INSURRECTION PRIME, Kell's Scourge: Difference between revisions

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(Unneeded "past tense" phrases for gameplay.)
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==Gameplay==
==Gameplay==
===Phase 1===
===Phase 1===
[[File:ScourgePast3.jpg|thumb|300px|Insurrection Prime being upgraded with Phase Radiance, guarded by a single [[Insurrection Defender]].]]
[[File:ScourgePast3.jpg|thumb|right|300px|Insurrection Prime being upgraded with Phase Radiance, guarded by a single [[Insurrection Defender]].]]


When the fireteam exited the [[Botza Underground]] and proceeded into the combat arena, they encountered a massive [[Insurrection Defender, Kell's Scourge|Insurrection Defender]] [[Servitor]]. Finding it invulnerable, they split into two teams of three: an underground team and a surface team.  
When the fireteam exits the [[Botza Underground]] and proceeds into the combat area, they will encounter a massive [[Insurrection Defender, Kell's Scourge|Insurrection Defender]] [[Servitor]]. They should leave it alive for now and split into two teams of three: a bottom team and a surface team.  


The team at the surface had a simple task: kill the [[Brutal Shank]]s with elemental [[Absorption shield]]s before they entered the underground tunnels. Eventually they would need to defeat the [[Insurrection Defender, Kell's Scourge|Insurrection Defender]] [[Servitor]] as well but only when the underground team had progressed enough. Multi-element weapons were recommended for this role, preferably the exotic weapons, [[Hard Light]] or [[Borealis]] to quickly deal with each elemental shield of the Shanks.  
The team at the surface has a simple task: kill the [[Brutal Shank]]s with elemental [[Absorption shield]]s before they enter the bottom area, as well as the [[Insurrection Defender, Kell's Scourge|Insurrection Defender]] [[Servitor]] when the bottom team calls it out. Multi-element weapons are recommended for this role, preferrably [[Hard Light]] or [[Borealis]] to quickly deal with the elemental shields of the Shanks.  


The underground team had to run into the tunnels located in the four corners of the battlefield's central plaza as soon as the Servitor was killed. Four different interactable terminals were found by the underground team, all sporting a different symbol and color: Triangle (blue), which represented the Angular Phase Radiance, Square (white), which represented the Parallel Phase Radiance, and Circle (pink), which represented the Continuous Phase Radiance. The fourth terminal pulsated in red and flickered between all three previously mentioned shapes. Each terminal could be hit giving the player that respective phase radiance, with the last flickering terminal triggering a wipe mechanic.
The bottom team has to run into the holes located in the four corners of the inner house structures and enter the tunnel underneath as soon as the Servitor is killed. Four different terminals that can be punched can be found down there, all sporting a different symbol and color: Triangle (blue), which gives the Angular Phase Radiance, Square (white) which gives the Parallel Phase Radiance, and Circle (pink), which gives the Continuous Phase Radiance. The fourth terminal pulsates in red and flickers between all three previously mentioned shapes; hitting this terminal triggers a wipe mechanic, so it should be left alone.


After each player in the underground area had acquired one of the various phase radiances, they called out to the surface team who would then kill the Insurrection Defender and reset the terminals. The underground team needed to once again find the same shape and acquire it. Picking a different phase radiance would have killed the player. Another faculty to the puzzle arose from the small force field's created by the phase radiance around a player. Player's with a different one passing through would become tethered and damaged, eventually dying. The difficulty of this encounter arose from the tight one-way tunnels that forced players to pass one another or carefully avoid each other in a long circuitous route. The most effective way to avoid this was to rotate clockwise until everyone had found their respective terminal.  
After each player in the underground area has acquired a different buff, they will call it out to the top team who will kill the Insurrection Defender and reset the terminals. The bottom team needs to once again find the same shape to punch; picking a different one will kill the player. Keep in mind that having a buff active creates a force field around the player which tethers and damages Guardians with other buffs stepping into it. The most effective way to avoid this is to rotate clockwise until everyone have found their respective terminal.  


After everyone had gathered their second set of Phase Radiance, the surface team needed to kill the Servitor to deactivate the electrical fields covering the exits to the tunnels. The bottom team would then need to split up and head to the three different energy stations identical to those in the first encounter. These were placed in the bottom left, bottom right and top middle of the area and spawned a Powered [[Drake Tank]] when two Phase Radiance charges were deposited. The bottom team needed to take these to middle and shoot the Insurrection Prime, preferably using the mini missiles to deal the most effective damage. The tanks had a 30 second timer and exploded once it ran out. The entire process repeated until the health bar was fully depleted and the second phase starts.
After everyone have gathered their second set of Phase Radiance, the top team should kill the Servitor to deactivate the electrical fields covering the exits. The bottom team split up and head to the three different energy stations identical to those in the first encounter. These are placed in the bottom left, bottom right and top middle of the area and spawn a Powered [[Drake Tank]] when two Phase Radiance charges are deposited. The bottom team needs take these to middle and shoot the Insurrection Prime, preferrably using the mini missiles to deal the most effective damage. The tanks have a 30 second timer and will explode once it runs out. The entire process repeats until the health bar is fully depleted and the second phase starts.


