Raid: Difference between revisions

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Two difficulty levels exist for raids&mdash;normal, and hard. The normal mode must be completed before the hard one can be attempted. The normal mode is designed to teach players raid mechanics, and how to operate as a team. The hard mode provides tougher enemies and a harsher death penalty.<ref name = "Tough"/>
Two difficulty levels exist for raids&mdash;normal, and hard. The normal mode must be completed before the hard one can be attempted. The normal mode is designed to teach players raid mechanics, and how to operate as a team. The hard mode provides tougher enemies and a harsher death penalty.<ref name = "Tough"/>
==Fireteams and Checkpoints==
Players need to assemble their fireteam before entering the raid. The Fireteam leader is the one that the raid checkpoints is tied to, so whoever was the fireteam leader in the last session needs to initiate a new session in order to resume.
There is a checkpoint for every boss killed, allowing players to return to the raid on other days, within a week (see lockout below). Players should agree upon how much progress they will make in each session if they don't plan on completing the raid in one session.


==Lockout==
==Lockout==