Destiny 2: Difference between revisions

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The game's story focuses on the [[Light]], what happens when it gets taken from the [[Guardian]]s, the lengths they'll go to to get it back, and Ghaul's coveting of it. The [[Darkness]] is not explained until [[Shadowkeep]].<ref>[http://www.gameinformer.com/games/destiny_2/b/playstation4/archive/2017/06/11/destiny-2s-lead-creators-discuss-story-direction.aspx '''Game Informer''' - ''Lead Creators Discuss Story Direction''</ref>
The game's story focuses on the [[Light]], what happens when it gets taken from the [[Guardian]]s, the lengths they'll go to to get it back, and Ghaul's coveting of it. The [[Darkness]] is not explained until [[Shadowkeep]].<ref>[http://www.gameinformer.com/games/destiny_2/b/playstation4/archive/2017/06/11/destiny-2s-lead-creators-discuss-story-direction.aspx '''Game Informer''' - ''Lead Creators Discuss Story Direction''</ref>


On [[Mercury]], the [[Ghost]] of an legendary [[Warlock]] is found on the planet's sands. She, and the Guardian are the only hope to prevent the [[Vex]] from taking over everything.
On [[Mercury]], the [[Ghost]] of a legendary [[Warlock]] is found on the planet's sands. She, and the Guardian are the only hope to prevent the [[Vex]] from taking over everything.


[[The Traveler]]'s awakening of its long sleep was a sing of good things to come, and of dark threats. On Mars, an ancient Golden Age's weapon [[Rasputin]]  awakens, and below the Red planet surface, an ancient evil resurface.
[[The Traveler]]'s awakening of its long sleep was a sing of good things to come, and of dark threats. On Mars, an ancient Golden Age's weapon [[Rasputin]]  awakens, and below the Red planet surface, an ancient evil resurface.