Dawnblade: Difference between revisions

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*Benevolent Dawn-Empowering nearby allies with Guiding Flame gives melee, grenade, and rift energy.
*Benevolent Dawn-Empowering nearby allies with Guiding Flame gives melee, grenade, and rift energy.
*Divine Protection—Hold the grenade button to turn your grenade into a Blessing, which acts as a health pickup which heals and shields allies.
*Divine Protection—Hold the grenade button to turn your grenade into a Blessing, which acts as a health pickup which heals and shields allies.


===Melee Type===
===Melee Type===

Revision as of 13:13, November 7, 2019

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"Dawn comes on swift wings"
— Dawnblade Description
A Dawnblade

The Dawnblade is a Solar-based Warlock subclass that is available in Destiny 2. It grants the Warlock flight abilities, and access to a flaming sword that projects blasts of Solar energy.[1]

Gameplay

The sword arcs like a grenade when slashed and the player character can hover or walk when the Super is active. A total of eight swords can be thrown.[2]

Upgrades

"Spread your wings and set the sky ablaze."
— Class Description

Set 1 - Grenades

  • Solar Grenade—A grenade that creates a flare of Solar Light which continually damages enemies trapped inside.
  • Firebolt Grenade—A grenade that unleashes bolts of Solar Light at nearby enemies.
  • Fusion Grenade—An explosive grenade that causes bonus damage when attached to its target.

Set 2 - Movement

  • Balanced Glide—Glide jump ability provides bonuses to both speed and control.
  • Burst Glide—Upgrades Glide for strong speed boosts.
  • Controlled Glide—Glide jump ability provides better directional control while in the air.

Set 3 - Super

  • Daybreak—Weave Solar Light into blades and smite your foes from the skies.

Set 4 - Class Abilities

  • Healing Rift—Conjure a well of Light that continually heals those inside it.
  • Empowering Rift—Conjure a well of Light that increases the attack power of those inside it.

Set 5 - Passive Path 1: Attunement Of Sky

  • Swift Strike—Strike an enemy with this melee ability to burn your target and temporarily increase your airborne weapon accuracy and movement and reload speed.
  • Winged Sun—Engage your enemies in mid-flight. Fire weapons and throw grenades while gliding.
  • Heat Rises— Airborne kills recharge your grenade and melee energy. Casting Daybreak instantly refills all your ability energy.
  • Icarus Dash—Activate while in midair to dodge.

Set 6 - Passive Path 2: Attunement Of Flame

  • Igniting Touch—Strike an enemy with this melee ability to burn them and cause them to explode.
  • Fated For The Flame— Daybreak projectiles seek targets as they travel and, upon impact, launch a streak of deadly flames.
  • Everlasting Fire—Killing an enemy with Daybreak extends its duration.
  • Phoenix Dive—Quickly descend from mid-air and regenerate health.

Set 7 - Passive Path 3: Attunement of Grace

  • Well of Radiance—A variation of Daybreak which slams the Daybreak sword into the ground, creating a massive rift which empowers and heals allies.
  • Guiding Flame—Melee attacks which connect empower nearby allies
  • Benevolent Dawn-Empowering nearby allies with Guiding Flame gives melee, grenade, and rift energy.
  • Divine Protection—Hold the grenade button to turn your grenade into a Blessing, which acts as a health pickup which heals and shields allies.

Melee Type

  • Solar-Based Energy Palm

Trivia

  • Dawnblades are part of the new system for sub-class upgrades, where only one passive tree can be active at a time such as either "Attunement Of Sky" , "Attunement Of Fire", or "Attunment Of Grace" , this carries over to the older subclasses that have been brought back as well.
  • The Daybreak sword acts similar to the Bolt-Caster, an exotic Arc sword.
  • The Warlock Osiris is shown to use this subclass.

Gallery

List of appearances

References