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*'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies. +10 Resilience.
*'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies. +10 Resilience.
*'''Echo of Obscurity''': Finisher final blows grant '''Invisibility'''. +10 Recovery.
*'''Echo of Obscurity''': Finisher final blows grant '''Invisibility'''. +10 Recovery.
*'''Echo of Persistence''': Void buffs applied to you ('''Invisibility''', '''Overshield''', and '''Devour''') have increased duration. -10 Mobility.
*'''Echo of Persistence''': Void buffs applied to you ('''Invisibility''', '''Overshield''', and '''Devour''') have increased duration. -10 Resilience.
*'''Echo of Provision''': Damaging targets with grenades grants melee energy. -10 Strength.
*'''Echo of Provision''': Damaging targets with grenades grants melee energy. -10 Strength.
*'''Echo of Remnants''': Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
*'''Echo of Remnants''': Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.

Revision as of 22:05, February 23, 2024

A Sentinel fighting against Protheon, Modular Mind
Valiant heart, unwavering resolve.

The Sentinel is a Void-based Titan subclass that is available in Destiny 2. It gains access to a Void shield that can be used in close quarters and as a thrown projectile. The Ward of Dawn from its predecessor, the Defender, can also be used with the appropriate subclass tree.[1]

Lore

Destiny-GhostConstruct.png
"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

Destiny 2

I'm shaking, hands on my knees, panting. Let the monsters come. Let them come forever. Let them climb the piled bodies of their dead. I don't care. That's the thing I do better than anyone. Not care. Let them come in their hundreds and every one will die at my feet. I don't care about their homing rockets, their exotic matter slugs, their blades from another dimension.

I don't care because I cannot be moved. I am the wall against which the Darkness breaks.

Malphur can turn his gun to fire and Shinobu can dance with lightning, but when the horrors run out of the dark, I am the one who does not move.

I am a wall. And walls don't move. Because walls don't care.

The Witch Queen

"I am the wall against which Darkness breaks… I am the wall against which Darkness breaks… I am the wall against which Darkness breaks…"

I repeat these words amongst the rubble. Smoldering heaps, scarred earth; the warriors and their spoils. This is victory. This should be the moment where everything clicks. All I feel is emptiness.

No one thinks of Titans as meditators, but I can think of no better provocation than the comedown after battle. All that I am is tied up in combat. And when it's over, space itself crashes in around me. In the old days, I stayed there, in agony. The urge to escape that feeling would gnaw at me, so I'd find a reason to start something. Anything. Just to watch the sparks fly. Now… I meditate.

In time, I learned to thrust my enemies into this same anguish. When you aren't prepared for it, the weight of your own insignificance measured against the vastness of the cosmos can be debilitating.

I still must confront the silence after glory; I feel the nature of the Void most keenly in these moments. I have begun, I think, to look forward to them.

Notable Defenders

Upgrades

Sentinel 2.0 Subclass splash art

Super

  • Sentinel Shield: Form a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile.

Grenades

  • Magnetic Grenade: A grenade that attaches to enemies and explodes twice.
  • Voidwall Grenade: A grenade that creates a horizontal wall of burning Void energy.
  • Suppressor Grenade: An explosive grenade that temporarily suppresses enemy abilities.

Movement

  • High Lift: Jump while airborne to activate Lift and launch into the air at greater heights.
  • Strafe Lift: Jump while airborne to activate Lift and launch into the air with strong directional control.
  • Catapult Lift: Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.

Class Abilities

  • Towering Barricade: Create a large barrier that can be used to reinforce a position with cover from enemy fire.
  • Rally Barricade: Create a small barrier that allows you to peek over it while aiming down sights, and that greatly increases reload speed when you take cover behind it.

Code of the Protector

  • Defensive Strike: Kill an enemy with this melee ability to create an Overshield around you and nearby allies.
  • Rallying Force: Melee kills restore health for you and nearby allies.
  • Turn The Tide: Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
  • Ward of Dawn: When Super energy is full, press and hold [Super] input to create a shielding dome to protect you and your allies.
    • Replaces regular Sentinel Shield as subclass Super.

Code of the Aggressor

  • Shield Bash: After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that disorients enemies and suppresses the target.
  • Superior Arsenal: Grenade kills recharge your Grenade energy.
  • In The Trenches: Kills while surrounded by enemies reduce the cooldown of your Super.
  • Second Shield: Gain an additional Shield Throw charge while Sentinel Shield is active.

Code of the Commander

  • Banner Shield: Guard with Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage, and guarding allies makes the shield last longer.
    • Replaces regular Sentinel Shield as subclass Super.
  • Tactical Strike: Melee ability which causes a Void explosion, setting off nearby Void detonators.
  • Controlled Demolition: Hit a target with a Void ability to attach a Void detonator. Further hits cause the detonator to explode, dealing damage to surrounding targets.
  • Resupply: You and nearby allies regain health as well as grenade and melee energy when your Void detonators explode.

