Modifier: Difference between revisions
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'''Modifiers''' are similar to [http://www.halopedia.org/Skull Skulls] from the Halo games, in that they make [[story mission]]s and [[strike]]s more challenging by adding a new level of difficulty. Modifiers are typically randomly applied for missions harder than level 20. Modifiers can be applied to normal Story missions by changing the difficulty and | '''Modifiers''' are similar to [http://www.halopedia.org/Skull Skulls] from the Halo games, in that they make [[story mission]]s and [[strike]]s more challenging by adding a new level of difficulty. Modifiers are typically randomly applied for missions harder than level 20. Modifiers can be applied to normal Story missions by changing the difficulty and raising the level of the mission. | ||
==List of Modifiers== | ==List of Modifiers== |
Revision as of 20:28, October 7, 2014
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Modifiers are similar to Skulls from the Halo games, in that they make story missions and strikes more challenging by adding a new level of difficulty. Modifiers are typically randomly applied for missions harder than level 20. Modifiers can be applied to normal Story missions by changing the difficulty and raising the level of the mission.
List of Modifiers
- Angry: Enemies do not flinch, even after taking massive damage.
- Arc Burn: All sources of arc damage deal more damage.
- Epic: Heavily shielded and highly aggressive enemies appear in large numbers.
- Heroic: Enemies are more numerous and aggressive. All missions past level 20 have Heroic active.
- Juggler: Enemies only drop ammo for weapons you are not currently using.
- Lightswitch: Enemies deal more melee damage.
- Nightfall: On death, you are returned to orbit.
- Solar Burn: All sources of solar damage deal more damage.
- Void Burn: All sources of void damage deal more damage.