Nightstalker: Difference between revisions

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*Predator - The Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey
*Predator - The Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey
*Shadestep - Press, to evade
*Shadestep - Press, to evade
[[Category: Subclasses]]

Revision as of 16:34, October 23, 2015

"Draw from the Void. Light the way."
— Class Description

Nightstalker is a Void-based Hunter subclass.


Upgrades

Tier 1 - Grenades

  • Spike Grenade - A grenade that attaches to any surface and emits a torrent of damaging Void Light
  • Voidwall Grenade - A grenade that creates a horizontal wall of burning Void Light
  • Vortex Grenade - A grenade that creates a Vortex, continually damaging enemies trapped inside

Tier 2 - Movement

  • Double Jump - Jump a second time after leaving the ground
  • Higher Jump - Upgrades Double Jump for even greater height
  • Better Control - Upgrades Double Jump for better directional control while in the air
  • Triple Jump - Upgrades Double Jump with a third jump

Tier 3 - Super

  • Shadowshot - Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies
  • Blood Bound - Tethered enemies explode when killed. Damage to tethered enemies is shared to all
  • Black Hole - The Void Anchor has increased range, lasts significantly longer and can tether more targets
  • Quiver - Fire Shadowshot up to three times. Void Anchors have reduced range

Tier 4 - Melee

  • Smoke - Throw Smoke to slow and disorient those trapped in its cloud
  • Envenomed - Adds a toxin that damages enemies within Smoke
  • Vanish in Smoke - You and allies near Smoke explosions vanish from sight
  • Snare - Allows Smoke to stick to surfaces, detonating when enemies are near

Tier 4 - Training 1

  • Path Forgotten - Training focused on toughness and speed
  • Path Forbidden - Training focused on battle recovery and speed
  • Path Unknown - Training focused on battle recovery and toughness

Tier 5 - Perks 1

  • Courage of the Pack - Killing tethered targets increases Recovery and Armor for you and nearby allies. Stacks up to 5 times
  • Light of the Pack - Killing tethered targets creates Orbs of Light for your allies
  • Lockdown - Grenade and Smoke effects last twice as long, allowing strong territory control

Tier 7 - Training 2

  • Way of the Drifter - Training focused on all attributes
  • Way of the Fearless - Training focused on toughness at all costs
  • Way of the Nomad - Training focused on maximum battle recovery

Tier 8 - Perks 2

  • Keen Scout - Sprint and Sneak faster, gain Enhanced Tracker and the ability to Mark targets you damage
  • Predator - The Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey
  • Shadestep - Press, to evade