Leviathan, Eater of Worlds: Difference between revisions
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===Break the Barrier=== | ===Break the Barrier=== | ||
This encounter sets up the mechanics used to battle Argos. There are three larger sections, each with a set of three braziers at their center. The flames coming out of these braziers dictate which element that platform is infused with - Void, Arc and Solar. In between the larger sections are smaller platforms and debris that can be jumped on to bridge the gaps between each elemental section. On one piece of debris in each of these "bridging" sections there lies a Vex Cranium. This cranium looks like a small gun and can be charged in one of the elemental braziers. Lastly, the center of the room has a large pyramidal vex construct, which encases Argos. On each side, Void, Arc and Solar, there are two sets of 3 rings indented in Argos' cover. There are two roles during this fight, 3 runners and 3 defenders. Each runner is assigned an element and so is each defender. The runner will typically pick up craniums to the left of their elemental section to avoid stealing another section's cranium. | |||
As soon as the first cranium is picked up the encounter begins and there will be a chat message in the lower left corner of the screen saying Quantum Mines are armed or something to that effect. One of the sets of 3 indentations will begin to glow. During this period the runners will begin charging their first cranium at their respective element. As soon as the first cranium is "cooking" they will run back to where they started to find a second uncharged cranium in a different nearby spawn. The craniums take about 30 seconds to "cook" until they are ready to be picked up and fired. While this is happening the defenders will be clearing adds that are constantly spawning down the platform to the left and right, and also occasionally at the braziers. It should be noted that every time a cranium gets put in a brazier an orange bar minotaur will spawn down the platform. | |||
The defenders are also in charge of communicating what the callout is. As soon as a defender sees mines on their side glowing they call out what elements they see and what side they are on. For example, 2 purple and 1 white at solar side would be 2 void and 1 arc at solar. There are only 2 uncharged craniums for each element but each cranium has enough firepower to take out 1.5 mines, and if you are using the gauntlet raid mod for +20% damage on melee kill you can take out 2 mines with one cranium after punching a goblin or similar enemy. After the first callout the mines will continue spawning in a clockwise manner until all 6 sets have been defused with craniums. If you take too long to shoot a mine you will begin to hear a cyclical low tone indicating a wipe is near. If you take too long this speeds up and the mine detonates, wiping the raid. If you are successful at taking out all the mines you are rewarded with a chest at the Void side. | |||
===Argos, Planetary Core=== | ===Argos, Planetary Core=== |
Revision as of 18:52, May 14, 2018
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Leviathan, Eater of Worlds | |
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Game: |
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Player(s): |
1-6 |
Location: |
The Leviathan, Nessus Orbit |
Objective(s): |
Assist Emperor Calus with clearing out a Vex trangression in the Leviathan's core. |
Destinypedia doesn't currently have a walkthrough for this level; could you write one? | |
- "In the belly of the beast."
- — Mission description
Leviathan, Eater of Worlds is a Raid Lair in Curse of Osiris. Guardians will return to The Leviathan, the ship of Emperor Calus and site of the Leviathan Raid, but instead of exploring the ship's palace, they will venture deep inside the vessel itself to battle a new threat. The Guardians will attempt to defeat Argos, the Planetary Core (unknown but implied it is the core of Nessus). Leviathan, Eater of Worlds has a recommended Power Level of 300.[1]
Unique Enemies
Bosses
Walkthrough
Embarkment
Upon transmat back to The Leviathan, players will approach the first door seen. Now unlocked, it will open and allow the fireteam to venture into a deeper segment of the ship. As they progress, player will have to jump through holes in a giant gear blocking their path. Failure to jump through one of the holes at the right time will result in death. Once they pass this, they will leap even deeper into the ship and land in the ship's reactor.
Reactor Room
To proceed through the reactor, players will have to cross a series of platforms that rise out of the coolant. Only one player can be on any single platform at a time. If more than on player is one one, it will sink into the coolant, resulting in death unless they can reach an unoccupied platform or return to the nearest waypoint. Once the first platform has a Guardian on it, the next platform will rise and the leading player can jump onto that one while another jumps onto the previous platform. The cycle will be repeated until the platforms lead to a waypoint. Along the way, Psions will appear and try snipe at you: it is best to simply dodge in order to avoid missing your window to reach the next platform. Note that there is a time limit to cross the platforms: if time runs out, the reactors temperature will rise, retracting all of the platforms and wiping everyone on them. Once the waypoint is reached, a squad of Loyalist must be defeated before proceeding to the next set of platforms.