Upgrades Void 3.0 (Destiny 2: Witch Queen/Final Shape)

Sentinel 3.0 subclass background

Super

  • Ward of Dawn: Create an indestructible dome to protect you and your allies. Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.
  • Twilight Arsenal: Jump into the air and throw 3 massive Void Axes that, upon hitting the ground, suck in enemies and detonate. These Axes can then be picked up and used as melee weapons.
  • Sentinel Shield: Guard with a Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage, and guarding allies makes the shield last longer.
    • Super button: Summon a Shield of Void Light. While Sentinel Shield is active:
      • Attack button: Attack
      • Block button: Block
      • Throw button: Perform a Shield Throw.

Grenades

  • Axion Bolt: A bolt of Void Light that forks on impact into smaller bolts that seek out targets.
  • Magnetic Grenade: A grenade that attaches to targets and explodes twice.
  • Suppressor Grenade: An explosive grenade that suppresses, preventing targets from using abilities for a short time.
  • Scatter Grenade: A grenade that splits into multiple submunitions and covers a large area with multiple explosions.
  • Void Spike: A grenade that attaches to any surface and emits a torrent of damaging Void Light.
  • Void Wall: A grenade that creates a horizontal wall of burning Void Light.
  • Vortex Grenade: A grenade that creates a vortex that pulls targets inward and continuously damages those trapped inside.

Melee

  • Shield Throw: Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
  • Shield Bash: After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. Final blows with Shield Bash grant an Overshield.

Movement

  • Catapult Lift: Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
  • Strafe Lift: Jump while airborne to activate Lift and launch into the air with a strong directional control.
  • High Lift: Jump while airborne to activate Lift and launch into the air to greater heights.

Class Abilities

  • Towering Barricade: Create a large barrier that can be used to reinforce a position with cover enemy fire.
  • Rally Barricade: Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it.

Aspects

  • Controlled Demolition (The seed of the unknown, which sprouts into yawning absence. Sustain your allies with the destruction of those who oppose you.): Hitting a target with a Void ability or Volatile explosion makes them Volatile. Further damage to a volatile target causes them explode. Grants you and nearby allies health when volatile targets explode near you. Fragment Slots (2)
  • Offensive Bulwark (A dilation in space used to manipulate the timing of Void abilities. Press the attack to double down on your advantage.): While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. You gain an additional shield throw while in Sentinel Shield. Fragment Slots (2)
  • Bastion (Food for the schism between allies and enemies. Protect those close to you with a barrier of distilled time.): Cast your Super to grant Overshield to nearby allies. Casting your Barricade grants Overshield to yourself and nearby allies and empowers it. enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their. Overshield duration. Fragment Slots (2)
  • Unbreakable (): Consume and hold your grenade to generate a shield around yourself that will block damage. After a certain amount of time or once you let go of the grenade button, unleash all absorbed damage in a frontal cone in front of you, knocking back any enemies that are still alive.

Fragments

  • Echo of Cessation: Finisher final blows create a burst of Void damage that causes nearby enemies to become volatile. Defeating volatile targets create a Void Breach.
  • Echo of Dilation: When crouched, you sneak faster and gain enhanced radar resolution; +10 Mobility. +10 Intellect.
  • Echo of Domineering: After suppressing a target, you gain greatly increased Mobility for a short duration and your equipped weapon is reloaded from reserves. Defeating a suppressed target creates a Void Breach. +10 Discipline.
  • Echo of Exchange: Melee final blows grant grenade energy.
  • Echo of Expulsion: Void ability final blows cause targets to explode. +10 Intellect.
  • Echo of Harvest: Defeating weakened targets with precision final blows will create an Orb of Power and a Void Breach. -10 Intellect.
  • Echo of Instability: Defeating targets with grenades grants Volatile Rounds to your Void weapons. +10 Strength.
  • Echo of Leeching: Melee final blows start health regeneration for you and nearby allies. +10 Resilience.
  • Echo of Obscurity: Finisher final blows grant Invisibility. +10 Recovery.
  • Echo of Persistence: Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 Resilience.
  • Echo of Provision: Damaging targets with grenades grants melee energy. -10 Strength.
  • Echo of Remnants: Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
  • Echo of Reprisal: Final blows while surrounded by combatants grant Super Energy.
  • Echo of Starvation: Picking up an Orb of Power or a Void Breach grants Devour. -10 Recovery.
  • Echo of Undermining: Your Void grenades weaken targets. -20 Discipline.
  • Echo of Vigilance: Defeating a target when your shields are depleted grants you a temporary Void Overshield. -10 Recovery.

Trivia

  • During development, the Sentinel was originally known as the Crusader.[2]

Gallery

List of appearances

References