Sentinel: Difference between revisions

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[[File:Sentinel.jpg|thumb|A Sentinel fighting against [[Protheon, Modular Mind]]]]
[[File:Sentinel.jpg|thumb|A Sentinel fighting against [[Protheon, Modular Mind]]]]
The '''Sentinel''' is a [[Void]]-based [[Titan]] subclass that will be available in ''[[Destiny 2]]''. It gains access to a Void shield that can be used in close quarters and as a thrown projectile.<ref>[http://www.pcgamer.com/destiny-2-pc-reveal/ '''PC Gamer''' - ''Destiny 2 on PC: everything we know so far'']</ref>
The '''Sentinel''' is a [[Void]]-based [[Titan]] subclass that is available in ''[[Destiny 2]]''. It gains access to a Void shield that can be used in close quarters and as a thrown projectile.You are also able to cast Ward of dawn instead of the Void shield<ref>[http://www.pcgamer.com/destiny-2-pc-reveal/ '''PC Gamer''' - ''Destiny 2 on PC: everything we know so far'']</ref>


==Lore Description==
==Lore Description==

Revision as of 15:55, June 30, 2018

"I don't have time to explain why I don't have time to explain."
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A Sentinel fighting against Protheon, Modular Mind

The Sentinel is a Void-based Titan subclass that is available in Destiny 2. It gains access to a Void shield that can be used in close quarters and as a thrown projectile.You are also able to cast Ward of dawn instead of the Void shield[1]

Lore Description

"I'm shaking, hands on my knees, panting. Let the monsters come. Let them come forever. Let them climb the piled bodies of their dead. I don't care. That's the thing I do better than anyone. Not care. Let them come in their hundreds and everyone will die at my feet. I don't care about their homing rockets, their exotic matter slugs, their blades from another dimension.

I don't care because I cannot be moved. I am the wall against which the Darkness breaks.

Malphur can turn his gun to fire and Shinobu can dance with lightning, but when the horrors run out of the dark, I am the one who does not move.

I am a wall. And walls don't move. Because walls don't care.
"
— Sentinel Lore tab

Upgrades

"Valiant heart, unwavering resolve."
— Class Description

Set 1 - Grenades

  • Magnetic Grenade—An explosive grenade that attaches to enemies and detonates twice.
  • Voidwall Grenade—A grenade that creates a horizontal wall of burning Void energy.
  • Suppressor Grenade—An explosive grenade that temporarily suppresses enemy abilities.

Set 2 - Movement

  • High Lift—Upgrades Lift for higher vertical reach.
  • Strafe Lift—Upgrades Lift for more directional control.
  • Catapult Lift—Upgrades Lift for a strong initial momentum burst.

Set 3 - Super

  • Sentinel Shield—Form a Void shield that can bash enemies in melee range and be thrown from a distance as a projectile.

Set 4 - Class Abilities

  • Towering Barricade—A large barrier that can be used for cover or to seal off dangerous areas for a short time.
  • Rally Barricade—A small barrier that can be peeked over while aiming down sights and instantly reloads your equipped weapon when taking cover.

Set 5 - Passive Path 1: Code of the Protector

  • Defensive Strike—Killing an enemy with this melee attack creates an Overshield around you and nearby allies.
  • Turn The Tide—Your Overshield from Defensive Strike lasts longer and increases melee damage and reload speed.
  • Ward of Dawn—When Super energy is full, press and hold to create a shielding dome to protect you and your allies.
  • Rallying Force—Melee kills restore health for you and nearby allies.

Set 6 - Passive Path 2: Code of the Aggressor

  • Shield Bash—After sprinting for a short time, use this melee ability to unleash a Shield Bash that disorients enemies.
  • Second Shield—Gain an additional Shield Throw charge while Sentinel Shield is active.
  • In The Trenches—Kills while surrounded by enemies reduce the cooldown of your Super.
  • Superior Arsenal—Grenade kills recharge your Grenade energy.

Melee Type

  • Void-Based Fist Punch
  • Void-Based Shoulder Charge

Gallery

List of appearances

References