Acolyte's Eye: Difference between revisions
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**''[[The Taken King]]'' {{1st}} | **''[[The Taken King]]'' {{1st}} | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
**''[[Warmind (expansion)|Warmind]]'' | |||
**''[[Forsaken]]'' | |||
==References== | ==References== |
Revision as of 20:30, September 27, 2018
Acolyte's Eye | |
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Production overview | |
Manufacturer: |
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Weapon type: |
Stationary Turret |
Min-max accuracy: |
Perfect |
Min-max impact: |
High |
Min-max stability: |
Perfect |
Min-max magazine: |
Infinite |
Specifications | |
Fire mode: |
Full Auto |
Fast | |
Damage: |
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Effective range: |
Long |
Service history | |
In service: |
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Affiliation: |
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An Acolyte's Eye is a Taken construct summoned by Taken Acolytes. It acts as a long-range stationary turret, bombarding an enemy with a stream of Arc-damaging energy.
Overview
Acolyte's Eyes are fragile, requiring only little effort to destroy them, but their attacks are powerful enough to break an unwary Guardian's shield in seconds. They will remain in place even after the Taken Acolytes that summoned them are killed.
The Malificent Eye is a stronger variant summoned by Kagoor in the Court of Oryx. Destroying these grants a buff called "Ogre's Fury", which increases damage done to the Ogres summoned on the battlefield, including the Servile Ogre, which drops the Taken Wizard's shield when killed. Malificent Eyes require stronger attacks to fully destroy and appear in groups of five.
Trivia
- These eyes serve a similar purpose to the Hive Shrieker.
Gallery
List of appearances
- Destiny
- The Taken King (First appearance)
- Destiny 2
References
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