Vex: Difference between revisions

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Sometime before the events of Destiny, the [[Guardian]]s [[Kabr, the Legionless]], [[Pahanin]], and [[Praedyth]] ventured into the [[Vault of Glass (location)|Vault of Glass]] on Venus, a major confluence of the Vex network. Inside, they were quickly thwarted by the [[Templar]] and its [[Gorgons]]. Pahanin managed to escape, but Kabr was assimilated after giving his Light to fashion the [[Aegis]], while Praedyth was captured and trapped outside of time.  
Sometime before the events of Destiny, the [[Guardian]]s [[Kabr, the Legionless]], [[Pahanin]], and [[Praedyth]] ventured into the [[Vault of Glass (location)|Vault of Glass]] on Venus, a major confluence of the Vex network. Inside, they were quickly thwarted by the [[Templar]] and its [[Gorgons]]. Pahanin managed to escape, but Kabr was assimilated after giving his Light to fashion the [[Aegis]], while Praedyth was captured and trapped outside of time.  


On Mars, the Vex (under the [[Virgo Prohibition]]) waged an intense war with the [[Cabal]], who managed to repel the machines despite the vast numbers of them that continually assaulted Cabal positions.<ref>'''Bungie (2014/9/9)''', ''[[Destiny]]: Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Vex#Virgo_Prohibition|Virgo Prohibition]]''</ref> This massive, if ineffective, offensive against the Cabal was an effort by the Vex to bar entry to the [[Black Garden]],<ref name = 'A Rising Tide'/> which the Vex were being summoned to for a then-unknown purpose. Upon successfully infiltrating the Black Garden, [[the Guardian]] discovered a collective of Vex dedicated to worshipping an entity within the Garden known as the [[Black Heart]], an aspect or construct of the [[Darkness]].<ref name = "Destiny"/> This seemingly-uncharacteristic behavior was later thought to have been as rational as everything the Vex do; they simply determined that worshiping the Heart would be the most advantageous course of action. This hypothesis was supported by the presence of the [[Sol Progeny]], a trio of Vex frames meant to serve as vessels for the Heart—and to use its power to further the ends of the Vex network.  
On Mars, the Vex (under the [[Virgo Prohibition]]) waged an intense war with the [[Cabal]], who managed to repel the machines despite the vast numbers of them that continually assaulted Cabal positions.<ref>'''Bungie (2014/9/9)''', ''[[Destiny]]: Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Vex#Virgo_Prohibition|Virgo Prohibition]]''</ref> This massive, if ineffective, offensive against the Cabal was an effort by the Vex to bar entry to the [[Black Garden]], which the Vex were being summoned to for a then-unknown purpose. Upon successfully infiltrating the Black Garden, [[the Guardian]] discovered a collective of Vex dedicated to worshipping an entity within the Garden known as the [[Black Heart]], an aspect or construct of the [[Darkness]].<ref name = "Destiny"/> This seemingly-uncharacteristic behavior was later thought to have been as rational as everything the Vex do; they simply determined that worshiping the Heart would be the most advantageous course of action. This hypothesis was supported by the presence of the [[Sol Progeny]], a trio of Vex frames meant to serve as vessels for the Heart—and to use its power to further the ends of the Vex network.  


