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==Overview==
==Overview==
This mission begins at Hellrise Canyon, were the player must make their way through waves of Hive enemies to find the weapon master. This mission will has the modifier '''Suppressed Light''' (Health regeneration is much slower but can be replenished by defeating enemies. Abilities charge more slowly but do more damage.) active, making damage from abilities more potent with the tradeoff of increased ability cooldown uptime and health regeneration much longer to trigger without Restorative Light dropped from defeated enemies. In the first room, players must focus on killing adds until a miniboss [[Ogre]] can spawn in. Killing the ogre will drop its [[Worm]] larvae that must be picked up and placed into a wall of chitin, destroying it and revealing a path further into the Hive lair.  
This mission begins at Hellrise Canyon, were the player must make their way through waves of Hive enemies to find the weapon master. This mission will have the modifier '''Suppressed Light''' (Health regeneration is much slower but can be replenished by defeating enemies. Abilities charge more slowly but do more damage.) active, making damage from abilities more potent with the tradeoff of increased ability cooldown uptime and health regeneration much longer to trigger without Restorative Light dropped from defeated enemies. In the first room, players must focus on killing adds until a miniboss [[Ogre]] can spawn in. Killing the ogre will drop its [[Worm]] larvae that must be picked up and placed into a wall of chitin, destroying it and revealing a path further into the Hive lair.  


In the second room, players must focus on a miniboss trio of [[Wizard]]s protected with invincibility barriers; killing one at a time while clearing mobs of [[Thrall]]s, [[Acolyte]]s,  and [[Knights]] spawning around the area. After defeating all three wizards, destroy the nearby Void Crystal to open the way down to the next area.  
In the second room, players must focus on a miniboss trio of [[Wizard]]s protected with invincibility barriers; killing one at a time while clearing mobs of [[Thrall]]s, [[Acolyte]]s,  and [[Knights]] spawning around the area. After defeating all three wizards, destroy the nearby Void Crystal to open the way down to the next area.  
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To deal damage, the Last Word has to be fired at his arm, which will take a third of his health. After a quick retreat, the Guardian gives chase through waves of Hive enemies.
To deal damage, the Last Word has to be fired at his arm, which will take a third of his health. After a quick retreat, the Guardian gives chase through waves of Hive enemies.


At the second phase of the fight, Enkaar will summon a [[Spectral Herald]] of himself possessing the same abilities and weapons, but can be disposed of with a single shot. They have to be targeted first before firing at Enkaar. After taking his health down to a third and forcing him to retreat, the player must pursue the weapon master through several more wave of Hive enemies before the third and final stand. On the final damage phase, two of the Spectral Heralds spawn and have to be shot in the order of their spawn. A final bullet then has to be fired at Enkaar, killing him and awarding the Last Word.
At the second phase of the fight, Enkaar will summon a [[Spectral Herald]] of himself possessing the same abilities and weapons, but can be disposed of with a single shot. They have to be targeted first before firing at Enkaar. After taking his health down to a third and forcing him to retreat, the player must pursue the weapon master through several more wave of Hive enemies before the third and final stand. On the final damage phase, two of the Spectral Heralds spawn and have to be shot in the order of their spawn. A final bullet then has to be fired at Enkaar, killing him and awarding the Last Word.


==Objectives==
==Objectives==