Combustion: Difference between revisions
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'''Combustion''' is the fourth [[story]] mission of Destiny 2. With their [[Light]] restored, the [[Guardian]] and [[Ghost]] make their way to the [[Salt Mines]] in the [[EDZ]], in order to help [[Hawthorne]] re-establish communication between themselves and [[Commander Zavala]]. Only, the mines have become infested with [[Fallen]] scavengers. | '''Combustion''' is the fourth [[story]] mission of Destiny 2, taking place after ''[[Spark]]'' and ''[[A New Frontier]]'' and before ''[[Hope]]'' with a recommended power level of +30. It is unlocked at the same time as adventures ''[[Calling Them Home]]'' and ''[[Poor Reception]]'' after completion of ''A New Frontier''. | ||
With their [[Light]] restored, the [[Guardian]] and [[Ghost]] make their way to the [[Salt Mines]] in the [[EDZ]], in order to help [[Hawthorne]] re-establish communication between themselves and [[Commander Zavala]]. Only, the mines have become infested with [[Fallen]] scavengers. | |||
==Objectives== | ==Objectives== | ||
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==Transcript== | ==Transcript== | ||
::::''Recommended power level: +30'' | |||
::::''[[Trostland]]'', ''[[European Dead Zone]]'' | |||
::::''Hawthorne's waiting on the cliffs above the salt mines. Help her get the word out: We rally at the Farm.'' | |||
====<center>Gameplay</center>==== | |||
:Complete mission "Combustion" in the EDZ | |||
::Hawthorne's waiting on the cliffs above the salt mines. Help her get the word out: We rally at the Farm. | |||
::Start Mission. | |||
:Rendezvous with Hawthorne | |||
::Bring Devrim's signal booster up through the mines to Hawthorne. | |||
:::::The player moves towards the Salt Mines | |||
'''[[Hawthorne]]''': Hey, Dev. I'm still sitting up here above the mines with this busted comm relay. Where's that signal booster? | |||
'''[[Devrim Kay]]''': Our new Guardian friend is en route. I'm getting too old to clean up after you, Suraya. | |||
'''Hawthorne''': Finally! He admits he's old. Hahaha! Bail me out on one assault charge and you never let me live it down. | |||
'''Devrim''': Aww, don't you mean one a week? You're the reason my hair is grey. | |||
'''Hawthorne''': Yeah, yeah. Keep talking old man. | |||
:Rendezvous with Hawthorne | |||
::Ride the elevator to the top of the mines to meet with Hawthorne. | |||
:::::The player enters the [[Salt Mines]] finding it full of Fallen. | |||
:Rendezvous with Hawthorne | |||
::Clear the area of Fallen to safely use the elevator | |||
:::::The player enters the area of the elevator and fights the Fallen. The area contains Ghost Scan [https://www.destinypedia.com/File:EDZ-SM_1.PNG EDZ-SM-1] which reads: | |||
::::'''Ghost''': "These House banners are rare on the ground these days. Between the [[Guardians]] and the [[Cabal]] they've buried a lot of the old grudges. All four hands on deck." | |||
:::::The player kills the Fallen. | |||
'''[[Ghost]]''': That elevator should take us up to the top of the mines. | |||
:Rendezvous with Hawthorne | |||
::Ride the elevator to the top of the mines to meet with Hawthorne. | |||
::Call Elevator | |||
:::::The player summons the elevator, which comes crashing to the ground at full speed, its breaks cut. The player heads towards the gate leading deeper into the mines. | |||
'''Ghost''': We'll have to find another way up to Hawthorne | |||
:Find another way up to Hawthorne | |||
::Enter the mines to find another elevator that can take you up to Hawthorne | |||
::Open Gate. | |||
'''Devrim''': Careful. The Fallen are scavengers of the highest order. They're going to put up a fight for whatever they can get their grubby claws on. | |||
:::::The player continues through the mines, killing more Fallen and encountering a dead servitor, [https://www.destinypedia.com/File:EDZ-SM_2.PNG GS-EDZ-SM-2]: | |||
::::'''Ghost''': "I'm not detecting any [[Ether]]. The [[Servitor]]s keep the [[Fallen]] going with that stuff. Bet they took it all before they moved on." | |||
:::::In the next room on the far side of a gap is a Fallen terminal in [[House of Kings]] colours, GS-EDZ-SM-3 | |||
::::'''[https://www.destinypedia.com/File:EDZ-SM-3.PNG Version 1]''' | |||
::::[[Ghost]]: "[[Fallen|They]] were using this terminal to control the elevator. No wonder it almost crushed us into Guardian and Ghost soup." | |||
::::'''[https://www.destinypedia.com/File:EDZ-SM-3.2.png Version 2]''' | |||
::::[[Ghost]]: "This terminal was first powered on in the [[Cosmodrome]] during the [[Rise of Iron|SIVA crisis]]. Maybe we shouldn't get too close. | |||
:::::The player continues through the mines, encountering a [[Sniper Rifle]], the ''[[Dead Zone Rifle]]'', next to a dead body. | |||
::Pick up Sniper Rifle | |||
:::::The player continues into the next area where a large cave opens up before them. [[Shanks]] start rising out of the hole and flying around shooting at the player, giving them the opportunity for a skeet shoot in which they can be trained on the usage of Sniper Rifles against fast moving targets, or the more static [[Vandal]] snipers also present. | |||
==Trivia== | ==Trivia== |
Revision as of 17:35, November 15, 2017
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Destinypedia doesn't currently have a walkthrough for this level; could you write one? | |
Combustion is the fourth story mission of Destiny 2, taking place after Spark and A New Frontier and before Hope with a recommended power level of +30. It is unlocked at the same time as adventures Calling Them Home and Poor Reception after completion of A New Frontier.
