6,114
edits
(I'll continue this later. DON'T TOUCH!) |
(→Subclasses: Finished!) |
||
Line 15: | Line 15: | ||
====Jumps==== | ====Jumps==== | ||
*Triple Jump - Upgrades Double Jump with a third jump. | *'''Triple Jump''' - Upgrades Double Jump with a third jump. | ||
*Strafe Jump - Upgrades Double Jump with better directional control while in the air. | *'''Strafe Jump''' - Upgrades Double Jump with better directional control while in the air. | ||
*Pounce Jump - Upgrades Double Jump with a powerful, directional pounce. | *'''Pounce Jump''' - Upgrades Double Jump with a powerful, directional pounce. | ||
====Class Abilities==== | ====Class Abilities==== | ||
*Marksman's Dodge - Automatically reload your equipped weapon while dodging. | *'''Marksman's Dodge''' - Automatically reload your equipped weapon while dodging. | ||
*Gambler's Dodge - Dodging near enemies generates Melee energy. | *'''Gambler's Dodge''' - Dodging near enemies generates Melee energy. | ||
===Harbinger - Titan=== | ===Harbinger - Titan=== | ||
''Your enemies have been judged. Bring down what's due to them.'' | ''Your enemies have been judged. Bring down what's due to them.'' | ||
====Super - Apocalyptic Mace==== | ====Super - Apocalyptic Mace==== | ||
*Summon a massive, SIVA empowered mace within your hands and show them no remorse. | |||
**Swing your mace to bash opponents away or entirely obliterate them. | |||
**Bring down the mace to send a massive SIVA shockwave hurdling towards your enemies. | |||
**Hold both triggers again to deliver one final, massive blow to the ground, completely obliterating any of those who were unfortunate enough to be nearby. Preemptively ends Super. | |||
====Melee - Devouring Cascade==== | ====Melee - Devouring Cascade==== | ||
*Bring down your corrupted fist and let your foes from afar feel your wrath. | |||
**Hold melee to slam your fist into the ground to unleash a tracking wave of volatile SIVA energy. Tracks the nearest assailant and violently erupts near them. | |||
====Jumps==== | ====Jumps==== | ||
*Catapult Lift - Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum. | *'''Catapult Lift''' - Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum. | ||
*High Lift - Jump while airborne to activate Lift and launch into the air to greater heights. | *'''High Lift''' - Jump while airborne to activate Lift and launch into the air to greater heights. | ||
*Tremor Lift - Hold jump to shatter the ground and propel yourself into the air with its generated energy. Provides a fair amount of lift energy while in air. | *'''Tremor Lift''' - Hold jump to shatter the ground and propel yourself into the air with its generated energy. Provides a fair amount of lift energy while in air. | ||
====Class Abilities==== | ====Class Abilities==== | ||
*Towering Barricade - Create a large barrier that can be used to reinforce a position with cover from enemy fire. | *'''Towering Barricade''' - Create a large barrier that can be used to reinforce a position with cover from enemy fire. | ||
*Rally Barricade - Create a small barrier that you can peek over while aiming down sights and that increases reload speed for your equipped when you stand behind it. | *'''Rally Barricade''' - Create a small barrier that you can peek over while aiming down sights and that increases reload speed for your equipped when you stand behind it. | ||
===Plaguecaller - Warlock=== | ===Plaguecaller - Warlock=== | ||
''Earth and metal. Concrete and steel. Flesh and bone. All are viable sources of power... if you have the stomach to harvest them.'' | ''Earth and metal. Concrete and steel. Flesh and bone. All are viable sources of power... if you have the stomach to harvest them.'' | ||
====Super - Viral Tempest==== | ====Super - Viral Tempest==== | ||
*Embrace the swarm and command it upon all life, whether it be friend or foe. | |||
**Fire off bolts of unstable SIVA energy at your distant opponents. | |||
**Hurl a rocket of nanites to destroy your opponents and heal any of your wounded comrades. | |||
**Become the eye of the storm and let your swarm grow. Creates a massive aura of SIVA nanites around yourself empower your allies and debilitate your enemies. Empowerment grows with every enemy caught within the storm. | |||
====Melee - Asphyxiating Grasp==== | ====Melee - Asphyxiating Grasp==== | ||
*Conjure forth a tendril of SIVA to either bash away your opponents or to bring them just a little closer... | |||
**Melee to strike a nearby opponent with the tendril or hold melee to utilize the tendril to bring opponents closer to your or into the field of battle. | |||
====Jumps==== | ====Jumps==== | ||
*Balanced Glide - Glide jump ability provides bonuses to both speed and control. | *'''Balanced Glide''' - Glide jump ability provides bonuses to both speed and control. | ||
*Controlled Glide - Glide jump ability provides better directional control while in the air. | *'''Controlled Glide''' - Glide jump ability provides better directional control while in the air. | ||
*Tendril Grapple - Utilize a tendril of SIVA to pull yourself to a better position. Provides a small bit of Glide energy following the grapple. | *'''Tendril Grapple''' - Utilize a tendril of SIVA to pull yourself to a better position. Provides a small bit of Glide energy following the grapple. | ||
====Class Abilities==== | ====Class Abilities==== | ||
*Healing Rift - Conjure a well of SIVA that continually heals those inside it. | *'''Healing Rift''' - Conjure a well of SIVA that continually heals those inside it. | ||
*Empowering Rift - Conjure a well of SIVA that increases the attack power of those inside it. | *'''Empowering Rift''' - Conjure a well of SIVA that increases the attack power of those inside it. | ||
===Shared Abilities=== | ===Shared Abilities=== |
edits