6,204
edits
No edit summary |
Tag: Mobile edit |
||
Line 108: | Line 108: | ||
*[[Shock Rifle]]-Fires off zig-zagging [[Arc]] rounds which, like it's counterpart, tracks down their targets. Can fire off tracking Arc Grenade which detonates upon impact and leaves behind an area-of-denial. | *[[Shock Rifle]]-Fires off zig-zagging [[Arc]] rounds which, like it's counterpart, tracks down their targets. Can fire off tracking Arc Grenade which detonates upon impact and leaves behind an area-of-denial. | ||
*Bolt Rifle-[[Arc]] Assault Rifle which fires fast, powerful bolts in a straight line. Can be used by any enemy variant except for Hunters | *Bolt Rifle-[[Arc]] Assault Rifle which fires fast, powerful bolts in a straight line. Can be used by any enemy variant except for Hunters, Guardsmen, and Enforcers. Enemies will have the weapon's firing mode randomized with either full auto, burst, or semi-auto among the enemies. | ||
*[[Shrapnel Launcher]]-Flechettes now burn their targets | *[[Shrapnel Launcher]]-Flechettes now burn their targets upon impact. Charge shot fires a grenade which forms a "Firewall". Firewall only burns opponents. | ||
*Scatter Rifle-[[Solar]] Shotgun similar to a [[Shrapnel Launcher]], but the rounds will explode and deal knock-back damage. Requires a charge time and fires in a 3-round burst. Can be used by any enemy variant except for Hunters, Valkyries, Guardsmen, and Enforcers. | *Scatter Rifle-[[Solar]] Shotgun similar to a [[Shrapnel Launcher]], but the rounds will explode and deal knock-back damage. Requires a charge time and fires in a 3-round burst. Can be used by any enemy variant except for Hunters, Valkyries, Guardsmen, and Enforcers. | ||
Line 124: | Line 124: | ||
*Bolt Repeater-[[Void]] Machine Gun used only by Enforcers. Fires fast, powerful bolts with an extremely rapid rate of fire. Although inaccurate, can quickly sunder shields and health. | *Bolt Repeater-[[Void]] Machine Gun used only by Enforcers. Fires fast, powerful bolts with an extremely rapid rate of fire. Although inaccurate, can quickly sunder shields and health. | ||
*Prism Rifle-[[Solar]] [[Trace rifle]] which fires a powerful beam which burns targets if hit. The longer the beam stays, the more lethal the burn is. Used by Valkyries and some [[Major]] Dragon's Breath troops, but not Enforcers, Hunters, or Guardsmen. | *Prism Rifle-[[Solar]] [[Trace rifle]] which fires a powerful beam which burns targets if hit. The longer the beam stays, the more lethal the burn is. Used by Valkyries and some [[Major]] Dragon's Breath troops, but not Enforcers, Hunters, Marauders, or Guardsmen. | ||
*Blast Cannon-Grenade Launcher which fires [[Void]] Grenades at a rather rapid rate. Projectiles can bounce off three surfaces before detonating. Charge mode can fire eight grenades simultaneously in a scattered burst. Upon impact, these charged grenades form a net similar to [[Anarchy]] which quickly sunders health. Violently detonates after a short period of time. | *Blast Cannon-Grenade Launcher which fires [[Void]] Grenades at a rather rapid rate. Projectiles can bounce off three surfaces, or is in close proximity to an enemy before detonating. Charge mode can fire eight grenades simultaneously in a scattered burst. Upon impact, these charged grenades form a net similar to [[Anarchy]] which quickly sunders health. Violently detonates after a short period of time. | ||
*[[Molten Welder]]-Rocket Launcher which fires fast explosive flechettes which tracks their targets aggressively. Leaves behind a burning area-of-denial. Can also swap element types at will. Can be used by any enemy variants except for Hunters | *[[Molten Welder]]-Rocket Launcher which fires fast explosive flechettes which tracks their targets aggressively. Leaves behind a burning area-of-denial. Can also swap element types at will. Can be used by any enemy variants except for Hunters, Guardsmen, and Enforcers. | ||
*Bolt Cannon-An "Ultra" version of a Bolt Rifle which now fires semi-explosive rounds. Firing modes for this weapon | *Bolt Cannon-An "Ultra" version of a Bolt Rifle which now fires semi-explosive rounds. Firing modes for this weapon are also randomized. | ||
===Automata=== | ===Automata=== | ||
Line 157: | Line 157: | ||
**[[Heavy Pike]]-Armed with [[Void]] Cannons which violently detonates upon impact. Dodging summons a [[Web Mine]] which slows down enemies only. Seen only in the [[Forum:Dragon's Den|Dragon's Den]] [[Raid]]. | **[[Heavy Pike]]-Armed with [[Void]] Cannons which violently detonates upon impact. Dodging summons a [[Web Mine]] which slows down enemies only. Seen only in the [[Forum:Dragon's Den|Dragon's Den]] [[Raid]]. | ||
*[[Fallen Walker]]-Walker Tank which deploys [[Shank]]s, fires off tracking grenades which leave behind an area-of-denial, Laser Cannon fires off | *[[Fallen Walker]]-Walker Tank which deploys [[Shank]]s, fires off tracking grenades which leave behind an area-of-denial, Laser Cannon fires off an incendiary tank shell, dropping flames while traveling in the air, [[Arc]] Missiles which can now track, and owns a [[Void]] Rotary Cannon. Shock Emission now disorients enemies, slowing and blinding them. | ||
**Sentinel Walker-Fallen Walker variant piloted by [[Servitor]]s. Can deploy [[Heavy Shank]]s, Rotary Cannon is replaced by an overhauled Servitor Melee, has 2 Rotary Cannons on it's port and starboard sides, has 2 missile pods, and it's Laser Cannon replaced by a Servitor Cannon, which fires Servitor Blasts at a rapid rate-of-fire. Armed with 2 immune frontal shields on it's front, which can be disabled if it's generators are shot. Shields will quickly reboot. Once overloaded, the Servitor will be revealed. While overloaded, the Walker is able to defend itself with it's Rotary Cannons and Servitor "Missiles" like a Dragon's Breath Servitor. | **Sentinel Walker-Fallen Walker variant piloted by [[Servitor]]s. Can deploy [[Heavy Shank]]s, Rotary Cannon is replaced by an overhauled Servitor Melee, has 2 Rotary Cannons on it's port and starboard sides, has 2 missile pods, and it's Laser Cannon replaced by a Servitor Cannon, which fires Servitor Blasts at a rapid rate-of-fire. Armed with 2 immune frontal shields on it's front, which can be disabled if it's generators are shot. Shields will quickly reboot. Once overloaded, the Servitor will be revealed. While overloaded, the Walker is able to defend itself with it's Rotary Cannons and Servitor "Missiles" like a Dragon's Breath Servitor. |
edits