Nightmare Harvester: Difference between revisions
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==Seasonal Artifact mods== | ==Seasonal Artifact mods== | ||
===Column 1=== | ===Column 1=== | ||
*'''Piercing Sidearms (Arms):''' | *'''Piercing Sidearms (Arms):''' [[Sidearm]]s gain shield-piercing rounds, which bypass combatant defenses. Strong against {{Icon|Barriwr}} Barrier [[Champions]]. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Overload Rounds (Arms):''' Uninterrupted fire from your equipped Auto | *'''Overload Rounds (Arms):''' Uninterrupted fire from your equipped [[Auto Rifle]]s and [[Submachine Gun]]s grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Scout Rifles (Arms):''' Aiming down sights for a short time causes Scout | *'''Unstoppable Scout Rifles (Arms):''' Aiming down sights for a short time causes [[Scout Rifle]]s you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Unstoppable Glaive (Arms):''' | *'''Unstoppable Glaive (Arms):''' [[Glaive]]s you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against {{Icon|Unstoppable}} Unstoppable Champions. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
*'''Anti-Barrier Pulse Rifle (Arms):''' Pulse | *'''Anti-Barrier Pulse Rifle (Arms):''' [[Pulse Rifle]]s you are wielding fire shield-piercing rounds and stun {{Icon|Barrier}} Barrier Champions. Pulse Rifles deal bonus damage against Barrier Champions. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
===Column 2=== | ===Column 2=== | ||
*'''Shotgun Holster (Legs):''' Gradually reloads your stowed | *'''Shotgun Holster (Legs):''' Gradually reloads your stowed [[Shotgun]]s over time. Multiple copies of this perk stack to reduce the time taken to fully reload. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Trace Rifle Ammo Finder (Helmet):''' Increases your chance of finding Special ammo while you have a Trace Rifle equipped. | *'''Trace Rifle Ammo Finder (Helmet):''' Increases your chance of finding Special ammo while you have a [[Trace Rifle]] equipped. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*'''Nightmarish Opulence (Helmet):''' Increases the duration of the Psychohack Origin Trait and the effect of the Extrovert Origin Trait. | *'''Nightmarish Opulence (Helmet):''' Increases the duration of the Psychohack Origin Trait and the effect of the Extrovert Origin Trait. | ||
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*'''Unquenchable Thirst (Helmet):''' Increases the buff effect of the To Excess Origin Trait and the healing effect of the Souldrinker Origin Trait. | *'''Unquenchable Thirst (Helmet):''' Increases the buff effect of the To Excess Origin Trait and the healing effect of the Souldrinker Origin Trait. | ||
:''Requires 1 Energy'' | :''Requires 1 Energy'' | ||
*''' | *'''Armor of the Dying Star (Chest):''' Reduces incoming [[Solar]] damage from combatants. Reduces incoming [[Void]] damage from combatants. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Sidearm Dexterity (Arms):''' Faster ready and stow speed for Sidearms. | *'''Sidearm Dexterity (Arms):''' Faster ready and stow speed for Sidearms. | ||
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*'''Overload Trace Rifles (Arms):''' Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | *'''Overload Trace Rifles (Arms):''' Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
*'''Revitalizing Blast (Class Item):''' Stunning a Champion causes it to ignite and clears your shield stun. | *'''Revitalizing Blast (Class Item):''' Stunning a Champion causes it to '''ignite''' and clears your shield stun. | ||
:''Requires 4 Energy'' | :''Requires 4 Energy'' | ||
*'''Withering Heat (Class Item):''' Causing damage with a Solar ability weakens Champions for a short duration. | *'''Withering Heat (Class Item):''' Causing damage with a Solar ability '''weakens''' Champions for a short duration. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Molten Overload (Class Item):''' Solar grenades cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | *'''Molten Overload (Class Item):''' Solar grenades cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against {{Icon|Overload}} Overload Champions. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Glaive of Dreams (Arms):''' While you have a Glaive equipped, the Unstable Essence buff gained by picking up objects dropped by Nightmares has double its normal duration. | *'''Glaive of Dreams (Arms):''' While you have a Glaive equipped, the Unstable Essence buff gained by picking up objects dropped by Nightmares has double its normal duration. | ||
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===Column 5=== | ===Column 5=== | ||
*'''Classy Restoration (Class Item):''' Activating your Solar class abilities grants you restoration. | *'''Classy Restoration (Class Item):''' Activating your Solar class abilities grants you '''restoration'''. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Radiant Orbs (Class Item):''' Picking up an Orb of Power makes you radiant. | *'''Radiant Orbs (Class Item):''' Picking up an Orb of Power makes you '''radiant'''. | ||
:''Requires 5 Energy'' | :''Requires 5 Energy'' | ||
*'''Rays of Precision (Class Item):''' While radiant, Solar precision final blows cause combatants to ignite. | *'''Rays of Precision (Class Item):''' While '''radiant''', Solar precision final blows cause combatants to '''ignite'''. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Flame Harvesting (Class Item):''' Solar Exotic final blows create Solar elemental wells. | *'''Flame Harvesting (Class Item):''' Solar Exotic final blows create Solar elemental wells. | ||
:''Requires 5 Energy'' | :''Requires 5 Energy'' | ||
*'''Solar Fulmination (Class Item):''' Your ignitions do increased damage in an increased radius. | *'''Solar Fulmination (Class Item):''' Your '''ignitions''' do increased damage in an increased radius. | ||
:''Requires 3 Energy'' | :''Requires 3 Energy'' | ||
Revision as of 15:39, November 15, 2023
- "It is safe."
- — Artifact description
The Nightmare Harvester is a Seasonal Artifact for the Season of the Haunted.