For the second set of platforms the fireteam must split in two, with three Guardians using the path on the right and three using the left. The third set of platforms requires this split to occur halfway through the path, so placing an experienced player in the fourth position is advised. For the fourth and final set of platforms the path becomes much more complicated, and players will often have to jump over one another to reach the next platform. Simply keep your eyes fixed on the person in front of you and pay attention to where they jump.
Once the team makes it past the four series of platforms, they will have to fend off several waves of Loyalists that appear on both sides of what becomes the battlefield. The team must dispatch each wave until four Colossi arrive. Once they have all been defeated Calus will call off the attack and open a hatch leading deeper into the ship. The lair's first loot chest will appear in front of this hatch, and once collected the fireteam can progress further into the Leviathan.
Delve Deeper
To proceed through the next room players will have to pay attention to the large pistons overhead. When these pistons fire, all of the exposed players not protected by shielding walls on the path ahead will be killed. In order to progress, players simply have to make their way from wall to wall while the pistons are retracting. Pay attention to audio cues in order to arrive safely at the next area.
After entering a long cylindrical tunnel, players will be propelled out into a large open area where they have to avoid debris and land safely on the platform below. Using jumps is essential to avoiding a fatal contact with the floating debris. In order to unlock an additional reward chest, the players must fly through seven rings on their way down: each ring is highlighted in red if it has not yet been passed through. There are three rings to the left of the arena, and three to the right and one additional ring in the middle set. If a fireteam fails to make it through every ring before reaching the platform below, they can reset by jumping off the edge and respawning at the tunnel above. Once these rewards have been claimed, progress over the platforms ahead and down to the first Argos encounter.
Break the Barrier
This encounter sets up the mechanics used to battle Argos. There are three larger sections, each with a set of three braziers at their center. The flames coming out of these braziers dictate which element that platform is infused with - Void, Arc and Solar. In between the larger sections are smaller platforms and debris that can be jumped on to bridge the gaps between each elemental section. On one piece of debris in each of these "bridging" sections there lies a Vex Cranium. This cranium looks like a small gun and can be charged in one of the elemental braziers. Lastly, the center of the room has a large pyramidal vex construct, which encases Argos. On each side, Void, Arc and Solar, there are two sets of 3 rings indented in Argos' cover. There are two roles during this fight, 3 runners and 3 defenders. Each runner is assigned an element and so is each defender. The runner will typically pick up craniums to the left of their elemental section to avoid stealing another section's cranium.
As soon as the first cranium is picked up the encounter begins and there will be a chat message in the lower left corner of the screen saying Quantum Mines are armed or something to that effect. One of the sets of 3 indentations will begin to glow. During this period the runners will begin charging their first cranium at their respective element. As soon as the first cranium is "cooking" they will run back to where they started to find a second uncharged cranium in a different nearby spawn. The craniums take about 30 seconds to "cook" until they are ready to be picked up and fired. While this is happening the defenders will be clearing adds that are constantly spawning down the platform to the left and right, and also occasionally at the braziers. It should be noted that every time a cranium gets put in a brazier an orange bar minotaur will spawn down the platform.
The defenders are also in charge of communicating what the callout is. As soon as a defender sees mines on their side glowing they call out what elements they see and what side they are on. For example, 2 purple and 1 white at solar side would be 2 void and 1 arc at solar. There are only 2 uncharged craniums for each element but each cranium has enough firepower to take out 1.5 mines, and if you are using the gauntlet raid mod for +20% damage on melee kill you can take out 2 mines with one cranium after punching a goblin or similar enemy. After the first callout the mines will continue spawning in a clockwise manner until all 6 sets have been defused with craniums. If you take too long to shoot a mine you will begin to hear a cyclical low tone indicating a wipe is near. If you take too long this speeds up and the mine detonates, wiping the raid. If you are successful at taking out all the mines you are rewarded with a chest at the Void side.
Argos, Planetary Core
Rewards
- Emperor Calus Tokens
- Belly of the Beast Emblem
- Calus's Elite Shader
- Raid Lair-specific armor sets
- I Am Alive - Grenade Launcher
- Zenith Of Your Kind - Shotgun
Trivia
- Leviathan, Eater of Worlds is the second Raid activity to involve fighting more than one enemy species, but the first to involve fighting two species that are enemies of one another in the same raid.