Paradrome Cube: Difference between revisions

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:''Requires 2 Energy''
:''Requires 2 Energy''


===Column5===
===Column 5===
*'''Breach and Clear (Class Item):''' When using a Grenade Launcher, damaging a boss, damaging a Champion, or breaking a combatant's shield reloads your stowed weapons and causes the combatant to take increased damage for a short duration.
:''Requires 9 Energy''
*'''Glacial Inheritance (Class Item):''' Defeating targets with your Stasis Super refunds Super energy.
:''Requires 6 Energy''
*'''Warmind's Decree (Seasonal):''' Void splash damage final blows have a chance to create Warmind Cells. This mod also allows Seventh Serpah or IKELOS weapons to generate Warmind Cells.
:''Requires 3 Energy''
*'''Impulse Recycler (Arms):''' Grenade final blows grant grenade energy. Multiple copies of this mod increase the amount of energy gained.
:''Requires 3 Energy''
*'''Energy Accelerant (Class Item):''' Your Dragonfly, Chain Reaction, and Firefly explosions deal more damage.
:''Requires 2 Energy''


==Lore==
==Lore==

Revision as of 08:19, May 12, 2021

Paradrome Cube

"A cube of living code claimed from the Vex domain."
— Description

The Paradrome Cube is an Seasonal Artifact for the Season of the Splicer.

Seasonal Artifact Mods

Column 1

  • Overload Submachine Gun (Arms): Uninterrupted fire from your equipped SMGs grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
Requires 1 Energy
  • Anti-Barrier Scout Rifle (Arms): Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Scout Rifles deal bonus damage against Barrier Champions.
Requires 1 Energy
  • Unstoppable Sidearm (Arms): Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
Requires 1 Energy
  • Overload Hand Cannon (Arms): Landing consecutive hits disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions.
Requires 1 Energy
  • Anti-Barrier Auto Rifle (Arms): Auto Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Auto Rifles deal bonus damage against Barrier Champions.
Requires 1 Energy

Column 2

  • Grenade Launcher Scavenger (Legs): Grenade Launchers get bonus reserves when you pick up ammo.
Requires 1 Energy
  • Rocket Launcher Scavenger (Legs): Rocket Launchers get bonus reserves when you pick up ammo.
Requires 1 Energy
  • Unflinching Pulse Rifle Aim (Chest): Reduces Flinching from incoming fire while aiming Pulse Rifles.
Requires 1 Energy
  • Scout Rifle Loader (Arms): Increases reload speed of Scout Rifles.
Requires 1 Energy
  • Blast Radius (Seasonal): Become Charged with Light by defeating multiple combatants with Grenade Launchers or Rocket Launchers. This mod stacks, granting additional Charged with Light stacks for every duplicate mod equipped.
Requires 1 Energy

Column 3

  • Unflinching Auto Rifle Aim (Chest): Greatly reduces flinching from incoming fire while aiming Auto Rifles.
Requires 1 Energy
  • Argent Ordnance (Seasonal): While Charged with Light, readying or firing a Rocket Launcher grants it 20% increased damage and reload speed. Damaging a combatant with a rocket consumes one stack of Charged with Light. This mod stacks, granting 5% increased damage per duplicate.
Requires 1 Energy
  • Grenade Launcher Dexterity (Arms): Faster ready and stow speed for Grenade Launchers.
Requires 1 Energy
  • Rocket Launcher Loader (Arms): Increases reload speed of Rocket Launchers.
Requires 1 Energy
  • Ashes to Assets (Helmet): Gain bonus Super energy on grenade kills.
Requires 1 Energy

Column 4

  • Unstoppable Grenade Launcher (Arms): When you ready or reload a Grenade Launcher, for a short period, that weapon stuns Unstoppable Champions. Strong against Unstoppable Champions.
Requires 7 Energy
  • Hammer of the Warmind (Seasonal): The detonations from Warmind Cells you destroy cause disruption, stunning combatants, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload and Unstoppable Champions. This mod also allows Seventh Serpah or IKELOS weapons to generate Warmind Cells.
Requires 1 Energy
  • Sundering Blast (Class Item): Stunning a Champion creates an explosive blast.
Requires 2 Energy
  • Surge Detonators (Class Item): Arc grenades disrupt combatants, stunning them, delaying ability regeneration, and lowering combatant damage output. Strong against Overload Champions.
Requires 2 Energy
  • Unstoppable Schwarzschild Condensor (Class Item): Void melee abilities stun unshielded combatants. Strong against Unstoppable Champions.
Requires 2 Energy

Column 5

  • Breach and Clear (Class Item): When using a Grenade Launcher, damaging a boss, damaging a Champion, or breaking a combatant's shield reloads your stowed weapons and causes the combatant to take increased damage for a short duration.
Requires 9 Energy
  • Glacial Inheritance (Class Item): Defeating targets with your Stasis Super refunds Super energy.
Requires 6 Energy
  • Warmind's Decree (Seasonal): Void splash damage final blows have a chance to create Warmind Cells. This mod also allows Seventh Serpah or IKELOS weapons to generate Warmind Cells.
Requires 3 Energy
  • Impulse Recycler (Arms): Grenade final blows grant grenade energy. Multiple copies of this mod increase the amount of energy gained.
Requires 3 Energy
  • Energy Accelerant (Class Item): Your Dragonfly, Chain Reaction, and Firefly explosions deal more damage.
Requires 2 Energy

Lore

A cube of living code claimed from the Vex domain.

Mithrax sat on a carpet in his meager quarters, held the Paradrome Cube in his hand, and concentrated.

Hours passed before Eido, concerned, sat beside him. She touched his arm.

"What do you see?" she whispered.

He saw the Endless Night split open. He saw fluid falling like white rain on the City. Massive Minotaurs rising from the shallow seas. He saw the gunfire of the Guardians in the Tower, but it did not reflect on the rippling liquid, and he dismissed the vision.

A hundred more illusions took its place, then a thousand, then a thousand lifetimes' worth:

—a shape frozen inside a crystal prison a towering figure in white recognition flooding bloodshot eyes a city of voices speaking at once shadow taking form the realization they had always been watched tears on metal—

A choice, and its consequences.

"Lies," he answered plainly.

Gallery

List of appearances

References

Template:Reflist