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'''Raid Lairs''' are an activity that debuted in ''[[Curse of Osiris]]'' and reintroduced and reworked in ''[[The Final Shape]]. | '''Raid Lairs''' are an activity that debuted in ''[[Curse of Osiris]]'' and reintroduced and reworked in ''[[The Final Shape]]. | ||
==First Iteration== | ==Overview== | ||
===First Iteration=== | |||
Like [[Raid]]s, the Raid Lairs were six-player activities that feature puzzles, challenging bosses, and exclusive loot, as well as Normal and Prestige difficulty options. Where the Raid Lairs differ is their length: they are designed to be shorter encounters than full Raids: [[Leviathan, Eater of Worlds|Eater of Worlds]] is approximately the same length as [[Crota's End]], while [[Spire of Stars]] is slightly longer. The Raid Lairs still feature a Prestige difficulty, but instead of additional objectives, players are restricted to a specific loadout of weapon types which changes each week. | Like [[Raid]]s, the Raid Lairs were six-player activities that feature puzzles, challenging bosses, and exclusive loot, as well as Normal and Prestige difficulty options. Where the Raid Lairs differ is their length: they are designed to be shorter encounters than full Raids: [[Leviathan, Eater of Worlds|Eater of Worlds]] is approximately the same length as [[Crota's End]], while [[Spire of Stars]] is slightly longer. The Raid Lairs still feature a Prestige difficulty, but instead of additional objectives, players are restricted to a specific loadout of weapon types which changes each week. | ||
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With the release of [[Beyond Light]], all previous raid lairs had been made inaccessible, entering the [[Destiny Content Vault]]. | With the release of [[Beyond Light]], all previous raid lairs had been made inaccessible, entering the [[Destiny Content Vault]]. | ||
==Rework== | ===Rework=== | ||
Raid Lairs were reintroduced as a scalable hybrid activity. With the new format, starting the activity with 3 or less players started it as a [[Dungeon]], being designed to be able to be completed solo. Starting the activity with 4 or more started it as a [[Raid]], being designed to offer a more difficult challenge and requiring teamwork. | Raid Lairs were reintroduced as a scalable hybrid activity. With the new format, starting the activity with 3 or less players started it as a [[Dungeon]], being designed to be able to be completed solo. Starting the activity with 4 or more started it as a [[Raid]], being designed to offer a more difficult challenge and requiring teamwork. | ||
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