Combustion: Difference between revisions

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'''Combustion''' is the fourth [[story]] mission of Destiny 2. With their [[Light]] restored, the [[Guardian]] and [[Ghost]] make their way to the [[Salt Mines]] in the [[EDZ]], in order to help [[Hawthorne]] re-establish communication between themselves and [[Commander Zavala]]. Only, the mines have become infested with [[Fallen]] scavengers.
'''Combustion''' is the fourth [[story]] mission of Destiny 2, taking place after ''[[Spark]]'' and ''[[A New Frontier]]'' and before ''[[Hope]]'' with a recommended power level of +30. It is unlocked at the same time as adventures ''[[Calling Them Home]]'' and ''[[Poor Reception]]'' after completion of ''A New Frontier''.
 
With their [[Light]] restored, the [[Guardian]] and [[Ghost]] make their way to the [[Salt Mines]] in the [[EDZ]], in order to help [[Hawthorne]] re-establish communication between themselves and [[Commander Zavala]]. Only, the mines have become infested with [[Fallen]] scavengers.


==Objectives==
==Objectives==
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==Transcript==
==Transcript==
::::''Recommended power level: +30''
::::''[[Trostland]]'', ''[[European Dead Zone]]''
::::''Hawthorne's waiting on the cliffs above the salt mines. Help her get the word out: We rally at the Farm.''
====<center>Gameplay</center>====
:Complete mission "Combustion" in the EDZ
::Hawthorne's waiting on the cliffs above the salt mines. Help her get the word out: We rally at the Farm.
::Start Mission.
:Rendezvous with Hawthorne
::Bring Devrim's signal booster up through the mines to Hawthorne.
:::::The player moves towards the Salt Mines
'''[[Hawthorne]]''': Hey, Dev. I'm still sitting up here above the mines with this busted comm relay. Where's that signal booster?
'''[[Devrim Kay]]''': Our new Guardian friend is en route. I'm getting too old to clean up after you, Suraya.
'''Hawthorne''': Finally! He admits he's old. Hahaha! Bail me out on one assault charge and you never let me live it down.
'''Devrim''': Aww, don't you mean one a week? You're the reason my hair is grey.
'''Hawthorne''': Yeah, yeah. Keep talking old man.
:Rendezvous with Hawthorne
::Ride the elevator to the top of the mines to meet with Hawthorne.
:::::The player enters the [[Salt Mines]] finding it full of Fallen.
:Rendezvous with Hawthorne
::Clear the area of Fallen to safely use the elevator
:::::The player enters the area of the elevator and fights the Fallen. The area contains Ghost Scan [https://www.destinypedia.com/File:EDZ-SM_1.PNG EDZ-SM-1] which reads:
::::'''Ghost''': "These House banners are rare on the ground these days. Between the [[Guardians]] and the [[Cabal]] they've buried a lot of the old grudges. All four hands on deck."
:::::The player kills the Fallen.
'''[[Ghost]]''': That elevator should take us up to the top of the mines.
:Rendezvous with Hawthorne
::Ride the elevator to the top of the mines to meet with Hawthorne.
::Call Elevator
:::::The player summons the elevator, which comes crashing to the ground at full speed, its breaks cut. The player heads towards the gate leading deeper into the mines.
'''Ghost''': We'll have to find another way up to Hawthorne
:Find another way up to Hawthorne
::Enter the mines to find another elevator that can take you up to Hawthorne
::Open Gate.
'''Devrim''': Careful. The Fallen are scavengers of the highest order. They're going to put up a fight for whatever they can get their grubby claws on.
:::::The player continues through the mines, killing more Fallen and encountering a dead servitor, [https://www.destinypedia.com/File:EDZ-SM_2.PNG GS-EDZ-SM-2]:
::::'''Ghost''': "I'm not detecting any [[Ether]]. The [[Servitor]]s keep the [[Fallen]] going with that stuff. Bet they took it all before they moved on."
:::::In the next room on the far side of a gap is a Fallen terminal in [[House of Kings]] colours, GS-EDZ-SM-3
::::'''[https://www.destinypedia.com/File:EDZ-SM-3.PNG Version 1]'''
::::[[Ghost]]: "[[Fallen|They]] were using this terminal to control the elevator. No wonder it almost crushed us into Guardian and Ghost soup."
::::'''[https://www.destinypedia.com/File:EDZ-SM-3.2.png Version 2]'''
::::[[Ghost]]: "This terminal was first powered on in the [[Cosmodrome]] during the [[Rise of Iron|SIVA crisis]]. Maybe we shouldn't get too close.
:::::The player continues through the mines, encountering a [[Sniper Rifle]], the ''[[Dead Zone Rifle]]'', next to a dead body.
::Pick up Sniper Rifle
:::::The player continues into the next area where a large cave opens up before them. [[Shanks]] start rising out of the hole and flying around shooting at the player, giving them the opportunity for a skeet shoot in which they can be trained on the usage of Sniper Rifles against fast moving targets, or the more static [[Vandal]] snipers also present.


