Nightstalker: Difference between revisions
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*Keen Scout - Sprint and Sneak faster, gain Enhanced Tracker and the ability to Mark targets you damage | *Keen Scout - Sprint and Sneak faster, gain Enhanced Tracker and the ability to Mark targets you damage | ||
*Predator - The Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey | *Predator - The Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey | ||
*Shadestep - Press, to evade | *Shadestep - Press O, O ([[PlayStation]]) or B, B ([[Xbox]]) to evade | ||
==List of appearances== | ==List of appearances== |
Revision as of 19:50, October 26, 2015
- "Draw from the Void. Light the way."
- — Class Description
Nightstalker is a Void-based Hunter subclass.
Upgrades
Tier 1 - Grenades
- Spike Grenade - A grenade that attaches to any surface and emits a torrent of damaging Void Light
- Voidwall Grenade - A grenade that creates a horizontal wall of burning Void Light
- Vortex Grenade - A grenade that creates a Vortex, continually damaging enemies trapped inside
Tier 2 - Movement
- Double Jump - Jump a second time after leaving the ground
- Higher Jump - Upgrades Double Jump for even greater height
- Better Control - Upgrades Double Jump for better directional control while in the air
- Triple Jump - Upgrades Double Jump with a third jump
Tier 3 - Super
- Shadowshot - Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies
- Blood Bound - Tethered enemies explode when killed. Damage to tethered enemies is shared to all
- Black Hole - The Void Anchor has increased range, lasts significantly longer and can tether more targets
- Quiver - Fire Shadowshot up to three times. Void Anchors have reduced range
Tier 4 - Melee
- Smoke - Throw Smoke to slow and disorient those trapped in its cloud
- Envenomed - Adds a toxin that damages enemies within Smoke
- Vanish in Smoke - You and allies near Smoke explosions vanish from sight
- Snare - Allows Smoke to stick to surfaces, detonating when enemies are near
Tier 4 - Training 1
- Path Forgotten - Training focused on toughness and speed
- Path Forbidden - Training focused on battle recovery and speed
- Path Unknown - Training focused on battle recovery and toughness
Tier 5 - Perks 1
- Courage of the Pack - Killing tethered targets increases Recovery and Armor for you and nearby allies. Stacks up to 5 times
- Light of the Pack - Killing tethered targets creates Orbs of Light for your allies
- Lockdown - Grenade and Smoke effects last twice as long, allowing strong territory control
Tier 7 - Training 2
- Way of the Drifter - Training focused on all attributes
- Way of the Fearless - Training focused on toughness at all costs
- Way of the Nomad - Training focused on maximum battle recovery
Tier 8 - Perks 2
- Keen Scout - Sprint and Sneak faster, gain Enhanced Tracker and the ability to Mark targets you damage
- Predator - The Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey
- Shadestep - Press O, O (PlayStation) or B, B (Xbox) to evade
List of appearances
- Destiny
- The Taken King (First appearance)
References
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