Forum:Expedition: Difference between revisions

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===Keywords===
===Keywords===


A new feature all together, on the healthbar seen at the bottom of the screen, players will notice a space beneath the name of the boss. Whenever this boss receives a modification, a keyword will be visible to all players. Keywords are common buffs to a boss that players can see and possible adapt to or avoid when necessary instead of risking it when facing them. Some keywords are as follows:
A new feature all together, on the healthbar seen at the bottom of the screen, players will notice a space beneath the name of the boss. Whenever this boss receives a modification, a keyword will be visible to all players. Keywords are common buffs to a boss that players can see and possible adapt to or avoid when necessary instead of risking it when facing them. Bosses can either have one or three keywords, with Path bosses always having three keywords to them. Some keywords are as follows:


*'''Burning Step''': A recurrent ability in Destiny 2, Burning Step allows the boss to create an AoE burning explosion anytime they use their slam attack. A key warning for all players to keep away and an ability that can be the bane of the bold and foolish.
*'''Burning Step''': A recurrent ability in Destiny 2, Burning Step allows the boss to create an AoE burning explosion anytime they use their slam attack. A key warning for all players to keep away and an ability that can be the bane of the bold and foolish.
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*'''Quaking Step''': Boss slams shake the very earth, throwing opponents out of balance. Applies Tremor debuff anytime the boss slams, whether out of defense or to unleash the ability to any still on the ground, removing the ability to jump and sprint.
*'''Quaking Step''': Boss slams shake the very earth, throwing opponents out of balance. Applies Tremor debuff anytime the boss slams, whether out of defense or to unleash the ability to any still on the ground, removing the ability to jump and sprint.


*'''Grenades''': The boss is capable of deploying a more powerful version of their faction specific grenades at their opponents.
*'''Grenadier''': The boss is capable of deploying a more powerful version of their faction specific grenades at their opponents.
 
*'''Suppression''': The boss will unleash a concentrated attack that will Suppress player abilities for 10 seconds.


*'''Healer''': Allies within the boss's aura slowly recover health over time.
*'''Healer''': Allies within the boss's aura slowly recover health over time.
*'''Regenerator''': The boss will slowly begin to recover health when not engaged.
*'''Psionic''': The boss, whether through experimentation, mutation or natural gift, is capable of unleashing considerable blasts of energy under players' feet. The boss is capable of the ''Nova Rupture'' attack.
*'''Armored''': The boss is well-protected from attacks. Non-critical damage is reduced.
*'''Heavily Armored''': The boss is extremely protected from attacks. Non-critical damage is severely reduced.


*'''Summoner''': The boss can conjure allied support at a whim. This includes Shanks, Thralls, Harpies, War Beasts, Shadow Thralls or Ravagers.
*'''Summoner''': The boss can conjure allied support at a whim. This includes Shanks, Thralls, Harpies, War Beasts, Shadow Thralls or Ravagers.


*'''Unflinching''': The boss will not stagger under any circumstance, come paracausal attack or steel-piercing shot.
*'''Unflinching''': The boss will not stagger under any circumstance, come paracausal attack or steel-piercing shot.
*'''Relentless''': [Nemeses Only] The boss will continuously chase down their Guardian adversaries until they or their target is dead. Usually a few second pause after they have spotted their opponents, dealt a gruesome melee blow or have eliminated one of their opponents.
*'''Soft Immunity''': [HVT/Path Boss Only] The boss has soft health gates. Players can damage the boss over a certain threshold for a time before they acquire their immune shield.
*'''Hard Immunity''': [HVT/Path Boss Only] The boss has hard health gates. Once the damage threshold is reached, the Immunity shield will come right on.


*'''Bomber''': [Path Boss Only] The boss can call down fire support to draw out or eliminate the enemy. This includes missile bombardments, Void Spikes, Temporal Distortions, Orbital Strikes, Spiteful Incantation or Dark Ether Concentration.
*'''Bomber''': [Path Boss Only] The boss can call down fire support to draw out or eliminate the enemy. This includes missile bombardments, Void Spikes, Temporal Distortions, Orbital Strikes, Spiteful Incantation or Dark Ether Concentration.
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*'''Disruptor''': [Path Boss Only] The boss is capable of producing an inconvenient ability that disrupts the abilities of players. This includes Web Mines, Poison Clouds, Vex Seekers, Detain Bubbles, Shadow Touched and Tether.
*'''Disruptor''': [Path Boss Only] The boss is capable of producing an inconvenient ability that disrupts the abilities of players. This includes Web Mines, Poison Clouds, Vex Seekers, Detain Bubbles, Shadow Touched and Tether.
*'''Relentless''': [Nemeses Only] The boss will continuously chase down their Guardian adversaries until they or their target is dead. Usually a few second pause after they have spotted their opponents, dealt a gruesome melee blow or have eliminated one of their opponents.


===Boons===
===Boons===