Goliath Tank: Difference between revisions

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The main turret is a roughly estimated 110 mm energy cannon. It can potentially fire devices titled "planet crackers." They have a considerable range and high velocity, and can instantly kill a Guardian in one shot. The Goliath is also outfitted with several machine gun turrets that act as close-range defense weapons, which will shred anyone that steps into their line of fire. The machine guns are scattered around the tank. One is located on the main turret and two more are located on the front.<ref name="Planetview">[https://www.destinyplanetview.com/en/home '''Destiny Planet View''']</ref> There are even missile launchers that fire homing rockets. They are fired in clusters like those of a Colossus and deal heavy damage to Guardians unfortunate enough to interrupt their flight path. In addition to all of this fearsome firepower at hand, the Goliath is also surprisingly mobile. It is powered by four independently firing thrusters on each corner of the tank for locomotion and performing two different kinds of attacks: the tank will either charge while deploying mines that can detonate prematurely or fire energy at players, knocking them back and inflicting them with a "Burning" debuff. However, each of these thrusters is a weak spot; although once the thruster catches on fire, they take less precision damage than one that isn't on fire.
The main turret is a roughly estimated 110 mm energy cannon. It can potentially fire devices titled "planet crackers." They have a considerable range and high velocity, and can instantly kill a Guardian in one shot. The Goliath is also outfitted with several machine gun turrets that act as close-range defense weapons, which will shred anyone that steps into their line of fire. The machine guns are scattered around the tank. One is located on the main turret and two more are located on the front.<ref name="Planetview">[https://www.destinyplanetview.com/en/home '''Destiny Planet View''']</ref> There are even missile launchers that fire homing rockets. They are fired in clusters like those of a Colossus and deal heavy damage to Guardians unfortunate enough to interrupt their flight path. In addition to all of this fearsome firepower at hand, the Goliath is also surprisingly mobile. It is powered by four independently firing thrusters on each corner of the tank for locomotion and performing two different kinds of attacks: the tank will either charge while deploying mines that can detonate prematurely or fire energy at players, knocking them back and inflicting them with a "Burning" debuff. However, each of these thrusters is a weak spot; although once the thruster catches on fire, they take less precision damage than one that isn't on fire.
===Armament===
*Main Turret
*Machine Guns
*Homing Missiles
*Mines


===Encounters===
===Encounters===

Revision as of 18:09, May 5, 2016

A Goliath Tank

The Goliath Tank is a Cabal super-heavy hovercraft tank. It is armed with a cannon as its main weapon, as well as multiple close-range defenses such as machine guns, homing missiles, and mines. The Tank also has the ability to charge at enemies. Its wide arsenal, tough armor plating, and surprising mobility allow the tank to excel in all-range combat.

Gameplay

The main turret is a roughly estimated 110 mm energy cannon. It can potentially fire devices titled "planet crackers." They have a considerable range and high velocity, and can instantly kill a Guardian in one shot. The Goliath is also outfitted with several machine gun turrets that act as close-range defense weapons, which will shred anyone that steps into their line of fire. The machine guns are scattered around the tank. One is located on the main turret and two more are located on the front.[1] There are even missile launchers that fire homing rockets. They are fired in clusters like those of a Colossus and deal heavy damage to Guardians unfortunate enough to interrupt their flight path. In addition to all of this fearsome firepower at hand, the Goliath is also surprisingly mobile. It is powered by four independently firing thrusters on each corner of the tank for locomotion and performing two different kinds of attacks: the tank will either charge while deploying mines that can detonate prematurely or fire energy at players, knocking them back and inflicting them with a "Burning" debuff. However, each of these thrusters is a weak spot; although once the thruster catches on fire, they take less precision damage than one that isn't on fire.

Armament

  • Main Turret
  • Machine Guns
  • Homing Missiles
  • Mines

Encounters

Gallery

List of appearances

References