Deep Stone Crypt (raid): Difference between revisions

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Exiting the shelter bubble will give players a debuff called "Frostbite" and if the number reaches ten, they will die. To avoid this players need to locate the next shelter to remove the Frostbite and gain "Shelter from the Storm". To guide them, a series of Lamps and [[Web Mine]]s are scattered across the area to help players follow the correct path.  
Exiting the shelter bubble will give players a debuff called "Frostbite" and if the number reaches ten, they will die. To avoid this players need to locate the next shelter to remove the Frostbite and gain "Shelter from the Storm". To guide them, a series of Lamps and [[Web Mine]]s are scattered across the area to help players follow the correct path.  


[[File:BrigsDSC1.jpg|thumb|right|300px|Salvation Brigs guarding the entrance to Restricted.]]
[[File:BrigsDSC1.jpg|thumb|300px|Salvation Brigs guarding the entrance to Restricted.]]


As they continue to further shelter bubbles, Dark Council Guards armed with [[Molten Welder]]s will spawn with other Fallen reinforcements. By defeating all of the enemies in a shelter, the area becomes a checkpoint where a Guardian's ghost will be upon death. Therefore, Guardians are highly encouraged to work together to clear out shelters as they go, saving themselves from respawning all the way back at the first shelter.
As they continue to further shelter bubbles, Dark Council Guards armed with [[Molten Welder]]s will spawn with other Fallen reinforcements. By defeating all of the enemies in a shelter, the area becomes a checkpoint where a Guardian's ghost will be upon death. Therefore, Guardians are highly encouraged to work together to clear out shelters as they go, saving themselves from respawning all the way back at the first shelter.
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Within the two rooms are white stations that emit a yellow light named Augment Terminals. Also in the rooms are four tall columns spread across. The columns in the light room are cylindrical in design, while the columns in the dark room are rectangular. Each column has plexiglass at the bottom and give a limited view of the room below, allowing the sight of one panel on the wall. One column is unique and allows the viewing of two panels. These panels play an important role and players are advised to number them appropriately to help guide each other into shooting the correct panel from below.
Within the two rooms are white stations that emit a yellow light named Augment Terminals. Also in the rooms are four tall columns spread across. The columns in the light room are cylindrical in design, while the columns in the dark room are rectangular. Each column has plexiglass at the bottom and give a limited view of the room below, allowing the sight of one panel on the wall. One column is unique and allows the viewing of two panels. These panels play an important role and players are advised to number them appropriately to help guide each other into shooting the correct panel from below.


[[File:CryptSecurity1.jpg|thumb|right|300px|Crypt Security]]
[[File:CryptSecurity1.jpg|thumb|300px|Crypt Security]]


Crypt Security also has a basement room with all the panels on the walls. It is also split into with light and dark lighting, to help players differentiate the sides. Also in the room is another augment terminal and on the pillar behind it are three lights on each side that can glow yellow. These lights will help instruct players on which Crypt fuse to attack upstairs.
Crypt Security also has a basement room with all the panels on the walls. It is also split into with light and dark lighting, to help players differentiate the sides. Also in the room is another augment terminal and on the pillar behind it are three lights on each side that can glow yellow. These lights will help instruct players on which Crypt fuse to attack upstairs.
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After the Operator successfully shoots the four panels, they must transfer the Operator augment above and then acquire the Scanner augment. Augment terminals are limited to holding one augment, so players must take Operator from above to transfer the Scanner below. Players are also limited to holding one augment at a time.
After the Operator successfully shoots the four panels, they must transfer the Operator augment above and then acquire the Scanner augment. Augment terminals are limited to holding one augment, so players must take Operator from above to transfer the Scanner below. Players are also limited to holding one augment at a time.


[[File:SentinelServitor2.jpg|thumb|right|300px|A Sentinel Servitor shielding the nearby Fallen.]]
[[File:SentinelServitor2.jpg|thumb|300px|A Sentinel Servitor shielding the nearby Fallen.]]


