Protheon, Modular Mind: Difference between revisions

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|height=  
|height=  
|mass=  
|mass=  
|weapon= [[Torch Hammer]] <br> [[Arc]] [[Slap Rifle]] <br> Energy Cannon
|weapon= [[Torch Hammer]] <br> [[Arc]] [[Slap Rifle]] <br> [[Arc]] [[Slap Grenade]]s
|ability= Temporary Immunity <br> High Durability <br> Temporal Shockwave <br> Teleportation <br> Floor Dissipation <br> Weapon Switch <br> Energy Change <br> Burning Effect <br> Radiolarian Field <br> Blindness Effect <br> Berserker Rage <br> Summon [[Fanatic]]s <br> Summon Vex
|ability= Temporary Immunity <br> High Durability <br> Temporal Shockwave <br> Teleportation <br> Floor Dissipation <br> Weapon Switch <br> Energy Change <br> Burning Effect <br> Radiolarian Field <br> Blindness Effect <br> Berserker Rage <br> Summon [[Fanatic]]s <br> Summon Vex
}}
}}
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===Stage Two===
===Stage Two===
Protheon will remain stationary and in the center of the arena. However, its weapon system will have switched to an Arc chaingun that fires a stream of energy bolts in rapid succession, thus allowing for easy suppressive fire. In addition, it will occasionally slam the ground with its fist to blanket the floor in fire. This blanket of fire will rapidly eat away at the player's health so long as they remain on the ground. Once these blankets dissappear, they will perform an energy change, pushing the player upward and potentially off of the field to their death. Once another health threshold has passed, Protheon will dissipate the floor once again, thus beginning stage three.
Protheon will remain stationary and in the center of the arena. However, its weapon system will have switched to an Arc Slap Rifle that fires a stream of energy bolts in rapid succession, thus allowing for easy suppressive fire. In addition, it will occasionally slam the ground with its fist to blanket the floor in fire. This blanket of fire will rapidly eat away at the player's health so long as they remain on the ground. Once these blankets dissappear, they will perform an energy change, pushing the player upward and potentially off of the field to their death. Once another health threshold has passed, Protheon will dissipate the floor once again, thus beginning stage three.


===Stage Three===
===Stage Three===
Protheon will be at its most dangerous state here. For the first half of this stage, it will remain in a Vex radiolarian field, which [[Fanatic]]s will be able to carry over to the main platform for area denial, and pick off the Guardians from a distance with its chaingun and its energy cannon, the latter of which creates a blinding effect upon detonation similar to a flashbang grenade, disorienting players and decreasing their awareness. Additionally, any player that enters the field will suffer a damage-over-time effect until they get back on the main platform, which is the safest possible spot at this stage. As time progresses, Protheon will become more aggressive and enter a berserker rage, rapidly charging down on the player to generate more temporal shockwaves. It will remain in this stage until it is killed.
Protheon will be at its most dangerous state here. For the first half of this stage, it will remain in a Vex radiolarian field, which [[Fanatic]]s will be able to carry over to the main platform for area denial, and pick off the Guardians from a distance with its Slap Rifle and its Slap Grenade launcher, the latter of which creates a blinding effect upon detonation similar to a flashbang grenade, disorienting players and decreasing their awareness. Additionally, any player that enters the field will suffer a damage-over-time effect until they get back on the main platform, which is the safest possible spot at this stage. As time progresses, Protheon will become more aggressive and enter a berserker rage, rapidly charging down on the player to generate more temporal shockwaves. It will remain in this stage until it is killed.


==Trivia==
==Trivia==