With their Light restored, the Guardian and Ghost make their way to the Salt Mines in the EDZ, in order to help Hawthorne re-establish communication between themselves and Commander Zavala. Only, the mines have become infested with Fallen scavengers.
Objectives
- Rendezvous with Hawthorne
Enemies
Transcript
- Recommended power level: +30
- Hawthorne's waiting on the cliffs above the salt mines. Help her get the word out: We rally at the Farm.
Gameplay
- Complete mission "Combustion" in the EDZ
- Hawthorne's waiting on the cliffs above the salt mines. Help her get the word out: We rally at the Farm.
- Start Mission.
- Rendezvous with Hawthorne
- Bring Devrim's signal booster up through the mines to Hawthorne.
- The player moves towards the Salt Mines
Hawthorne: Hey, Dev. I'm still sitting up here above the mines with this busted comm relay. Where's that signal booster?
Devrim Kay: Our new Guardian friend is en route. I'm getting too old to clean up after you, Suraya.
Hawthorne: Finally! He admits he's old. Hahaha! Bail me out on one assault charge and you never let me live it down.
Devrim: Aww, don't you mean one a week? You're the reason my hair is grey.
Hawthorne: Yeah, yeah. Keep talking old man.
- Rendezvous with Hawthorne
- Ride the elevator to the top of the mines to meet with Hawthorne.
- The player enters the Salt Mines finding it full of Fallen.
- Rendezvous with Hawthorne
- Clear the area of Fallen to safely use the elevator
- The player enters the area of the elevator and fights the Fallen. The area contains Ghost Scan EDZ-SM-1 which reads:
- The player kills the Fallen.
Ghost: That elevator should take us up to the top of the mines.
- Rendezvous with Hawthorne
- Ride the elevator to the top of the mines to meet with Hawthorne.
- Call Elevator
- The player summons the elevator, which comes crashing to the ground at full speed, its breaks cut. The player heads towards the gate leading deeper into the mines.
Ghost: We'll have to find another way up to Hawthorne
- Find another way up to Hawthorne
- Enter the mines to find another elevator that can take you up to Hawthorne
- Open Gate.
Devrim: Careful. The Fallen are scavengers of the highest order. They're going to put up a fight for whatever they can get their grubby claws on.
- The player continues through the mines, killing more Fallen and encountering a dead servitor, GS-EDZ-SM-2:
- Ghost: "I'm not detecting any Ether. The Servitors keep the Fallen going with that stuff. Bet they took it all before they moved on."
- In the next room on the far side of a gap is a Fallen terminal in House of Kings colours, GS-EDZ-SM-3
- Ghost: "This terminal was first powered on in the Cosmodrome during the SIVA crisis. Maybe we shouldn't get too close.
- The player continues through the mines, encountering a Sniper Rifle, the Dead Zone Rifle, next to a dead body.
- Pick up Sniper Rifle
- The player continues into the next area where a large cave opens up before them. Shanks start rising out of the hole and flying around shooting at the player, giving them the opportunity for a skeet shoot in which they can be trained on the usage of Sniper Rifles against fast moving targets, or the more static Vandal snipers also present.