Super: Difference between revisions

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==Overview==
==Overview==
Players have a "Super meter" above their weapon icons; when its full, the player can use their super. The meter can be filled in four ways:
Players have a "Super meter" above their weapon icons; when its full, the player can cast their super. The meter can be filled in four ways:
*Slowly but gradually refilling over time (can be sped up with a higher Intellect score on armor)
*Slowly but gradually refilling over time (cooldown reduced with a higher Intellect score on armor).
*Killing enemies
*Defeating combatants.
*Getting precision hits. (Critical hits)
*Landing precision final blows (Critical hits).
*Picking up [[Orb of Light|Orbs of Light]].
*Picking up [[Orb of Light|Orbs of Power]].


Once the player's meter is filled, it turns yellow, and the text "Super Charged" appears in the middle of the screen.
Once the player's meter is filled, it turns yellow, and the text "Super Charged" appears in the middle of the screen.
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! Class !! Solar !! Arc !! Void !! Stasis
! Class !! Solar !! Arc !! Void !! Stasis
|-
|-
| [[Hunter]] || [[Golden Gun]] || [[Arc Staff]] || [[Shadowshot]] || [[Silence and Squall]]
| rowspan="2" |[[Hunter]] || [[Golden Gun]]|| [[Arc Staff]] || [[Shadowshot]] || [[Silence and Squall]]
|-
|-
| [[Titan (class)|Titan]] || [[Hammer of Sol]] || [[Fist of Havoc]] || [[Sentinel Shield]] || [[Glacial Quake]]
| Blade Barrage || ||
|-
|-
| [[Warlock]] || [[Daybreak]] || [[Stormtrance]] || [[Nova Bomb]] || [[Winter's Wrath]]
| rowspan="2" |[[Titan (class)|Titan]] || [[Hammer of Sol]] || [[Fist of Havoc]]|| [[Sentinel Shield]] || [[Glacial Quake]]
 
|-
| Burning Maul || Thundercrash || [[Ward of Dawn]] ||
|-
| rowspan="2" |[[Warlock]] || [[Daybreak]] || [[Stormtrance]] || [[Nova Bomb]]|| [[Winter's Wrath]]
|-
| Well of Radiance || Chaos Reach || Nova Warp ||
|}
|}



Revision as of 19:24, June 25, 2022

An example of a Super being performed.

Supers are the various abilities that Guardians are able to use according to their subclass[1]. Manifestations of the Traveler's arcane power, the Guardians channel this power to attack or defend against the many threats to the City. Examples are the Hunter's Golden Gun, the Warlock's Nova Bomb, and the Titan's Fist of Havoc.[2]

Overview

Players have a "Super meter" above their weapon icons; when its full, the player can cast their super. The meter can be filled in four ways:

  • Slowly but gradually refilling over time (cooldown reduced with a higher Intellect score on armor).
  • Defeating combatants.
  • Landing precision final blows (Critical hits).
  • Picking up Orbs of Power.

Once the player's meter is filled, it turns yellow, and the text "Super Charged" appears in the middle of the screen.

Subclass Supers (Destiny)

Class Solar Arc Void
Hunter Golden Gun Arc Blade Shadowshot
Titan Hammer of Sol Fist of Havoc Ward of Dawn
Warlock Radiance Stormtrance Nova Bomb

Subclass Supers (Destiny 2)

Class Solar Arc Void Stasis
Hunter Golden Gun Arc Staff Shadowshot Silence and Squall
Blade Barrage
Titan Hammer of Sol Fist of Havoc Sentinel Shield Glacial Quake
Burning Maul Thundercrash Ward of Dawn
Warlock Daybreak Stormtrance Nova Bomb Winter's Wrath
Well of Radiance Chaos Reach Nova Warp

Trivia

  • A Taken Captain's "Darkness Ball" suppresses a Guardian's super for a time, preventing it from being used even when fully charged.
  • The Nightstalker subclass for the Hunter can suppress enemy Guardians in PvP, preventing them from using their Super as well as slowing them down and limiting their field of vision.

List of appearances

References

  1. ^ Game Informer January 2014, page 54
  2. ^ IGN Bungie's Destiny: A Land of Hope and Dreams