===Phase 2===
===Phase 2===
[[File:ScourgePast4.jpg|thumb|300px|Insurrection Prime emerges]]
[[File:ScourgePast4.jpg|thumb|right|300px|Insurrection Prime emerges]]


The second phase expanded upon the mechanics of the first encounter. The fireteam would split into three teams: runner team, runner team 2 and map team. Before the encounter could be started, a [[Radiant Battery]] from a Berserker needed to be dunked in the console next to the entrance. The Insurrection Prime would then enter the arena and hammer the fireteam with several dangerous abilities. There were several shield plates that need to be destroyed on its body: two on the knees, one on the right shoulder, two on the back and one under the left arm. The team that was not running with Batteries focused on taking down these as well as [[Fallen]] [[Vandal]]s located on the rooftops.  
The second phase expands upon the mechanics of the first encounter. The fireteam should split into three teams: runner team, runner team 2 and map team. Before the encounter can be started, a [[Radiant Battery]] from a [[Berserker, Kell's Scourge|Berserker]] needs to be dunked in the console next to the entrance. The Insurrection Prime will then enter the arena and hammer the fireteam with several dangerous abilities. There are several shield plates that need to be destroyed on its body: two on the knees, one on the right shoulder, two on the back and one under the left arm. The team that is not running with Batteries should focus on taking down these as well as [[Fallen]] [[Vandal]]s located on the rooftops.  


A map similar to the one from the first encounter appeared in front of the entrance. The players once again had to locate the right Berserker and place the Batteries in the right places based on the callouts from the person monitoring the map. While this is going on, the Insurrection Prime walked around in the middle, bombarding everyone within reach with rapid-fire Arc blasts. It also had multiple stronger abilities that it will occasionally use throughout the battle:  
A map similar to the one from the first encounter will appear in front of the entrance. The players once again have to locate the right Berserker and place the Batteries in the right places based on the callouts from the person monitoring the map. While this is going on, the Insurrection Prime will walk around in the middle, bombarding everyone within reach with rapid-fire Arc blasts. It also has multiple stronger abilities that it will occasionally use throughout the battle:  


The first one was a volley of missiles launched into the air identical to those used by [[Elykris, the Machinist]] that tracked the location of the nearest player.
The first one is a volley of missiles launched into the air identical to those used by [[Elykris, the Machinist]] that track the location of the nearest player.


The second one was a cannon that shot powerful Void blasts in rapid succession, much like the ones fired by [[Servitor]]s.  
The second one is a cannon that shoots powerful Void blasts in rapid succession, much like the ones fired by [[Chimera]]s.  


The third one was a charged explosive shot similarly to the one on [[Spider Tank]]s. This attack dealt massive damage to players and could potentially have one-shot a Guardian at lower Power Levels.
The third one is a charged explosive shot similarly to the one on [[Spider Tank]]s. This attack deals massive damage to players and can potentially one-shot a Guardian at lower Power Levels.


[[File:Insurrectionprime1.jpg|thumb|300px|Insurrection Prime preparing to fight.]]
[[File:Insurrectionprime1.jpg|thumb|right|300px|Insurrection Prime preparing to fight.]]


When any of these attacks were being used, an orange-red tank would appear somewhere on its back. Breaking this staggered the Insurrection Prime, cancelling the attack and giving the fireteam more time to reach the damage phase.
When any of these attacks are being used, an orange-red tank will appear somewhere on its back. Breaking this will stagger the Insurrection Prime, cancelling the attack and giving the fireteam more time to reach the damage phase.


After four Radiant Batteries had been successfully placed, a Drake Tank spawned at all the tank plates around the area. One player needed to grab a tank and shoot the Insurrection Prime once to start the damage phase. The mech would kneel and the Servitor would reveal itself and its critical spot. Standing at the very back with [[Whisper of the Worm]] or [[D.A.R.C.I.]] was recommended for maximum DPS.  
After four Radiant Batteries have been successfully placed, a Drake Tank will spawn at all the tank plates around the area. One player needs to grab a tank and shoot the Insurrection Prime once to start the damage phase. The mech will kneel and the Servitor will reveal itself and its critical spot. Standing at the very back with [[Whisper of the Worm]] or [[D.A.R.C.I.]] is recommended for maximum DPS.  


After a couple of seconds, the Servitor would send out an EMP blast that gives all Guardians a random debuff: Continuous, Parallel or Angular Phase Radiance. Standing together with a player with a different debuff created a tether between them and causes damage over time, while standing together with someone with the same debuff tripled the damage output. The most efficient way to utilize this was to create a triangle with three spots: C, P and A, with C to the left, P to the right and A in the back and having people switch as their debuffs changed throughout the damage phase.  
After a couple of seconds, the Servitor will send out an EMP blast that gives all Guardians a random debuff: Continuous, Parallel or Angular Phase Radiance. Standing together with a player with a different debuff creates a tether between them and causes damage over time, while standing together with someone with the same debuff triples the damage output. The most efficient way to utilize this is to create a triangle with three spots: C, P and A, with C to the left, P to the right and A in the back and having people switch as their debuffs changes throughout the damage phase.  


After around 30 seconds, the front of the mech closed and the entire encounter started over again until the Insurrection Prime is dead, thus marking the end of the Raid. If four damage phases passed and the Prime was still alive, it Enraged and wipe the fireteam.
After around 30 seconds, the front of the mech will close and the entire encounter starts over again until the Insurrection Prime is dead, thus marking the end of the Raid. If four damage phases have passed and the Prime is still alive, it will Enrage and wipe the fireteam.


==Trivia==
==Trivia==