The Devils' Lair (strike): Difference between revisions

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==Objectives (Sepiks Perfected)==
==Objectives (Sepiks Perfected)==
*Fight To The Devils' Lair
*Fight To The Devils' Lair
Fight your way to the Devils' Lair and take out the resurrected Prime Servitor, Sepiks Perfected.
Fight your way to the Devils' Lair and take out the resurrected Prime Servitor, Sepiks Perfected.
*Fight Into The Lair
*Fight Into The Lair
Cut through hostile territory in the launch facility to find the Devils' Lair.
Cut through hostile territory in the launch facility to find the Devils' Lair.
*Take Back The Refinery
*Take Back The Refinery
Eliminate all hostiles in the Refinery.
Eliminate all hostiles in the Refinery.
*Hack Laser Grid
*Hack Laser Grid
Defend the Ghost as it hacks the Devil Splicers' laser grid.
Defend the Ghost as it hacks the Devil Splicers' laser grid.
*Secure The Refinery
*Secure The Refinery
*Infiltrate The Devils' Lair
*Infiltrate The Devils' Lair
Push deeper into Splicer-held territory to find the lair of Sepiks Perfected.
Push deeper into Splicer-held territory to find the lair of Sepiks Perfected.
*Cut Through The Hostiles
*Cut Through The Hostiles
Eliminate all hostiles at the entrance to the Devils' Lair
Eliminate all hostiles at the entrance to the Devils' Lair
*Find Sepiks Perfected
*Find Sepiks Perfected
Enter the Devils' Lair to face the reborn Prime Servitor, Sepiks Perfected.
Enter the Devils' Lair to face the reborn Prime Servitor, Sepiks Perfected.
*Defeat The Fallen
*Defeat The Fallen
Defeat the Devil Splicers guarding Sepiks Perfected.
Defeat the Devil Splicers guarding Sepiks Perfected.
*Destroy Sepiks Perfected
*Destroy Sepiks Perfected
Destroy the resurrected Prime Servitor, Sepiks Perfected.
Destroy the resurrected Prime Servitor, Sepiks Perfected.


==Transcript==
==Transcript==
{Loading screen}
{Loading screen}


    COMMANDER ZAVALA: The Fallen will continue to claw at the walls of our City unless we strike them down. Beneath the ruins of the Cosmodrome, in the shadow of an old colony ship, we've located the House of Devils' Lair and the High Servitor feeding them their strength. We must destroy this machine god and send their souls screaming back to hell.  
*'''[[Commander Zavala|COMMANDER ZAVALA]]:''' The Fallen will continue to claw at the walls of our City unless we strike them down. Beneath the ruins of the Cosmodrome, in the shadow of an old colony ship, we've located the House of Devils' Lair and the High Servitor feeding them their strength. We must destroy this machine god and send their souls screaming back to hell.  


{Gameplay}
{Gameplay}
Line 63: Line 63:
The fireteam enters the complex.
The fireteam enters the complex.


    GHOST: Fallen and Hive. Let's hope we can avoid the crossfire.  
*'''[[Ghost|GHOST]]:''' Fallen and Hive. Let's hope we can avoid the crossfire.  


The fireteam clears out the refinery and deploys a Ghost to hack the Fallen Shield Mesh Generator.
The fireteam clears out the refinery and deploys a Ghost to hack the Fallen Shield Mesh Generator.


    GHOST: Pretty complex. I'll need time.  
*'''GHOST:''' Pretty complex. I'll need time.  


The fireteam defeats the first wave of enemies.
The fireteam defeats the first wave of enemies.


    GHOST: The Fallen are getting smarter. It's like the entire system is wired to a...  
*'''GHOST:''' The Fallen are getting smarter. It's like the entire system is wired to a...  


An alarm sounds.
An alarm sounds.


    GHOST: I'll work faster.  
*'''GHOST:''' I'll work faster.  


The fireteam defeats the second wave of enemies.
The fireteam defeats the second wave of enemies.


    GHOST: I'm close. But, just so you know, there's more Fallen and Hive on the way.  
*'''GHOST:''' I'm close. But, just so you know, there's more Fallen and Hive on the way.  


The fireteam defeats Naksis, Devil Baron during the third wave of enemies.
The fireteam defeats Naksis, Devil Baron during the third wave of enemies.


    GHOST: Barrier is down. We can move now.  
*'''GHOST:''' Barrier is down. We can move now.  


The fireteam moves through the next area and into a clearing.
The fireteam moves through the next area and into a clearing.


    GHOST: The Lair is up ahead, under that Colony Ship. Just on the other side of all those Devils.  
*'''GHOST:''' The Lair is up ahead, under that Colony Ship. Just on the other side of all those Devils.  


A Devil Walker is deployed in front of the fireteam. The fireteam destroys the Devil Walker and continues into the Devils' Lair.
A Devil Walker is deployed in front of the fireteam. The fireteam destroys the Devil Walker and continues into the Devils' Lair.


    GHOST: So, this is the Devils' Lair...  
*'''GHOST:''' So, this is the Devils' Lair...  


After entering Devils' Lair, the fireteam encounters and destroys Sepiks Prime.
After entering Devils' Lair, the fireteam encounters and destroys Sepiks Prime.


