Forum:Raid Lair (Rework): Difference between revisions

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'''Raid Lairs''' are an activity that debuted in ''[[Curse of Osiris]]'' and reintroduced and reworked in ''[[The Final Shape]].
'''Raid Lairs''' are an activity that debuted in ''[[Curse of Osiris]]'' and reintroduced and reworked in ''[[The Final Shape]].


==First Iteration==
==Overview==
===First Iteration===
Like [[Raid]]s, the Raid Lairs were six-player activities that feature puzzles, challenging bosses, and exclusive loot, as well as Normal and Prestige difficulty options. Where the Raid Lairs differ is their length: they are designed to be shorter encounters than full Raids: [[Leviathan, Eater of Worlds|Eater of Worlds]] is approximately the same length as [[Crota's End]], while [[Spire of Stars]] is slightly longer. The Raid Lairs still feature a Prestige difficulty, but instead of additional objectives, players are restricted to a specific loadout of weapon types which changes each week.
Like [[Raid]]s, the Raid Lairs were six-player activities that feature puzzles, challenging bosses, and exclusive loot, as well as Normal and Prestige difficulty options. Where the Raid Lairs differ is their length: they are designed to be shorter encounters than full Raids: [[Leviathan, Eater of Worlds|Eater of Worlds]] is approximately the same length as [[Crota's End]], while [[Spire of Stars]] is slightly longer. The Raid Lairs still feature a Prestige difficulty, but instead of additional objectives, players are restricted to a specific loadout of weapon types which changes each week.


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With the release of [[Beyond Light]], all previous raid lairs had been made inaccessible, entering the [[Destiny Content Vault]].
With the release of [[Beyond Light]], all previous raid lairs had been made inaccessible, entering the [[Destiny Content Vault]].


==Rework==
===Rework===
Raid Lairs were reintroduced as a scalable hybrid activity. With the new format, starting the activity with 3 or less players started it as a [[Dungeon]], being designed to be able to be completed solo. Starting the activity with 4 or more started it as a [[Raid]], being designed to offer a more difficult challenge and requiring teamwork.  
Raid Lairs were reintroduced as a scalable hybrid activity. With the new format, starting the activity with 3 or less players started it as a [[Dungeon]], being designed to be able to be completed solo. Starting the activity with 4 or more started it as a [[Raid]], being designed to offer a more difficult challenge and requiring teamwork.  


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