Thunderlord: Difference between revisions

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(Added a page pic and listed the upgrades. I'm basing full force and storm master upon the names you can see in File:Destiny E3 2013 Demo, Inventory, Thunderlord.png)
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[[File:Destiny E3 2013 Demo, Thunderlord, Inventory image.png|right|350px|thumb|The image of the Thunderlord seen in its upgrade menu.]]
{{quote|Even in the chaos of [[Twilight Gap|the Gap]], one could make out its thunderous fire leaving a sea of [[Fallen]] in its wake.|Weapon Description}}
{{quote|Even in the chaos of [[Twilight Gap|the Gap]], one could make out its thunderous fire leaving a sea of [[Fallen]] in its wake.|Weapon Description}}
The '''Thunderlord''' is a type of exotic machinegun that fires electrically-charged rounds.<ref>[http://www.youtube.com/watch?v=cXTXPe7JIUk '''Eurogamer''' - ''PS4 E3 2013 Sony Conference'']</ref>  
The '''Thunderlord''' is a type of exotic machinegun that fires electrically-charged rounds.<ref>[http://www.youtube.com/watch?v=cXTXPe7JIUk '''Eurogamer''' - ''PS4 E3 2013 Sony Conference'']</ref>  
==Upgrades==
First: Ammunition +1. Costs 50 [[Glimmer]] and three weapon kits.
Second: Accuracy +1. Costs 50 Glimmer and three weapon kits, requires a talent point.
Third: Gathering Storm. Getting a kill boosts the damage of the weapon temporarily, multiple boosts will stack. Costs 50 Glimmer and three weapon kits.
Fourth: Full Force. Effect and cost unknown.
Fifth: Ammunition +1. Costs 50 Glimmer and three weapon kits, requires a talent point.
Sixth: Storm Master. Effect and cost unknown.
Seventh: Stability +1. Costs 50 Glimmer and three weapon kits, requires a talent point.
Eighth: Accuracy +1. Costs 50 Glimmer and three weapon kits, requires a talent point.
Ninth: Rolling Thunder. Rounds will penetrate enemies and then explode into a burst of electricity. Costs 50 glimmer and three weapon kits, requires a talent point.


==List of Appearances==
==List of Appearances==