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* [[Machine gun]]s | * [[Machine gun]]s | ||
|| Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights. | || Slow-firing and high-damage. This weapon is more accurate when stationary and aiming down sights. | ||
|| High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have | || Contrary to the description, High-Impact Frame weapons actually grant their accuracy bonus when crouched, similar to the Firmly Planted perk. High-Impact Frame weapons universally have a slower rate of fire than other weapons, made up for with their higher damage. They tend to also have one of the longest ranges in class. | ||
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* [[Linear fusion rifle]]s | * [[Linear fusion rifle]]s | ||
|| Recoil pattern on this weapon is more predictably vertical. | || Recoil pattern on this weapon is more predictably vertical. | ||
|| With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have the | || With the exception of hand cannons and fusion rifles, which have a higher rate of fire, Precision Frame weapons have a somewhat lower rate of fire, for easier recoil control over long distances. Precision Frame weapons generally have a moderately longer to the longest range in their class. Also, grenade launchers have remote detonation triggered by releasing the fire button, and shotguns fire single slugs instead of a pellet spread. | ||
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