Salvation Walker: Difference between revisions
From Destinypedia, the Destiny wiki
(Yeah, we stopped them from deploying Walkers from Earth and it wouldn’t make sense that this would be possible and the entirety of the Technocrat's Iron was a factory with Fallen walkers hanging from pillars in the final room.) Tag: Mobile edit |
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*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
**''[[Beyond Light]]'' {{1st}} | **''[[Beyond Light]]'' {{1st}} | ||
**''[[Season of the Plunder]]'' | |||
==References== | ==References== |
Revision as of 17:56, August 23, 2022
Salvation Walker | |
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Biographical information | |
Species: |
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Type: |
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House: |
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Mission: |
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Combat information | |
Weapon(s): |
Nose Repeater |
Abilities: |
Summon Fallen |
Salvation Walker is a Fallen Walker deployed by the House of Salvation during the Empire's Fall mission, The Aftermath.
They were built within Technocrat's Iron to strengthen the Salvation frontline across Europa.
Gameplay
The Salvation Walker is deployed when the Guardian encounters Kridis, Dark Priestess, who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission.
Unique variants
Gallery
List of appearances
- Destiny 2
- Beyond Light (First appearance)
- Season of the Plunder