Sentinel: Difference between revisions

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===Fragments===
===Fragments===
*'''Echo of Dilation''': When crouched, you sneak faster and gain enhanced radar resolution; +10 Mobility; +10 Intellect.
*'''Echo of Cessation''': Finisher final blows create a burst of Void damage that causes nearby enemies to become '''volatile'''. Defeating '''volatile''' targets create a '''Void Breach'''.
*'''Echo of Domineering''': After suppressing a target, you gain greatly increased Mobility for a short duration and your equipped weapon is reloaded from reserves; +10 Disipline.
*'''Echo of Dilation''': When crouched, you sneak faster and gain enhanced radar resolution; +10 Mobility. +10 Intellect.
*'''Echo of Domineering''': After '''suppressing''' a target, you gain greatly increased Mobility for a short duration and your equipped weapon is reloaded from reserves. Defeating a '''suppressed''' target creates a '''Void Breach'''. +10 Discipline.
*'''Echo of Exchange''': Melee final blows grant grenade energy.
*'''Echo of Exchange''': Melee final blows grant grenade energy.
*'''Echo of Expulsion''': Void ability final blows cause targets to explode; +10 Intellect.
*'''Echo of Expulsion''': Void ability final blows cause targets to explode. +10 Intellect.
*'''Echo of Harvest''': Defeating weakened targets with precision final blows will create an Orb of Power; -10 Intellect.
*'''Echo of Harvest''': Defeating '''weakened''' targets with precision final blows will create an Orb of Power and a '''Void Breach'''. -10 Intellect.
*'''Echo of Instability''': Defeating targets with grenades grants Volatile Rounds to your Void weapons; +10 Strength.
*'''Echo of Instability''': Defeating targets with grenades grants '''Volatile Rounds''' to your Void weapons. +10 Strength.
*'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies; +10 Resilience.
*'''Echo of Leeching''': Melee final blows start health regeneration for you and nearby allies. +10 Resilience.
*'''Echo of Persistence''': Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration; -10 Mobility.
*'''Echo of Obscurity''': Finisher final blows grant '''Invisibility'''. +10 Recovery.
*'''Echo of Provision''': Damaging targets with grenades grants melee energy; -10 Strength.
*'''Echo of Persistence''': Void buffs applied to you ('''Invisibility''', '''Overshield''', and '''Devour''') have increased duration. -10 Mobility.
*'''Echo of Provision''': Damaging targets with grenades grants melee energy. -10 Strength.
*'''Echo of Remnants''': Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
*'''Echo of Remnants''': Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
*'''Echo of Reprisal''': Final blows while surrounded by combatants grant Super Energy.
*'''Echo of Reprisal''': Final blows while surrounded by combatants grant Super Energy.
*'''Echo of Starvation''': Picking up an Orb of Power grants Devour; -10 Recovery.
*'''Echo of Starvation''': Picking up an Orb of Power or a '''Void Breach''' grants '''Devour'''. -10 Recovery.
*'''Echo of Undermining''': Your Void grenades weaken targets; -20 Discipline.
*'''Echo of Undermining''': Your Void grenades '''weaken''' targets. -20 Discipline.
*'''Echo of Obscurity''': Finisher final blows grant Invisibility; +10 Recovery.
*'''Echo of Vigilance''': Defeating a target when your shields are depleted grants you a temporary '''Void Overshield'''. -10 Recovery.


==Trivia==
==Trivia==
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