Subsequently, a second group of Guardians would enter the Vault of Glass, seeking to further break the Vex's power following the destruction of the Black Heart. The Aegis—having been designed specifically to counter the reality-bending capabilities of the Vault’s denizens—allowed these Guardians to escape the fates of their predecessors, fight their way to the core of the Vault, and engage and destroy [[Atheon, Time's Conflux]], the Vault's overseer.  
Subsequently, a second group of Guardians would enter the Vault of Glass, seeking to further break the Vex's power following the destruction of the Black Heart. The Aegis—having been designed specifically to counter the reality-bending capabilities of the Vault’s denizens—allowed these Guardians to escape the fates of their predecessors, fight their way to the core of the Vault, and engage and destroy [[Atheon, Time's Conflux]], the Vault's overseer.  
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According to notes taken by [[Clovis Bray I]], Vex gates appear to lack meaningful structure or instrumentality, instead being a seemingly arbitrary arrangement of elemental metallic components. He speculated that a gate's structure instead serves as a kind of "password" that is recognized by some technology far away in time and/or space, which will manifest a gate only when the component pieces of the gate have been assembled in the correct shape.<ref>'''[[Mysterious Logbook]]''', "ENTRY 6 AMENDMENT", ''[[Mysterious_Logbook#-029-|Page 29]]''</ref> An AI analysis included in his notes shows that transport through a gate appears to be facilitated by a non-gravitating, geometric [[wikipedia:Ellis wormhole|Ellis wormhole]] that can be traversed into another point in local spacetime, or a nearby parallel universe.<ref>'''[[Mysterious Logbook]]''', "ENTRY 7", ''[[Mysterious_Logbook#-033-|Page 33]]''</ref>
According to notes taken by [[Clovis Bray I]], Vex gates appear to lack meaningful structure or instrumentality, instead being a seemingly arbitrary arrangement of elemental metallic components. He speculated that a gate's structure instead serves as a kind of "password" that is recognized by some technology far away in time and/or space, which will manifest a gate only when the component pieces of the gate have been assembled in the correct shape.<ref>'''[[Mysterious Logbook]]''', "ENTRY 6 AMENDMENT", ''[[Mysterious_Logbook#-029-|Page 29]]''</ref> An AI analysis included in his notes shows that transport through a gate appears to be facilitated by a non-gravitating, geometric [[wikipedia:Ellis wormhole|Ellis wormhole]] that can be traversed into another point in local spacetime, or a nearby parallel universe.<ref>'''[[Mysterious Logbook]]''', "ENTRY 7", ''[[Mysterious_Logbook#-033-|Page 33]]''</ref>


Overall, the Vex network is compartmentalized and operates in localized nodes called “subnets”, which can each work independently from one another. If one suffers, it will not affect the rest of the network as a whole. They all function differently but work toward the same goal of Convergence. The Infinite Forest, and possibly the Vault of Glass, are their own subnets, where the former represents only a fraction of Vex’s overall power. <ref>'''Bungie (2017-12-5)''', ''[[Destiny 2]]: [[Curse of Osiris]] Playstation 4, Activision Blizzard, [https://www.ishtar-collective.net/entries/kairos-function?highlight=%20Compartmentalization Kairos Function Suit]''</ref>
Overall, the Vex network is compartmentalized and operates in localized nodes called “subnets”, which can each work independently from one another. If one suffers, it will not affect the rest of the network as a whole. They all function differently but work toward the same goal of Convergence. The Infinite Forest, and possibly the Vault of Glass, are their own subnets, where the former represents only a fraction of Vex’s overall power. <ref>'''Bungie (2017/12/5)''', ''[[Destiny 2]]: [[Curse of Osiris]], Playstation 4, Activision Blizzard, [[Kairos Function (Warlock)|Kairos Function Suit]]''</ref>
 
===Teleportation===
===Teleportation===
[[File:VexMoon2.jpg|thumb|right|300px|Vex teleporting to the Moon]]
[[File:VexMoon2.jpg|thumb|right|300px|Vex teleporting to the Moon]]


The Vex display a mastery of teleportation and use a variety of teleportation modes for transporting troops and resources. Entire squads of Vex can drop into combat zones anywhere in the system, their arrival preceded by shimmering angular patterns and clouds of mist. According to [[Ghost]], the Vex are capable of teleporting between star systems in seconds. Minotaurs are infamous for using teleportation aggressively, though in actuality they are "revising their place in history" in order to move to a "more advantageous future", which appears to the unaware viewer as teleporting.<ref>[https://www.ishtar-collective.net/entries/vi-isolation#book-ripples]</ref> Stationary warp gates are also used to transport Vex between distant locations. Weapons such as the [[Slap Rifle]] and [[Line Rifle]] utilize teleportation as part of their core mechanisms, drawing power from highly energetic and vastly distant sources.  
The Vex display a mastery of teleportation and use a variety of teleportation modes for transporting troops and resources. Entire squads of Vex can drop into combat zones anywhere in the system, their arrival preceded by shimmering angular patterns and clouds of mist. According to [[Ghost]], the Vex are capable of teleporting between star systems in seconds. Minotaurs are infamous for using teleportation aggressively, though in actuality they are "revising their place in history" in order to move to a "more advantageous future", which appears to the unaware viewer as teleporting<ref>'''Bungie (2021/8/24)''', ''[[Destiny 2]]: [[Season of the Lost]] - [[Lore]]: [[Lore:Ripples#Isolation|Isolation]]''</ref>. Stationary warp gates are also used to transport Vex between distant locations. Weapons such as the [[Slap Rifle]] and [[Line Rifle]] utilize teleportation as part of their core mechanisms, drawing power from highly energetic and vastly distant sources.  


