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*In [[Shadowkeep]], there is a [[Nightmare]] that can be encountered in [[Anchor of Light]] titled as ''[[Nightmare of Horkis, Fear of Mithrax]]''. | *In [[Shadowkeep]], there is a [[Nightmare]] that can be encountered in [[Anchor of Light]] titled as ''[[Nightmare of Horkis, Fear of Mithrax]]''. | ||
*The larger spike on Mithrax's left shoulder is inconsistently depicted, appearing in prerendered cutscenes while not being present on his otherwise identical in-game model. | *The larger spike on Mithrax's left shoulder is inconsistently depicted, appearing in prerendered cutscenes while not being present on his otherwise identical in-game model. | ||
**This is probably a product of the developers attempting to size him appropriately for each instance. When in-game, he is depicted with the model of a [[Major]] Fallen Captain, most likely so he does not tower unnaturally over all the other characters in the scene. Alternatively, when speaking to the player through a Holoprojector, he can appear much larger in order to render as "closer" to the player, and so they can use his proper [[Ultra]] model. Given that he retains this second spike in all other cutscenes, it can be presumed that this is his canonical armor configuration. | |||
==Gallery== | ==Gallery== |
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