    COMMANDER ZAVALA: Sepiks Prime cast a great shadow over our City. With its destruction, the Fallen Devils will grow weaker. But we must stay vigilant. The Fallen are crafty. They'll find ways to survive. They always do.  
*'''ZAVALA:''' Sepiks Prime cast a great shadow over our City. With its destruction, the Fallen Devils will grow weaker. But we must stay vigilant. The Fallen are crafty. They'll find ways to survive. They always do.  


{Mission ends}
{Mission ends}

Revision as of 00:19, October 21, 2019

This article is about the Strike on Earth. For the Fallen lair, see The Devils' Lair (location).
The Devil's Lair (strike)
Grimoire Devils' Lair.jpg

Game:

Destiny Base Game

Player(s):

1 - 3

Location:

The Devils' Lair (location), Cosmodrome

Destinypedia has a walkthrough guide for this level; see The Devils' Lair (strike)/Walkthrough.

 

"The Fallen will continue to claw at the walls of our city unless we strike them down. Beneath the ruins of the Cosmodrome, in the shadow of an old colony ship, we've located the House of Devils' lair, and the High Servitor, feeding them their strength. We must destroy this machine god, and send their souls screaming back to Hell."
Commander Zavala, mission briefing

The Devils' Lair is a Level 8 Strike that sends Guardians deep into the lair of the Fallen House of Devils to eliminate Sepiks Prime.

As the Prime Servitor of the House of Devils, Sepiks Prime is guarded by some of the Devils' best troops. Guardians on The Devil's Lair strike mission must fight all the way inside the lair and defeat Sepiks in order to smash the House of Devils' morale, and weaken their attacks against the Last City.[1]

In the Rise of Iron expansion, the Strike was revamped with new Splicer enemies and the boss being Sepiks Perfected.

Objectives

  • The Devils' Lair
    • Enter the Devils' Lair
    • Fight into the Lair
    • Take back the Refinery
    • Hack the Mesh Generator
    • Secure the Refinery
    • Infiltrate Devils' Lair
    • Cut through the Fallen
    • Find Sepiks Prime
    • Decimate the Fallen
    • Destroy Sepiks Prime

Objectives (Sepiks Perfected)

  • Fight To The Devils' Lair

Fight your way to the Devils' Lair and take out the resurrected Prime Servitor, Sepiks Perfected.

  • Fight Into The Lair

Cut through hostile territory in the launch facility to find the Devils' Lair.

  • Take Back The Refinery

Eliminate all hostiles in the Refinery.

  • Hack Laser Grid

Defend the Ghost as it hacks the Devil Splicers' laser grid.

  • Secure The Refinery
  • Infiltrate The Devils' Lair

Push deeper into Splicer-held territory to find the lair of Sepiks Perfected.

  • Cut Through The Hostiles

Eliminate all hostiles at the entrance to the Devils' Lair

  • Find Sepiks Perfected

Enter the Devils' Lair to face the reborn Prime Servitor, Sepiks Perfected.

  • Defeat The Fallen

Defeat the Devil Splicers guarding Sepiks Perfected.

  • Destroy Sepiks Perfected

Destroy the resurrected Prime Servitor, Sepiks Perfected.

Transcript

{Loading screen}

  • COMMANDER ZAVALA: The Fallen will continue to claw at the walls of our City unless we strike them down. Beneath the ruins of the Cosmodrome, in the shadow of an old colony ship, we've located the House of Devils' Lair and the High Servitor feeding them their strength. We must destroy this machine god and send their souls screaming back to hell.

{Gameplay}

The fireteam enters the complex.

  • GHOST: Fallen and Hive. Let's hope we can avoid the crossfire.

The fireteam clears out the refinery and deploys a Ghost to hack the Fallen Shield Mesh Generator.

  • GHOST: Pretty complex. I'll need time.

The fireteam defeats the first wave of enemies.

  • GHOST: The Fallen are getting smarter. It's like the entire system is wired to a...

An alarm sounds.

  • GHOST: I'll work faster.

The fireteam defeats the second wave of enemies.

  • GHOST: I'm close. But, just so you know, there's more Fallen and Hive on the way.

The fireteam defeats Naksis, Devil Baron during the third wave of enemies.

  • GHOST: Barrier is down. We can move now.

The fireteam moves through the next area and into a clearing.

  • GHOST: The Lair is up ahead, under that Colony Ship. Just on the other side of all those Devils.

A Devil Walker is deployed in front of the fireteam. The fireteam destroys the Devil Walker and continues into the Devils' Lair.

  • GHOST: So, this is the Devils' Lair...

After entering Devils' Lair, the fireteam encounters and destroys Sepiks Prime.

  • ZAVALA: Sepiks Prime cast a great shadow over our City. With its destruction, the Fallen Devils will grow weaker. But we must stay vigilant. The Fallen are crafty. They'll find ways to survive. They always do.

{Mission ends}

Enemies

Bosses

Trivia

The Devils' Lair was one of the few Strikes that was not revamped with the The Taken King expansion. With the release of Rise of Iron, the Strike was revamped into a brand new Strike accessible at the Light level 320 version and above.

Gallery

List of appearances

References

Template:Strike