Blood Guard Incendior: Difference between revisions
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|image= [[File:Bloodguard Incendior.jpg| | |image= [[File:Bloodguard Incendior.jpg|325px]] | ||
|name= Blood Guard Incendior | |name= Blood Guard Incendior | ||
|Species= [[Cabal]] | |Species= [[Cabal]] | ||
|Legion(s)= [[Red Legion]] [[Blood Guard]] | |Legion(s)= [[Red Legion]] [[Blood Guard]] | ||
|Role(s)= Pyrotechnic Combat | |Role(s)= Pyrotechnic Combat | ||
|Type= [[Incendior]] | |||
|Rank= [[Major]] | |Rank= [[Major]] | ||
|Weapon(s)= [[Cabal Magma Launcher]] | |Weapon(s)= [[File:SolarS.png|link=Solar|10px]] [[Cabal Magma Launcher]] | ||
|Abilities= [[Solar]] or [[Void]] [[Absorption Shield]] <br> | |Abilities= [[File:SolarS.png|link=Solar|10px]] or [[File:VoidS.png|link=Void|10px]] [[Absorption Shield]] <br> [[File:SolarS.png|link=Solar|10px]] Burn <br> [[File:SolarS.png|link=Solar|10px]] Magma Malfunction <br> High Durability <br> Rapid Movement <br> [[File:SolarS.png|link=Solar|10px]] Compression Blast <br> Strafe Thrusters <br> Limited Flight <br> [[File:KineticS.png|link=Kinetic|10px]] Cabal Melee | ||
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Revision as of 05:30, July 21, 2023
Blood Guard Incendior | |
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Blood Guard Incendiors are a Major variant of the Incendior seen in high commanding positions in the Red Legion.
Gameplay
Blood Guard Incendiors are tougher to take on than regular Incendiors. Their superior armor and Absorption Shielding grants them more durability, therefore giving them more chances to incinerate Guardians. Their Cabal Magma Launchers are versatile weapons in combat. At a distance, they fire jets of flames that leave a pool of fire upon contact with any surface. These jets inflict a damage-over-time effect that effectively strips the player's health in a matter of seconds. When faced up close, they are capable of launching a compression blast that pushes Guardians away from them and forcefully sends them flying into deadly obstacles in their path. Their fuel tanks can be shot, causing a massive explosion that can take out any other nearby Cabal units, but beware when fighting in close range because this explosion is also capable of dealing serious damage to nearby Guardians, and can instantly kill them within the proper proximity. Therefore, long-range energy weapons should be the best way to take apart their shielding and armor.
Variants
Known Blood Guard Incendiors
- Baurisk, Envoy of Savathûn (formerly)
- Combustor Valus
- Bracus Du'urund, Coalition Ally
- Final Guard Straff
- Pashk, the Searing Will
- Time Warden Braghusk
- Time Warden Cratenug
- Time Warden Legatul
- Val Cunqu'us
- Val Ma'rag
- Val Vinca'ar
List of appearances
- Destiny 2 (First appearance)