Acolyte's Eye: Difference between revisions

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**''[[The Taken King]]'' {{1st}}
**''[[The Taken King]]'' {{1st}}
*''[[Destiny 2]]''
*''[[Destiny 2]]''
**''[[Warmind (expansion)|Warmind]]''
**''[[Forsaken]]''


==References==
==References==

Revision as of 20:30, September 27, 2018

Acolyte's Eye
Production overview

Manufacturer:

Taken

Weapon type:

Stationary Turret

Min-max accuracy:

Perfect

Min-max impact:

High

Min-max stability:

Perfect

Min-max magazine:

Infinite

Specifications

Fire mode:

Full Auto

Rate of fire:

Fast

Damage:

Arc

Effective range:

Long

Service history

In service:

Taken

Affiliation:

Taken Acolytes

 

An Acolyte's Eye is a Taken construct summoned by Taken Acolytes. It acts as a long-range stationary turret, bombarding an enemy with a stream of Arc-damaging energy.

Overview

Acolyte's Eyes are fragile, requiring only little effort to destroy them, but their attacks are powerful enough to break an unwary Guardian's shield in seconds. They will remain in place even after the Taken Acolytes that summoned them are killed.

The Malificent Eye is a stronger variant summoned by Kagoor in the Court of Oryx. Destroying these grants a buff called "Ogre's Fury", which increases damage done to the Ogres summoned on the battlefield, including the Servile Ogre, which drops the Taken Wizard's shield when killed. Malificent Eyes require stronger attacks to fully destroy and appear in groups of five.

Trivia

  • These eyes serve a similar purpose to the Hive Shrieker.

Gallery

List of appearances

References