Seasonal Artifact mods
Column 1
- Piercing Sidearms (Arms): Sidearms gain shield-piercing rounds, which bypass combatant defenses. Strong against Barrier Champions.
- Requires 1 Energy
- Overload Rounds (Arms): Uninterrupted fire from your equipped Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
- Requires 1 Energy
- Unstoppable Scout Rifles (Arms): Aiming down sights for a short time causes Scout Rifles you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
- Requires 1 Energy
- Unstoppable Glaive (Arms): Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
- Requires 3 Energy
- Anti-Barrier Pulse Rifle (Arms): Pulse Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Pulse Rifles deal bonus damage against Barrier Champions.
- Requires 1 Energy
Column 2
- Shotgun Holster (Legs): Gradually reloads your stowed Shotguns over time. Multiple copies of this perk stack to reduce the time taken to fully reload.
- Requires 1 Energy
- Trace Rifle Ammo Finder (Helmet): Increases your chance of finding Special ammo while you have a Trace Rifle equipped.
- Requires 1 Energy
- Nightmarish Opulence (Helmet): Increases the duration of the Psychohack Origin Trait and the effect of the Extrovert Origin Trait.
- Requires 1 Energy
- Pulse Rifle Targeting (Helmet): Improved target acquisition, accuracy, and aim-down-sights speed for Pulse Rifles.
- Requires 1 Energy
- Sidearm Holster (Legs): Gradually reloads your stowed Sidearms over time. Multiple copies of this perk stack to reduce the time taken to fully reload.
- Requires 1 Energy
Column 3
- Shotgun Dexterity (Arms): Faster ready and stow speed for Shotguns.
- Requires 1 Energy
- Trace Rifle Reserves (Chest): Increases the amount of Trace Rifle ammo you can carry.
- Requires 1 Energy
- Unquenchable Thirst (Helmet): Increases the buff effect of the To Excess Origin Trait and the healing effect of the Souldrinker Origin Trait.
- Requires 1 Energy
- Armor of the Dying Star (Chest): Reduces incoming Solar damage from combatants. Reduces incoming Void damage from combatants.
- Requires 2 Energy
- Sidearm Dexterity (Arms): Faster ready and stow speed for Sidearms.
- Requires 1 Energy
Column 4
- Overload Trace Rifles (Arms): Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
- Requires 3 Energy
- Revitalizing Blast (Class Item): Stunning a Champion causes it to ignite and clears your shield stun.
- Requires 4 Energy
- Withering Heat (Class Item): Causing damage with a Solar ability weakens Champions for a short duration.
- Requires 6 Energy
- Molten Overload (Class Item): Solar grenades cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
- Requires 2 Energy
- Glaive of Dreams (Arms): While you have a Glaive equipped, the Unstable Essence buff gained by picking up objects dropped by Nightmares has double its normal duration.
- Requires 2 Energy
Column 5
- Classy Restoration (Class Item): Activating your Solar class abilities grants you restoration.
- Requires 6 Energy
- Radiant Orbs (Class Item): Picking up an Orb of Power makes you radiant.
- Requires 5 Energy
- Rays of Precision (Class Item): While radiant, Solar precision final blows cause combatants to ignite.
- Requires 6 Energy
- Flame Harvesting (Class Item): Solar Exotic final blows create Solar elemental wells.
- Requires 5 Energy
- Solar Fulmination (Class Item): Your ignitions do increased damage in an increased radius.
- Requires 3 Energy
Lore
IT IS SAFE.
// SUB-VANNET // HDN-PORT-[REDACTED] // CIPHER VALUDATED //
// TRANSMISSION ORIGIN: [REDACTED] //
// RECEIVING TERMINAL(S): VG:CMDR , VG-REY //
// DESIGNATION: ERI-223 //
// ARCHIVAL ACCESS: GRANTED //
The Relic on Mars reveals much about the Crown, and Savathûn's corporeal form. I have unwound a precious few mysteries that I believe can aid us. The Crown's penchant for ensnaring cognition is well-known, but the function by which it does this is a manipulation of the Darkness tethered by Hive incantations and ritual. It is not unlike how the Pyramid projects Nightmares from troubled persons, or phantoms from places of great loss.
I am not so foolish as to attempt to access or wield the Crown directly. We have all seen where that leads. Instead, with assistance from a trusted colleague, I have constructed a medium through which we may safely channel the Crown's influence and bind Nightmares until their essence can be contained for further research. My colleague dubbed this medium a "Harvester." An apt denotation.
Until we know more about Calus's plans, this is our best course of action. I advise all fireteams undergoing deployment to the Leviathan be outfitted with [REQUISITION;DEVICE-HARVESTER]. Once they are attuned to it, possession of a Harvester will offer a moderate level of warding, and more importantly, interaction with the apparitions projected by the Pyramid. Interestingly, in moments of high energy concentration, the Harvester, as if by reflex, will manifest a weapon through the wielder's will.
I have included a list of materials required for the fabrication of a Harvester. May it be the tool that turns the tide.
Trust,
P.S.
[FABRICATION REQUIREMENTS:]
Note: Hazardous materials require Lv-3 oversight.
Fundamental Osmium – 6 Ingots //:ThW-S
Petrified Egregore – 1 Sample //:GkV
Soulfire Ichor – 3 High-Density Canisters
Dark Ether – 1 High-Density Canister
Tome – Hive – Stricken Tablet (Heuristic Apocrypha) //:Sat-t
Tome – Hive – Tablet of Command (Arcana & Sigils) //:Sat-dr
Osmium _Ringlet_PreFab.STL
Order_of_operations.log
Warnings.log
Gallery
The Nightmare Harvester ensnared in Egregore tendrils
List of appearances
- Destiny 2:
- Season of the Haunted (First appearance)