According to simulations within the [[Infinite Forest]], the first Vex structures on Mercury arrived via teleportation from some other location in space, and possibly time as well.
According to simulations within the [[Infinite Forest]], the first Vex structures on Mercury arrived via teleportation from some other location in space, and possibly time as well.
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===Simulation===
===Simulation===
[[File:VexProjection1.png |thumb|right|300px|A Vex projection]]
[[File:VexProjection1.png |thumb|right|300px|A Vex projection]]
As machine intelligences with incredible amounts of processing power at their disposal, the Vex are capable of generating simulations of reality to a degree of accuracy and realism exceeding even the best efforts of Golden Age humanity. According to records from the [[Ishtar Collective]], Vex are capable of generating simulations of real-world events with perfect fidelity and predictive ability — essentially running a parallel reality in their minds which is arguably indistinguishable from the "real" universe. Even lone Goblins have the processing power to nest such simulations up to 227 times through the simple expedient of simulating themselves along with their surroundings in the pockets of the universes that are being simulated. <ref name="GFV"/><ref name="GFV5">'''Bungie (2014/9/9)''', ''[[Destiny]]: PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Vex#Ghost_Fragment:_Vex_5|Ghost Fragment: Vex 5]]''</ref> Due to the nature of Vex cognition, they cannot actually distinguish between their simulations and reality, and only recognize that the two must match.<ref>'''[[Mysterious Logbook]]''', "NOTE—FORGE STAR", ''[[Mysterious_Logbook#-048-|-048-]]''</ref> The predictive capacity of these simulations appears to be limited only to ordinary physics, as the Vex are apparently unable to simulate complex phenomena that are linked to a paracausal power. These include [[Guardian]]s,<ref>'''Bungie (2015-5-19)''', ''[[Destiny]]: House of Wolves, PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Allies/Osiris#Osiris|Osiris]]''</ref> and [[Oryx]]; in the latter case they were only able to bootstrap a simulation of his original incarnation as Aurash. [[Warmind]]s are also complex enough to resist simulation, at least by a single Vex unit.  
As machine intelligences with incredible amounts of processing power at their disposal, the Vex are capable of generating simulations of reality to a degree of accuracy and realism exceeding even the best efforts of Golden Age humanity. According to records from the [[Ishtar Collective]], Vex are capable of generating simulations of real-world events with perfect fidelity and predictive ability — essentially running a parallel reality in their minds which is arguably indistinguishable from the "real" universe. Even lone Goblins have the processing power to nest such simulations up to 227 times through the simple expedient of simulating themselves along with their surroundings in the pockets of the universes that are being simulated. <ref name="GFV"/><ref name="GFV5">'''Bungie (2014/9/9)''', ''[[Destiny]]: PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Enemies/Vex#Ghost_Fragment:_Vex_5|Ghost Fragment: Vex 5]]''</ref> Due to the nature of Vex cognition, they cannot actually distinguish between their simulations and reality, and only recognize that the two must match.<ref>'''[[Mysterious Logbook]]''', "NOTE—FORGE STAR", ''[[Mysterious_Logbook#-048-|-048-]]''</ref> The predictive capacity of these simulations appears to be limited only to ordinary physics, as the Vex are apparently unable to simulate complex phenomena that are linked to a paracausal power. These include [[Guardian]]s,<ref>'''Bungie (2015-5-19)''', ''[[Destiny]]: [[House of Wolves]], PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Allies/Osiris#Osiris|Osiris]]''</ref> and [[Oryx]]; in the latter case they were only able to bootstrap a simulation of his original incarnation as Aurash. [[Warmind]]s are also complex enough to resist simulation, at least by a single Vex unit.  