A [[Sentinel Servitor]] will spawn to prevent the transfer of augments by disabling the terminals. This [[Servitor]] needs to be defeated quickly to prevent delays. [[Overload Captain]]s and [[Dark Council Guard]]s armed with [[Shock Blade]]s will also spawn alongside other [[Fallen]] reinforcements.  
A [[Sentinel Servitor]] will spawn to prevent the transfer of augments by disabling the terminals. This [[Servitor]] needs to be defeated quickly to prevent delays. [[Overload Captain]]s and [[Dark Council Guard]]s armed with [[Shock Blade]]s will also spawn alongside other [[Fallen]] reinforcements.  
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Upon arrival Atraks-1 will awaken [[Taniks, Reborn]] from his cryopod and point to the Guardians. Taniks reacts with anger as he begins to bash the laboratory glass in rage, then disappears by climbing the glass, with Atraks-1 following suit by teleporting away.
Upon arrival Atraks-1 will awaken [[Taniks, Reborn]] from his cryopod and point to the Guardians. Taniks reacts with anger as he begins to bash the laboratory glass in rage, then disappears by climbing the glass, with Atraks-1 following suit by teleporting away.


[[File:Atraks2.jpg|thumb|right|300px|The Fallen Exo, Atraks-1]]
[[File:Atraks2.jpg|thumb|300px|The Fallen Exo, Atraks-1]]


To initiate the encounter, players need to approach a purple glowing orb near the four space elevator pods in the back of the room. Atraks-1 will re-emerge with various duplicate clones spread across [[Clarity Control]] and [[Morning Star]]. She is immune to all damage and armed with an upgraded [[Shock Rifle]]. Getting near Atraks-1 will prompt a stomp attack.  
To initiate the encounter, players need to approach a purple glowing orb near the four space elevator pods in the back of the room. Atraks-1 will re-emerge with various duplicate clones spread across [[Clarity Control]] and [[Morning Star]]. She is immune to all damage and armed with an upgraded [[Shock Rifle]]. Getting near Atraks-1 will prompt a stomp attack.  
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To begin the damage phase against Atraks-1, players are required to destroy a total of six [[Sentinel Servitor]]s that spawn near the Fallen Exo. Three will spawn in the laboratory and three will spawn by the orbital station, each spread across to the middle, left and right. The Sentinel Servitors will also disable the augment terminals and need to be destroyed to grant access to it. Hacker and Operator Vandals will also spawn alongside the Sentinels. It is also possible to begin the damage phase by waiting for a prolonged amount of time, but with surviving Servitors, transfer of augments will not be possible and the fight may not be further possible without doing enough damage in the phase.
To begin the damage phase against Atraks-1, players are required to destroy a total of six [[Sentinel Servitor]]s that spawn near the Fallen Exo. Three will spawn in the laboratory and three will spawn by the orbital station, each spread across to the middle, left and right. The Sentinel Servitors will also disable the augment terminals and need to be destroyed to grant access to it. Hacker and Operator Vandals will also spawn alongside the Sentinels. It is also possible to begin the damage phase by waiting for a prolonged amount of time, but with surviving Servitors, transfer of augments will not be possible and the fight may not be further possible without doing enough damage in the phase.


[[File:Atraks1.gif|thumb|right|300px|Atraks-1 initiating its Extinction Protocol.]]
[[File:Atraks1.gif|thumb|300px|Atraks-1 initiating its Extinction Protocol.]]


Following the destruction of all Servitors, Atraks-1 will initiate its "Extinction Protocol". This will first start at the orbital station above and then the laboratory below and will continue this process back and forth to a total of four damage phases. Failure to defeat the correct duplicate in time will result in a wipe mechanic called "Replicated Ruin". After defeating the duplicate in the orbital station, the Scanner then needs to pass their augment through the terminal to a player below so that they too can attack the correct Atraks-1. The Scanner augment will need to be juggled throughout the individual damage phases and players are advised to delegate Scanner roles accordingly.
Following the destruction of all Servitors, Atraks-1 will initiate its "Extinction Protocol". This will first start at the orbital station above and then the laboratory below and will continue this process back and forth to a total of four damage phases. Failure to defeat the correct duplicate in time will result in a wipe mechanic called "Replicated Ruin". After defeating the duplicate in the orbital station, the Scanner then needs to pass their augment through the terminal to a player below so that they too can attack the correct Atraks-1. The Scanner augment will need to be juggled throughout the individual damage phases and players are advised to delegate Scanner roles accordingly.
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===The Orbital Space Walk===
===The Orbital Space Walk===
[[File:DestinyMorningStar1.jpg|thumb|right|300px|A House of Salvation Ketch belonging to Atraks-1]]
[[File:DestinyMorningStar1.jpg|thumb|300px|A House of Salvation Ketch belonging to Atraks-1]]


