The Insight Terminus: Difference between revisions
From Destinypedia, the Destiny wiki
No edit summary |
(finished walkthrough of the insight terminus) |
||
Line 14: | Line 14: | ||
==Gameplay== | ==Gameplay== | ||
The strike will start with the player and his/her Fireteam spawning at the Tangle. Follow the sloping path with your [[Sparrow]], until you reach a cave. Dismount and follow the tunnels until you reach a choke point. Beyond, there will be a chamber with several [[Goblin]]s and [[Hobgoblin]]s and 2 [[Quantum Minotaur]]s. Concentrate on the [[Minotaur]]s, and don't step into the chamber until one is gone. If you take too much damage, retreat and let your Fireteam step into the entrance to fire at the Minotaurs. Once both are defeated, follow the tunnel into another chamber. There will be multiple [[Cabal]] [[Centurion]]s, [[Phalanx]]es and [[Legionary|Legionaires]], along with a mini-boss. Slowly push forward into the chamber, and remember to stay behind cover, until the mini-boss is cornered and isolated. If the boss gives your Fireteam too much trouble, use your [[Super]] to Kill it to travel deeper into the cave until you reach a narrow stretch. In this narrow section, you will be ambushed by [[Vex]] [[Fanatic]]s, so stay at a distance and aim at the Fanatics in the center. | The strike will start with the player and his/her Fireteam spawning at the Tangle. Follow the sloping path with your [[Sparrow]], until you reach a cave. Dismount and follow the tunnels until you reach a choke point. Beyond, there will be a chamber with several [[Goblin]]s and [[Hobgoblin]]s and 2 [[Quantum Minotaur]]s. Concentrate on the [[Minotaur]]s, and don't step into the chamber until one is gone. If you take too much damage, retreat and let your Fireteam step into the entrance to fire at the Minotaurs. Once both are defeated, follow the tunnel into another chamber. There will be multiple [[Cabal]] [[Centurion]]s, [[Phalanx]]es and [[Legionary|Legionaires]], along with a mini-boss. Slowly push forward into the chamber, and remember to stay behind cover, until the mini-boss is cornered and isolated. If the boss gives your Fireteam too much trouble, use your [[Super]] to Kill it to travel deeper into the cave until you reach a narrow stretch. In this narrow section, you will be ambushed by [[Vex]] [[Fanatic]]s, so stay at a distance and aim at the Fanatics in the center. Afterwards, the player will enter a chamber with a vex gate. The player must stay in the middle of a vex circle in order to activate the gate. Multiple Cabal gladiators and war beast will attack, so this is a good time to use your abilities or grenades. Passing through the gate, you will appear at an island on a radiolarian lake. You must repel multiple cabal assaults, while fighting several mini boss centurions in sections. As soon as you kill the first centurion ,another will spawn and attack. Killing the second will give you an vex orb. Use the orb power a vex gate. If you are having trouble fighting the centurion or getting the orb place, slowly hit the miniboss/minions with long range attacks. as soon as one orb is in, another centurion will spawn with multiple phalanxes, psions and legionnaires. use the same strategy as you used last time. On opening the gate, you will be sent to a well, which you must travel down. There is an ledge on the well's wall, land on it, and follow another tunnel down wards until you reach a much larger radiolarian lake with a island in the center. Parkour across the vex blocks to reach the island and start the final boss fight. | ||
==References== | ==References== |
Revision as of 17:57, September 12, 2018
The Insight Terminus | |
---|---|
Game: |
|
Player(s): |
1-3 |
Location: |
|
Objective(s): |
Uncover the Insight Terminus and neutralize Kargen, the Technocrat |
Destinypedia has a walkthrough guide for this level; see The Insight Terminus/Walkthrough. | |
The Insight Terminus is a PS4-exclusive Strike that was released under the Warmind expansion. Guardians must travel deep into the Vex machine under Nessus, and intercept a Cabal expedition on Nessus, led by Kargen, the Technocrat, a powerful Psion Flayer. Kargen is attempting to harness power from a powerful Vex machine, and it is up to the Guardians to stop him.
Gameplay
The strike will start with the player and his/her Fireteam spawning at the Tangle. Follow the sloping path with your Sparrow, until you reach a cave. Dismount and follow the tunnels until you reach a choke point. Beyond, there will be a chamber with several Goblins and Hobgoblins and 2 Quantum Minotaurs. Concentrate on the Minotaurs, and don't step into the chamber until one is gone. If you take too much damage, retreat and let your Fireteam step into the entrance to fire at the Minotaurs. Once both are defeated, follow the tunnel into another chamber. There will be multiple Cabal Centurions, Phalanxes and Legionaires, along with a mini-boss. Slowly push forward into the chamber, and remember to stay behind cover, until the mini-boss is cornered and isolated. If the boss gives your Fireteam too much trouble, use your Super to Kill it to travel deeper into the cave until you reach a narrow stretch. In this narrow section, you will be ambushed by Vex Fanatics, so stay at a distance and aim at the Fanatics in the center. Afterwards, the player will enter a chamber with a vex gate. The player must stay in the middle of a vex circle in order to activate the gate. Multiple Cabal gladiators and war beast will attack, so this is a good time to use your abilities or grenades. Passing through the gate, you will appear at an island on a radiolarian lake. You must repel multiple cabal assaults, while fighting several mini boss centurions in sections. As soon as you kill the first centurion ,another will spawn and attack. Killing the second will give you an vex orb. Use the orb power a vex gate. If you are having trouble fighting the centurion or getting the orb place, slowly hit the miniboss/minions with long range attacks. as soon as one orb is in, another centurion will spawn with multiple phalanxes, psions and legionnaires. use the same strategy as you used last time. On opening the gate, you will be sent to a well, which you must travel down. There is an ledge on the well's wall, land on it, and follow another tunnel down wards until you reach a much larger radiolarian lake with a island in the center. Parkour across the vex blocks to reach the island and start the final boss fight.
References