Forum:Lightbearer Hive (Reworked): Difference between revisions
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== Overview == | == Overview == | ||
The Lightbearer Hive have all of the abilities of their human counterparts, including class abilities, melee abilities, grenades, and the ability to cast [[Super]]s. Each of the main [[Hive]] morphs mirror one of the three Guardian classes: [[Knight]]s are [[Titan (class)|Titans]], [[Warlock]]s for [[Wizard]]s, and [[Acolyte]]s represent [[Hunter]]s. The three types are further divided into sub-classes for the elements of [[Solar]], [[Arc]] and [[Void]]. | |||
For class abilities, all three variants of Lightbearer Knight can summon a barricade that they can shoot through and hide behind from enemy fire. Lightbearer Wizards can deploy a rift onto the ground which either heals any Hive who stand in it, or increases their damage output. Lightbearer Acolytes can dash to either the left or right to evade incoming projectiles, in a similar vein to the dodge ability of Hunters. | |||
When their Super is charged, their eyes will light up with the color of their element. They take reduced damage for as long as their Super is active, and their attacks can deal high elemental damage, potentially even killing a Guardian in a single hit. Some subclass variants can even have multiple Supers they can cast, one or the other. | |||
Whenever a Lightbearer Hive is killed, their Ghost will appear over the spot where they have died. The Ghost must be destroyed with a [[Finisher]] in order to permanently defeat the Hive, or after 10 seconds, the enemy will respawn at full health and will have to be beaten again. Additionally, if the Lightbearer itself has received damage and is left alone for too long, it will begin to gradually regenerate health. | |||
== Variants == | == Variants == |
Revision as of 23:03, February 25, 2022
Forums: Index → Fan Fiction → Lightbearer Hive (Reworked) |
- "Yeah I did a rework of the Lightbearer Hive ‘cuz why not, seemed cool"
- — User:Vothriks, the Lost
The Lightbearer Hive are lieutenants of the Lucent Brood with the ability to wield the Light and endlessly self-resurrect through the use of their very own Ghosts, essentially making them the Hive equivalent to the Guardians. They can be distinguished with their grey skin, larger stature and alabaster-white armor covered in spikes.
Overview
The Lightbearer Hive have all of the abilities of their human counterparts, including class abilities, melee abilities, grenades, and the ability to cast Supers. Each of the main Hive morphs mirror one of the three Guardian classes: Knights are Titans, Warlocks for Wizards, and Acolytes represent Hunters. The three types are further divided into sub-classes for the elements of Solar, Arc and Void.
For class abilities, all three variants of Lightbearer Knight can summon a barricade that they can shoot through and hide behind from enemy fire. Lightbearer Wizards can deploy a rift onto the ground which either heals any Hive who stand in it, or increases their damage output. Lightbearer Acolytes can dash to either the left or right to evade incoming projectiles, in a similar vein to the dodge ability of Hunters.
When their Super is charged, their eyes will light up with the color of their element. They take reduced damage for as long as their Super is active, and their attacks can deal high elemental damage, potentially even killing a Guardian in a single hit. Some subclass variants can even have multiple Supers they can cast, one or the other.
Whenever a Lightbearer Hive is killed, their Ghost will appear over the spot where they have died. The Ghost must be destroyed with a Finisher in order to permanently defeat the Hive, or after 10 seconds, the enemy will respawn at full health and will have to be beaten again. Additionally, if the Lightbearer itself has received damage and is left alone for too long, it will begin to gradually regenerate health.