | }} | ||
|title14 = Taken Ogre | |title14 = Taken Ogre |
Revision as of 11:27, March 20, 2024
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Cabal Slug Launcher |
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Overcharged Ether |
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Taken Shrapnel Launcher |
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Taken Torch Hammer |
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High Durability |
Intrusion Detectors are powerful Vex and simulated units of enemies deployed in protection of the Vex Network. They were encountered during the Override activity of Season of the Splicer, where they were used to defend the terminals from the incursions of Guardians, used as bosses for the middle waves and mixed with normal units in the final wave.[1]
List of appearances
- Destiny 2
- Season of the Splicer (First appearance)
References
- ^ Bungie (2021/5/11), Destiny 2: Season of the Splicer - Override