After defeating Atraks-1, players need to complete a series of unique jumping puzzles by traversing through the platforms on the outside of the [[Morning Star]] orbital station.
After defeating Atraks-1, players need to complete a series of unique jumping puzzles by traversing through the platforms on the outside of the [[Morning Star]] orbital station.
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===Surviving the Descent===
===Surviving the Descent===
[[File:TaniksR3.jpg|thumb|right|300px|Taniks by the control room of Rapture]]
[[File:TaniksR3.jpg|thumb|300px|Taniks by the control room of Rapture]]


After navigating through the Morning Star, Taniks can be found by the command deck of Rapture. If approached or shot, Taniks will begin the encounter and be immune to all damage.  
After navigating through the Morning Star, Taniks can be found by the command deck of Rapture. If approached or shot, Taniks will begin the encounter and be immune to all damage.  
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The cores will collect a "Radiation" debuff on their carrier that will kill them if the number reaches 10. To prevent this, players are advised to coordinate their radiation levels by passing the cores to one another by standing close by and using the Interact button. Failure to deposit the cores in time will also result in them exploding, eliminating the whole fireteam.  
The cores will collect a "Radiation" debuff on their carrier that will kill them if the number reaches 10. To prevent this, players are advised to coordinate their radiation levels by passing the cores to one another by standing close by and using the Interact button. Failure to deposit the cores in time will also result in them exploding, eliminating the whole fireteam.  


[[File:Taniks3.jpg|thumb|right|300px|Taniks in the hallways of Rapture]]
[[File:Taniks3.jpg|thumb|300px|Taniks in the hallways of Rapture]]


Taniks will attempt to suppress progress by turning the deposit boxes offline. This requires players to pick up a blue Suppressor augment from the [[Suppressor Vandal]] which allows them to stun Taniks. Players with the Suppressor augment need to stand beneath each of the three circular security drones in the room and then shoot Taniks. One is located in the middle, while the other two are elevated on a platform to the left and right. Once Taniks has been shot while under each of these, he will become stunned and the deposit boxes will be available for disposal.
Taniks will attempt to suppress progress by turning the deposit boxes offline. This requires players to pick up a blue Suppressor augment from the [[Suppressor Vandal]] which allows them to stun Taniks. Players with the Suppressor augment need to stand beneath each of the three circular security drones in the room and then shoot Taniks. One is located in the middle, while the other two are elevated on a platform to the left and right. Once Taniks has been shot while under each of these, he will become stunned and the deposit boxes will be available for disposal.
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===The Abomination===
===The Abomination===
[[File:DestinyTaniks1.jpg|thumb|right|300px|Taniks, the Abomination.]]
[[File:DestinyTaniks1.jpg|thumb|300px|Taniks, the Abomination.]]
After surviving the crash into Europa, players will be dazed from the impact as they return to the entrance of Deep Stone Crypt. The crash site, now called [[Restricted]], is littered with the remains of the Morning Star and most notably a pile of debris with Taniks beneath.
After surviving the crash into Europa, players will be dazed from the impact as they return to the entrance of Deep Stone Crypt. The crash site, now called [[Restricted]], is littered with the remains of the Morning Star and most notably a pile of debris with Taniks beneath.


