Echo of Oryx: Difference between revisions
→Gameplay
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However, the Echo is at his most dangerous in the mission Fear's Embrace. Not only will he have all of his previously aforementioned abilities, but will also summon Taken Blights for area denial that will continuously spawn reinforcements until destroyed, cause the Cabal flame jets to fire, make [[Defensive Ward]]s appear around the arena, and release a slowly rising floor of poison gas from the vents. This makes for a hectic battle. | However, the Echo is at his most dangerous in the mission Fear's Embrace. Not only will he have all of his previously aforementioned abilities, but will also summon Taken Blights for area denial that will continuously spawn reinforcements until destroyed, cause the Cabal flame jets to fire, make [[Defensive Ward]]s appear around the arena, and release a slowly rising floor of poison gas from the vents. This makes for a hectic battle. | ||
The final encounter with the Echo is in King's Fall during the Oryx fight, but the Echo will instead be called the "Shade of Oryx". He will be armed with a [[Cleaver]] and his fight will be very | The final encounter with the Echo is in King's Fall during the Oryx fight, but the Echo will instead be called the "Shade of Oryx". He will be armed with a [[Cleaver]] and his fight will be very similar to the final phase with Oryx in the mission [[Regicide]], except this time he can be damaged while in the "fog". He will constantly charge in to try and slash a Guardian in half. His attacks are also timed very carefully and unpredictably, making this encounter very difficult. When the Shade is defeated, Guardians will be teleported back out of the Darkness Dimension that Oryx banished them to; this fight may happen multiple times. | ||
==List of appearances== | ==List of appearances== |