The Infinite Forest within Mercury is perhaps the most impressive example of Vex simulation technology, being a massive "reality engine" capable of simulating countless variants of past, present, and future realities. These simulations can be entered by non-Vex through a gateway on the surface of Mercury, and are "real" enough such that intruders can be damaged by attacks from simulated Vex or other entities within the Forest. Simulations can somehow leave the confines of the Infinite Forest if left unchecked, and can achieve sentience to operate independently.<ref name="GFV2"/>
The Infinite Forest within Mercury is perhaps the most impressive example of Vex simulation technology, being a massive "reality engine" capable of simulating countless variants of past, present, and future realities. These simulations can be entered by non-Vex through a gateway on the surface of Mercury, and are "real" enough such that intruders can be damaged by attacks from simulated Vex or other entities within the Forest. Simulations can somehow leave the confines of the Infinite Forest if left unchecked, and can achieve sentience to operate independently.<ref name="GFV2"/>
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===Time travel===
===Time travel===
[[File:VexLunaGate2.jpg|300px|thumb|right|A Vex Warp Gate]]
[[File:VexLunaGate2.jpg|300px|thumb|right|A Vex Warp Gate]]
As a collective intelligence spanning across alternate realities, the Vex are intrinsically tied to the [[Corridors of Time]] that they can traverse through it in a manner similar to time travel; the Precursors and Descendants subtypes having originated from the past and future respectively, and numerous Vex units have titles or functions that allude to an ability to manipulate time. [[Skolas, Kell of Kells]] attempted to leverage Vex time-travel technology to pull the entire [[House of Wolves]] through time from the past to the present.<ref>[https://www.ishtar-collective.net/transcripts/queens-ransom#variks]</ref> However, according to Sister [[Faora]] of the [[Cult of Osiris]], the Vex may not be capable of "time travel" as is commonly understood; if they were, she claims, neither the Guardians nor any other obstacles to the Vex would still exist.<ref>http://www.ishtar-collective.net/items/kairos-function-boots?highlight=Kairos</ref>  
As a collective intelligence spanning across alternate realities, the Vex are intrinsically tied to the [[Corridors of Time]] that they can traverse through it in a manner similar to time travel; the Precursors and Descendants subtypes having originated from the past and future respectively, and numerous Vex units have titles or functions that allude to an ability to manipulate time. [[Skolas, Kell of Kells]] attempted to leverage Vex time-travel technology to pull the entire [[House of Wolves]] through time from the past to the present.<ref>[https://www.ishtar-collective.net/transcripts/queens-ransom#variks]</ref> However, according to Sister [[Faora]] of the [[Cult of Osiris]], the Vex may not be capable of "time travel" as is commonly understood; if they were, she claims, neither the Guardians nor any other obstacles to the Vex would still exist.<ref>'''Bungie (2017/12/5)''', ''[[Destiny 2]]: [[Curse of Osiris]], Playstation 4, Activision Blizzard, [[Kairos Function (Warlock)#Kairos Function Boots|Kairos Function Boots]]''</ref>


While hacking into a major Vex terminal, the A.I. [[Failsafe]] was captured by the Vex in the network; by the time the Guardian retrieved her, she explained that a decade had passed inside the network despite only a few minutes passing outside as time works differently between the two. <ref>https://www.destinypedia.com/Hack_the_Planet</ref> On Nessus, the Vex have apparently also engaged in spacetime engineering and "folded" the dimensions of normal spacetime, adding 6 new dimensions to the 4 dimensions of the spacetime continuum and making past and future interchangeable from the present moment on the planetoid.<ref>https://www.ishtar-collective.net/entries/exodus-down?highlight=Nessus</ref> Certain Vex Minotaurs on Nessus and in the Infinite Forest are equipped with "Temporal Shielding," which will retroactively eliminate projectiles as if they were never fired at all.
While hacking into a major Vex terminal, the A.I. [[Failsafe]] was captured by the Vex in the network; by the time the Guardian retrieved her, she explained that a decade had passed inside the network despite only a few minutes passing outside as time works differently between the two. <ref>https://www.destinypedia.com/Hack_the_Planet</ref> On Nessus, the Vex have apparently also engaged in spacetime engineering and "folded" the dimensions of normal spacetime, adding 6 new dimensions to the 4 dimensions of the spacetime continuum and making past and future interchangeable from the present moment on the planetoid.<ref>https://www.ishtar-collective.net/entries/exodus-down?highlight=Nessus</ref> Certain Vex Minotaurs on Nessus and in the Infinite Forest are equipped with "Temporal Shielding," which will retroactively eliminate projectiles as if they were never fired at all.