Super: Difference between revisions
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Once the player's meter is filled, it turns yellow, and the text "SUPERCHARGED" appears in the middle of the screen. | Once the player's meter is filled, it turns yellow, and the text "SUPERCHARGED" appears in the middle of the screen. | ||
==Known Supers== | |||
'''[[Hunter]]''' | '''[[Hunter]]''' | ||
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*[[Shadowshot]] | *[[Shadowshot]] | ||
'''[[Titan]]''' | '''[[Titan]]''' | ||
*[[Fist of Havoc]] | *[[Fist of Havoc]] |
Revision as of 20:34, October 15, 2015
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Supers are the various abilities that Guardians are able to use according to their subclass[1]. Manifestations of the Traveler's arcane power, the Guardians channel this power to attack or defend against the many threats to the City. Examples are the Hunter's Golden Gun, the Warlock's Nova Bomb, and the Titan's Fist of Havoc.[2]
Players have a "Super meter" above their weapon icons; when its full, the player can use their super. The meter can be filled in four ways:
- Slowly but gradually refilling over time
- Killing enemies
- Getting precision hits. (Critical hits)
- Picking up Orbs of Light.
Once the player's meter is filled, it turns yellow, and the text "SUPERCHARGED" appears in the middle of the screen.
Known Supers
References
- ^ Game Informer January 2014, page 54
- ^ IGN Bungie's Destiny: A Land of Hope and Dreams