Subclass: Difference between revisions

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Revision as of 15:25, July 29, 2014

"The focus is the thing that carries all your abilities. It allows you to take to take the Traveler's light and turn it into effects in the world. The focus defines how you're going to be playing the game right now, much more so than your class."
— Tyson Green

Focuses are the primary way Guardians improve and level up. Each focus advances from level one all the way up to twenty, with new abilities, passive bonuses, grenade types, and more unlocking over time. Focus' abilities are shaped as the player levels up, and each upgrade tree is distinct.[1] In any given focus, the player is offered a number of tiers that give the player a choice of attributes such as:

  • Grenade type - i.e homing or proximity
  • Vertical movement - i.e short-range teleport or double jump
  • Melee bonus
  • Weapon specialty
  • Passive bonus
  • upgrades to super ability

Every class has numerous focuses to acquire and develop, each with its own specialties. Focus is effectively a piece of equipment that can be changed at will, much like selecting a new weapon. One Focus can be used as a competitive multiplayer loadout, while a second healing-oriented focus can be used for cooperative play. Focuses are also meant to be synergistic with the gear the Guardian is wearing.[1]

List of Focuses

Warlock
  • Voidwalker - increases damage dealt but decreases defense. Super ability is the Nova Bomb.[1]
  • Firesinger - Super ability is Radiance which buffs and heals allies.[1]
Hunter
  • Gunslinger - specializes in single target damage. Super ability is Ghost Gun.[1]
  • Bladedancer - specializes in single strike melee with the Arc Blade super ability. [2]
Titan
  • Striker - specializes in close quarters damage. Super ability is Fist of Havoc. [3]
  • Defender - creates a protective bubble shield known as the Ward of Dawn for any member of the fire team to hide out in.[4]

References