Super Good Advice: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The weapon has a red and white finish, | The weapon has a red and white finish, strong recoil when aiming down sights, and more moderate but still significant recoil when hip-fired. However, stability can be improved when upgraded. It is purported from the Grimoire card entry to return "almost all shots that miss their target" to the magazine, but this effect appears only after the upgrade is reached. The scope/zoom is low-powered but has a wide field of view and good target acquisition at mid-range. Reload speed is slower than that of other machine guns, but the range is greater, while something like the [[Genghis-E]] would have a larger magazine capacity (72 versus 58 rounds). Regarding other statistics, impact is similar to that of the [[Galahad-E]] auto rifle, while overall stability is markedly low. | ||
For those wanting to avoid the intense recoil, it may be preferable to fire one shot at a time as if treating the weapon like a scout or pulse rifle. In this manner, it can be surprisingly accurate without having to waste ammunition, though some may say that tactic evades the whole "fun factor" point of the weapon, which would be to eliminate whole mobs of enemy units quickly and blindly without worry of the ammunition reserves thanks to the Exotic namesake trait that allows for missed rounds to be returned to the magazine as well as landed shots, so long as reserve ammo is available. This ability of refunding rounds that do not strike a target is reminiscent of [[Pocket Infinity|another Year 1 Exotic weapon]]. The trait "Mulligan" associated with [[No Land Beyond]] and [[Whisper of the Worm]] may have also descended from this gun. | For those wanting to avoid the intense recoil, it may be preferable to fire one shot at a time as if treating the weapon like a scout or pulse rifle. In this manner, it can be surprisingly accurate without having to waste ammunition, though some may say that tactic evades the whole "fun factor" point of the weapon, which would be to eliminate whole mobs of enemy units quickly and blindly without worry of the ammunition reserves thanks to the Exotic namesake trait that allows for missed rounds to be returned to the magazine as well as landed shots, so long as reserve ammo is available. This ability of refunding rounds that do not strike a target is reminiscent of [[Pocket Infinity|another Year 1 Exotic weapon]]. The trait "Mulligan" associated with [[No Land Beyond]] and [[Whisper of the Worm]] may have also descended from this gun. |
Revision as of 00:27, April 9, 2023
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- "This weapon is full of it."
- — Weapon description
Super Good Advice is an Exotic machine gun featured in Destiny.[1] It can be obtained through the exotic bounty A Voice in the Wilderness. In Year 2, it can be rewarded as a random loot drop.
Grimoire
This weapon is full of it.
This machine gun's incredible mechanism hints at the wonders of Golden Age technology. Smart rounds report their trajectories to the weapon, and a micro-transmat protocol recalls missed shots directly to the magazine.
Engineers decry the idea that all smart systems spontaneously develop personalities and awareness...but it seems undeniable that Super Good Advice manifests personality, memory, and a certain sass. The truth may lie in the weapon's connection to the legendary Hunter Pahanin, who witnessed the fall of Kabr and became terrified of traveling alone.
Gameplay
The weapon has a red and white finish, strong recoil when aiming down sights, and more moderate but still significant recoil when hip-fired. However, stability can be improved when upgraded. It is purported from the Grimoire card entry to return "almost all shots that miss their target" to the magazine, but this effect appears only after the upgrade is reached. The scope/zoom is low-powered but has a wide field of view and good target acquisition at mid-range. Reload speed is slower than that of other machine guns, but the range is greater, while something like the Genghis-E would have a larger magazine capacity (72 versus 58 rounds). Regarding other statistics, impact is similar to that of the Galahad-E auto rifle, while overall stability is markedly low.
For those wanting to avoid the intense recoil, it may be preferable to fire one shot at a time as if treating the weapon like a scout or pulse rifle. In this manner, it can be surprisingly accurate without having to waste ammunition, though some may say that tactic evades the whole "fun factor" point of the weapon, which would be to eliminate whole mobs of enemy units quickly and blindly without worry of the ammunition reserves thanks to the Exotic namesake trait that allows for missed rounds to be returned to the magazine as well as landed shots, so long as reserve ammo is available. This ability of refunding rounds that do not strike a target is reminiscent of another Year 1 Exotic weapon. The trait "Mulligan" associated with No Land Beyond and Whisper of the Worm may have also descended from this gun.
The Super Good Advice trait will activate if a bullet hits an Oracle in the Vault of Glass, the Oversoul in Crota's End, or a Detainment Shield in the Prison of Elders, effectively granting the weapon a near-unlimited magazine when used against these targets.
Weapon perks
Column 1
- Smooth Ballistics
- Increased recoil.
- Boost to range.
- Soft Ballistics
- Less recoil.
- Penalty to impact.
- CQB Ballistics
- Greatly reduced recoil.
- Significant penalty to range.
Column 2
- Crowd Control: Kills with this weapon grant bonus damage for a short time.
Column 3
- Upgrade Damage
Column 4
- Single Point Sling
- Switch weapons faster. Move quicker while aiming.
- Hand Loaded
- This weapon is effective at an extended range.
- Flared Magwell
- Reload this weapon even faster.
Column 5
- Super Good Advice: Almost all shots that miss their target will return to your magazine.
Column 6
- Upgrade Damage
Column 7
- Upgrade Damage
- Upgrade Damage
- Upgrade Damage
Gallery
List of appearances
- Destiny (First appearance)
References
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