==Trivia==
==Trivia==

Revision as of 17:35, November 15, 2017

Prev:

Spark

Next:

Hope

Combustion
The damaged elevator to the mines, within the first room of the Salzwerk.

Game:

Destiny 2

Player(s):

1

Destinypedia doesn't currently have a walkthrough for this level; could you write one?

 

Combustion is the fourth story mission of Destiny 2, taking place after Spark and A New Frontier and before Hope with a recommended power level of +30. It is unlocked at the same time as adventures Calling Them Home and Poor Reception after completion of A New Frontier.

With their Light restored, the Guardian and Ghost make their way to the Salt Mines in the EDZ, in order to help Hawthorne re-establish communication between themselves and Commander Zavala. Only, the mines have become infested with Fallen scavengers.

Objectives

  • Rendezvous with Hawthorne

Enemies

Fallen - House of Dusk

Transcript

Recommended power level: +30
Trostland, European Dead Zone
Hawthorne's waiting on the cliffs above the salt mines. Help her get the word out: We rally at the Farm.

Gameplay

Complete mission "Combustion" in the EDZ
Hawthorne's waiting on the cliffs above the salt mines. Help her get the word out: We rally at the Farm.
Start Mission.
Rendezvous with Hawthorne
Bring Devrim's signal booster up through the mines to Hawthorne.
The player moves towards the Salt Mines

Hawthorne: Hey, Dev. I'm still sitting up here above the mines with this busted comm relay. Where's that signal booster?

Devrim Kay: Our new Guardian friend is en route. I'm getting too old to clean up after you, Suraya.

Hawthorne: Finally! He admits he's old. Hahaha! Bail me out on one assault charge and you never let me live it down.

Devrim: Aww, don't you mean one a week? You're the reason my hair is grey.

Hawthorne: Yeah, yeah. Keep talking old man.

Rendezvous with Hawthorne
Ride the elevator to the top of the mines to meet with Hawthorne.
The player enters the Salt Mines finding it full of Fallen.
Rendezvous with Hawthorne
Clear the area of Fallen to safely use the elevator
The player enters the area of the elevator and fights the Fallen. The area contains Ghost Scan EDZ-SM-1 which reads:
Ghost: "These House banners are rare on the ground these days. Between the Guardians and the Cabal they've buried a lot of the old grudges. All four hands on deck."
The player kills the Fallen.

Ghost: That elevator should take us up to the top of the mines.

Rendezvous with Hawthorne
Ride the elevator to the top of the mines to meet with Hawthorne.
Call Elevator
The player summons the elevator, which comes crashing to the ground at full speed, its breaks cut. The player heads towards the gate leading deeper into the mines.

Ghost: We'll have to find another way up to Hawthorne

Find another way up to Hawthorne
Enter the mines to find another elevator that can take you up to Hawthorne
Open Gate.

Devrim: Careful. The Fallen are scavengers of the highest order. They're going to put up a fight for whatever they can get their grubby claws on.

The player continues through the mines, killing more Fallen and encountering a dead servitor, GS-EDZ-SM-2:
Ghost: "I'm not detecting any Ether. The Servitors keep the Fallen going with that stuff. Bet they took it all before they moved on."
In the next room on the far side of a gap is a Fallen terminal in House of Kings colours, GS-EDZ-SM-3
Version 1
Ghost: "They were using this terminal to control the elevator. No wonder it almost crushed us into Guardian and Ghost soup."
Version 2
Ghost: "This terminal was first powered on in the Cosmodrome during the SIVA crisis. Maybe we shouldn't get too close.
The player continues through the mines, encountering a Sniper Rifle, the Dead Zone Rifle, next to a dead body.
Pick up Sniper Rifle
The player continues into the next area where a large cave opens up before them. Shanks start rising out of the hole and flying around shooting at the player, giving them the opportunity for a skeet shoot in which they can be trained on the usage of Sniper Rifles against fast moving targets, or the more static Vandal snipers also present.



Trivia

Gallery

References


Template:Story