Forum:The Gladorum: Difference between revisions
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***Monitor of the Abyss (Taken Wizard) | ***Monitor of the Abyss (Taken Wizard) | ||
*'''Cabal''' | *'''Cabal''' | ||
( | **[[Forum:Dominus Traghui, Bloodguard Infernal|Dominus Traghui, Bloodguard Infernal]] | ||
**Raka'kahn, Blood Claw (Bloodguard Colossus) | |||
**Tura'kahn, Blood Claw (Bloodguard Incendior) | |||
**Apha'kahn, Blood Claw (Bloodguard Centurion) | |||
**Raquat, Bloodied Mind (Psion) | |||
**Vaghrus, Blood Boiler (Incendior) | |||
*'''Fallen''' | *'''Fallen''' | ||
**[[Forum:Sunzalis, Kell of Swords|Sunzalis, Kell of Swords]] | **[[Forum:Sunzalis, Kell of Swords|Sunzalis, Kell of Swords]] |
Revision as of 17:56, October 12, 2018
Forums: Index → Fan Fiction → The Gladorum |
The Gladorum is a combat arena located on The Indomitable. It’s an endgame activity for players to engage in once they unlock The Indomitable landing zone. Run by Commander Kolus, it’s a prison used Neon Wraith scientists to study enemy combat tactics and examine whatever is left after a battle.
Gameplay
The Gladorum is a mix of Escalation Protocol and Archon's Forge. To start, players must collect keycodes marked with a specific type of enemy. Although rare, they have an 100% chance drop from killing Ultras. There are 4 types of keycodes, 4th-tier Keycodes (Major boss), 3rd-tier Keycodes (Ultra boss), 2nd-tier Keycodes (Ultra with abilities), and 1st-tier Keycodes (Heroic Ultra with unique abilities). The arena will always be different with different environments, terrain, and cover placement. Once the event is started, a meter will show up on the player’s objective tab. The meter must be filled in order to summon the boss. During battle, objectives will continually pop up until the Boss’s demise. These objectives must be completed or the event will immediately end. Once the meter is full, the boss will spawn. Once the boss is killed, the event will end.
If 5 of one faction’s 1st-Tier bosses are killed, a secret dungeon will be available.
Prisoners of the Arena
Leaders
- Hive
- Xî Feynzii, Herald of War's Approach
- Tsukrath, Fist of Feynzii (Ogre)
- In Tracai, Spear of Feynzii (Knight)
- An Dumzaal, Banner of Feynzii (Knight)
- Vathrik'Hul, Darkspawn (Thrall)
- Akrathis, Priestess of Feynzii (Wizard)
- Xî Feynzii, Herald of War's Approach
- Vex
- Tarnyvos, Mind of Pure Silence
- Ashyvv, Melted Mind (Hydra)
- Razyzos, Shackled Mind (Cyclops)
- Palodion, Descendant (Minotaur)
- Sumorion, Precursor (Minotaur)
- Zurtyx, Ritual Mind (Harpy)
- Tarnyvos, Mind of Pure Silence
- Taken
- Warden of Savathûn
- Kogoth, Blight-Keeper (Taken Ogre)
- Draklys, Overseer of the Warden (Chimera)
- Ashylks, Slave of the Warden (Taken Centurion)
- Monitor of the Abyss (Taken Wizard)
- Warden of Savathûn
- Cabal
- Dominus Traghui, Bloodguard Infernal
- Raka'kahn, Blood Claw (Bloodguard Colossus)
- Tura'kahn, Blood Claw (Bloodguard Incendior)
- Apha'kahn, Blood Claw (Bloodguard Centurion)
- Raquat, Bloodied Mind (Psion)
- Vaghrus, Blood Boiler (Incendior)
- Fallen
- Sunzalis, Kell of Swords
- Taraks Reborn, the Gatekeeper (Special Servitor)
- Arksis, Archon Zealot (Captain)
- Kherviks-3, the Sentinel (Servitor)
- The G.L.A.I.V.E (Heavy Shank)
- Sunzalis, Kell of Swords
- Scorn
(TBC)
Arena Bosses
- Hive
- Vex
- Taken
- Cabal
- Fallen
- Scorn