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After a short while, Taniks will position himself near one of the three major areas; the spawn area, a site with orange lighting and another site with blue lighting. There, Taniks' booster jets will become vulnerable to damage, dropping nuclear cores upon destruction. He will also summon meteor attacks called Turbulent Barrage, indicated by a column of purple light. Players are required to obtain two to four nuclear cores to stop his attack. Failure to shoot enough cores free will result in instant death as Taniks will unleash a wipe mechanic called Turbulent Detonation upon everyone.
After a short while, Taniks will position himself near one of the three major areas; the spawn area, a site with orange lighting and another site with blue lighting. There, Taniks' booster jets will become vulnerable to damage, dropping nuclear cores upon destruction. He will also summon meteor attacks called Turbulent Barrage, indicated by a column of purple light. Players are required to obtain two to four nuclear cores to stop his attack. Failure to shoot enough cores free will result in instant death as Taniks will unleash a wipe mechanic called Turbulent Detonation upon everyone.


[[File:Taniks4.jpg|thumb|right|300px|Taniks unleashing its Turbulent Barrage.]]
[[File:Taniks4.jpg|thumb|300px|Taniks unleashing its Turbulent Barrage.]]


Similar to his Reborn encounter, players are required to deposit the nuclear cores into two of the six deposit bins located near the major areas. Each area has two deposit bins and inserting the cores in the wrong bins will lead to instant death. To prevent this, players are required to acquire the Scanner augment by defeating a [[Hacker Vandal]] spawning out the blue area. The Scanner can now guide their team to the correct deposit bins as they will glow yellow. It is advised that they number the bins from one to six either clockwise or anti-clockwise to the starting zone.
Similar to his Reborn encounter, players are required to deposit the nuclear cores into two of the six deposit bins located near the major areas. Each area has two deposit bins and inserting the cores in the wrong bins will lead to instant death. To prevent this, players are required to acquire the Scanner augment by defeating a [[Hacker Vandal]] spawning out the blue area. The Scanner can now guide their team to the correct deposit bins as they will glow yellow. It is advised that they number the bins from one to six either clockwise or anti-clockwise to the starting zone.
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While approaching the deposit bins, Taniks is capable of turning them offline similar to the previous Descent encounter. Players with the Suppressor augment need to stun Taniks as he glows blue. To gain this, they are required to defeat a [[Suppressor Vandal]] located near the orange site. However, this time there are three security drones location by blue, orange and spawn areas, with nine drones total. The Suppressor need to pass through three of the drones in any given area. If they suppress Taniks too quickly, a player with a augment such as an Operator can become deactivated. It is recommended for the Suppressor to slow down their gameplay and wait for Taniks to encase players twice before stunning Taniks a final third time. If any players were to have their Augments deactivated, they can transfer it to another player by depositing their augment at one of the three augment terminals.
While approaching the deposit bins, Taniks is capable of turning them offline similar to the previous Descent encounter. Players with the Suppressor augment need to stun Taniks as he glows blue. To gain this, they are required to defeat a [[Suppressor Vandal]] located near the orange site. However, this time there are three security drones location by blue, orange and spawn areas, with nine drones total. The Suppressor need to pass through three of the drones in any given area. If they suppress Taniks too quickly, a player with a augment such as an Operator can become deactivated. It is recommended for the Suppressor to slow down their gameplay and wait for Taniks to encase players twice before stunning Taniks a final third time. If any players were to have their Augments deactivated, they can transfer it to another player by depositing their augment at one of the three augment terminals.


[[File:Taniks5.jpg|thumb|right|300px|Taniks inside his Shock Field.]]
[[File:Taniks5.jpg|thumb|300px|Taniks inside his Shock Field.]]


After depositing the four nuclear cores, Taniks will position himself to the middle of the crash site and release a blue Shock Field of swirling debris. Players need to carefully enter the field and position themselves within the two spheres, as standing too close will deal Arc damage and too far will cause death from the rotating debris. During the damage phase, Taniks will send a gust of energy to push the fireteam out of sphere, in which they must carefully re-enter his Shock Field to continue damaging Taniks.  
After depositing the four nuclear cores, Taniks will position himself to the middle of the crash site and release a blue Shock Field of swirling debris. Players need to carefully enter the field and position themselves within the two spheres, as standing too close will deal Arc damage and too far will cause death from the rotating debris. During the damage phase, Taniks will send a gust of energy to push the fireteam out of sphere, in which they must carefully re-enter his Shock Field to continue damaging Taniks.