Warpriest: Difference between revisions

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==Gameplay==
==Gameplay==
The Warpriest is an Ultra Hive knight who is immune to conventional means, allowing him to lay down suppressive fire with his Boomer so long as the glyph sequence has not already been activated or has been activated in the wrong order. If a plate has been stood on at the wrong time or the glyph sequence has been broken, then the Warpriest will reject the fireteam's initiate by summoning a Wormstone Idol to cause a wipe. This is important because the only way of damaging him is with the "Aura of the Initiate" buff, which is gained by performing a random glyph sequence with pads scattered around the room. If the player holding the aura does not kill an enemy in ten seconds, they will die and the aura will be transferred to someone else.
The Warpriest is an Ultra Hive Knight who is immune to conventional means, allowing him to lay down suppressive fire with his Boomer so long as the glyph sequence has not already been activated or has been activated in the wrong order. If a plate has been stood on at the wrong time or the glyph sequence has been broken, then the Warpriest will reject the fireteam's initiate by summoning a Wormstone Idol to cause a wipe. This is important because the only way of damaging him is with the "Aura of the Initiate" buff, which is gained by performing a random glyph sequence with pads scattered around the room. If the player holding the aura does not kill an enemy in ten seconds, they will die and the aura will be transferred to someone else.


Like [[Crota]], the Warpriest also uses an [[Oversoul]] in the form of the Oculus, which will kill any Guardian not standing directly in the shadow of one of the three monuments in the room. If ten minutes have passed and the Warpriest has not been killed, this Oculus's effect remains persistent, wiping out the entire fireteam.
Like [[Crota]], the Warpriest also uses an [[Oversoul]] in the form of the Oculus, which will kill any Guardian not standing directly in the shadow of one of the three monuments in the room. If ten minutes have passed and the Warpriest has not been killed, this Oculus's effect remains persistent, wiping out the entire fireteam.